Added support for Feestyle edge/face marks in the 3D view window in Cycles.

This commit is contained in:
Tamito Kajiyama 2014-07-29 14:36:56 +09:00
parent 4bb81f625e
commit b941ab972d
1 changed files with 3 additions and 3 deletions

View File

@ -2223,7 +2223,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
if with_freestyle and not scene.render.use_shading_nodes:
if with_freestyle:
layout.operator("mesh.mark_freestyle_edge").clear = False
layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
layout.separator()
@ -2270,7 +2270,7 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
layout.separator()
if with_freestyle and not scene.render.use_shading_nodes:
if with_freestyle:
layout.operator("mesh.mark_freestyle_face").clear = False
layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
layout.separator()
@ -2934,7 +2934,7 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
col.prop(mesh, "show_edge_seams", text="Seams")
col.prop(mesh, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural)
col.prop(mesh, "show_edge_bevel_weight", text="Bevel")
if with_freestyle and not scene.render.use_shading_nodes:
if with_freestyle:
col.prop(mesh, "show_freestyle_edge_marks", text="Edge Marks")
col.prop(mesh, "show_freestyle_face_marks", text="Face Marks")