Fix missing manipulator update after undo
Steps to recreate the error were: * Enter edit mode * Change Vertex positions * Undo -> Manipulator position isn't updated
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@ -839,6 +839,11 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
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/* context changes */
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switch (wmn->category) {
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case NC_WM:
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if (ELEM(wmn->data, ND_UNDO)) {
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WM_manipulatormap_tag_refresh(mmap);
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}
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break;
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case NC_ANIMATION:
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switch (wmn->data) {
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case ND_KEYFRAME_PROP:
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