Cycles: Fix equiangular textures after recent commit

Just wrong constant used, names are indeed too close to each other.
This commit is contained in:
Sergey Sharybin 2015-01-15 21:21:07 +05:00
parent 1568a4b295
commit b8dd68cfc4
1 changed files with 2 additions and 2 deletions

View File

@ -76,12 +76,12 @@ ccl_device float3 equirectangular_range_to_direction(float u, float v, float4 ra
ccl_device float2 direction_to_equirectangular(float3 dir)
{
return direction_to_equirectangular_range(dir, make_float4(-M_2_PI_F, M_PI_F, -M_PI_F, M_PI_F));
return direction_to_equirectangular_range(dir, make_float4(-M_2PI_F, M_PI_F, -M_PI_F, M_PI_F));
}
ccl_device float3 equirectangular_to_direction(float u, float v)
{
return equirectangular_range_to_direction(u, v, make_float4(-M_2_PI_F, M_PI_F, -M_PI_F, M_PI_F));
return equirectangular_range_to_direction(u, v, make_float4(-M_2PI_F, M_PI_F, -M_PI_F, M_PI_F));
}
/* Fisheye <-> Cartesian direction */