GPUCodegen: Remove unnecessary GLEW_VERSION_3_0 checks

This commit is contained in:
Clément Foucault 2018-09-20 17:43:11 +02:00
parent 667add5fc5
commit b8d55a570e
1 changed files with 2 additions and 4 deletions

View File

@ -614,8 +614,7 @@ static int codegen_process_uniforms_functions(GPUMaterial *material, DynStr *ds,
}
else {
BLI_dynstr_appendf(
ds, "%s %s %s;\n",
GLEW_VERSION_3_0 ? "in" : "varying",
ds, "in %s %s;\n",
GPU_DATATYPE_STR[input->type], name);
}
}
@ -639,8 +638,7 @@ static int codegen_process_uniforms_functions(GPUMaterial *material, DynStr *ds,
}
else if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
BLI_dynstr_appendf(
ds, "%s %s var%d;\n",
GLEW_VERSION_3_0 ? "in" : "varying",
ds, "in %s var%d;\n",
GPU_DATATYPE_STR[input->type], input->attribid);
}
}