Fix wrong visibility flush with Face Sets

This commit is contained in:
Pablo Dobarro 2021-04-18 19:36:44 +02:00
parent 18a86af416
commit b82a2fd9ab
1 changed files with 0 additions and 4 deletions

View File

@ -948,10 +948,6 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
MEM_SAFE_FREE(nodes);
if (BKE_pbvh_type(pbvh) == PBVH_FACES) {
BKE_mesh_flush_hidden_from_verts(ob->data);
}
SCULPT_tag_update_overlays(C);
return OPERATOR_FINISHED;