Code cleanup: remove unused functions and convert int -> bool

This commit is contained in:
Campbell Barton 2014-04-07 17:00:08 +10:00
parent e51841cbca
commit b95e826841
8 changed files with 36 additions and 189 deletions

View File

@ -126,7 +126,7 @@ typedef struct SculptSession {
struct MPoly *mpoly;
struct MLoop *mloop;
int totvert, totpoly;
float *face_normals;
float (*face_normals)[3];
struct KeyBlock *kb;
float *vmask;
@ -135,7 +135,7 @@ typedef struct SculptSession {
/* BMesh for dynamic topology sculpting */
struct BMesh *bm;
int bm_smooth_shading;
bool bm_smooth_shading;
/* Undo/redo log for dynamic topology sculpting */
struct BMLog *bm_log;
@ -144,13 +144,13 @@ typedef struct SculptSession {
bool show_diffuse_color;
/* Paiting on deformed mesh */
int modifiers_active; /* object is deformed with some modifiers */
bool modifiers_active; /* object is deformed with some modifiers */
float (*orig_cos)[3]; /* coords of undeformed mesh */
float (*deform_cos)[3]; /* coords of deformed mesh but without stroke displacement */
float (*deform_imats)[3][3]; /* crazyspace deformation matrices */
/* Partial redraw */
int partial_redraw;
bool partial_redraw;
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
@ -163,7 +163,7 @@ typedef struct SculptSession {
struct StrokeCache *cache;
/* last paint/sculpt stroke location */
int last_stroke_valid;
bool last_stroke_valid;
float last_stroke[3];
float average_stroke_accum[3];

View File

@ -67,8 +67,7 @@ void BKE_pbvh_build_grids(PBVH *bvh, struct CCGElem **grid_elems,
struct DMGridAdjacency *gridadj, int totgrid,
struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats,
unsigned int **grid_hidden);
void BKE_pbvh_build_bmesh(PBVH *bvh, struct BMesh *bm, int smooth_shading,
struct BMLog *log);
void BKE_pbvh_build_bmesh(PBVH *bvh, struct BMesh *bm, bool smooth_shading, struct BMLog *log);
void BKE_pbvh_free(PBVH *bvh);
void BKE_pbvh_free_layer_disp(PBVH *bvh);

View File

@ -413,8 +413,7 @@ static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(efa, BM_ELEM_SMOOTH,
ss->bm_smooth_shading);
BM_elem_flag_set(efa, BM_ELEM_SMOOTH, ss->bm_smooth_shading);
}
if (reorder)
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);

View File

@ -1140,8 +1140,7 @@ void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode)
/***************************** Public API *****************************/
/* Build a PBVH from a BMesh */
void BKE_pbvh_build_bmesh(PBVH *bvh, BMesh *bm, int smooth_shading,
BMLog *log)
void BKE_pbvh_build_bmesh(PBVH *bvh, BMesh *bm, bool smooth_shading, BMLog *log)
{
BMIter iter;
BMFace *f;

View File

@ -45,7 +45,7 @@ void ED_operatortypes_sculpt(void);
void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar,
struct RegionView3D *rv3d, struct Object *ob);
void ED_sculpt_get_average_stroke(struct Object *ob, float stroke[3]);
int ED_sculpt_minmax(struct bContext *C, float min[3], float max[3]);
bool ED_sculpt_minmax(struct bContext *C, float min[3], float max[3]);
int ED_sculpt_mask_layers_ensure(struct Object *ob,
struct MultiresModifierData *mmd);
int do_sculpt_mask_box_select(struct ViewContext *vc, struct rcti *rect, bool select, bool extend);

View File

@ -181,12 +181,12 @@ void SCULPT_OT_uv_sculpt_stroke(struct wmOperatorType *ot);
/* Convert the object-space axis-aligned bounding box (expressed as
* its minimum and maximum corners) into a screen-space rectangle,
* returns zero if the result is empty */
int paint_convert_bb_to_rect(struct rcti *rect,
const float bb_min[3],
const float bb_max[3],
const struct ARegion *ar,
struct RegionView3D *rv3d,
struct Object *ob);
bool paint_convert_bb_to_rect(struct rcti *rect,
const float bb_min[3],
const float bb_max[3],
const struct ARegion *ar,
struct RegionView3D *rv3d,
struct Object *ob);
/* Get four planes in object-space that describe the projection of
* screen_rect from screen into object-space (essentially converting a
@ -200,8 +200,6 @@ void paint_calc_redraw_planes(float planes[4][4],
float paint_calc_object_space_radius(struct ViewContext *vc, const float center[3], float pixel_radius);
float paint_get_tex_pixel(struct MTex *mtex, float u, float v, struct ImagePool *pool, int thread);
void paint_get_tex_pixel_col(struct MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread);
int imapaint_pick_face(struct ViewContext *vc, const int mval[2], unsigned int *index, unsigned int totface);
void imapaint_pick_uv(struct Scene *scene, struct Object *ob, unsigned int faceindex, const int xy[2], float uv[2]);
void brush_drawcursor_texpaint_uvsculpt(struct bContext *C, int x, int y, void *customdata);
void paint_sample_color(const struct bContext *C, struct ARegion *ar, int x, int y);

View File

@ -75,12 +75,12 @@
/* Convert the object-space axis-aligned bounding box (expressed as
* its minimum and maximum corners) into a screen-space rectangle,
* returns zero if the result is empty */
int paint_convert_bb_to_rect(rcti *rect,
const float bb_min[3],
const float bb_max[3],
const ARegion *ar,
RegionView3D *rv3d,
Object *ob)
bool paint_convert_bb_to_rect(rcti *rect,
const float bb_min[3],
const float bb_max[3],
const ARegion *ar,
RegionView3D *rv3d,
Object *ob)
{
float projection_mat[4][4];
int i, j, k;
@ -195,153 +195,6 @@ void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct
CLAMP(rgba[3], 0.0f, 1.0f);
}
/* 3D Paint */
static void imapaint_project(Object *ob, float model[4][4], float proj[4][4], const float co[3], float pco[4])
{
copy_v3_v3(pco, co);
pco[3] = 1.0f;
mul_m4_v3(ob->obmat, pco);
mul_m4_v3(model, pco);
mul_m4_v4(proj, pco);
}
static void imapaint_tri_weights(Object *ob,
const float v1[3], const float v2[3], const float v3[3],
const float co[2], float w[3])
{
float pv1[4], pv2[4], pv3[4], h[3], divw;
float model[4][4], proj[4][4], wmat[3][3], invwmat[3][3];
GLint view[4];
/* compute barycentric coordinates */
/* get the needed opengl matrices */
glGetIntegerv(GL_VIEWPORT, view);
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)model);
glGetFloatv(GL_PROJECTION_MATRIX, (float *)proj);
view[0] = view[1] = 0;
/* project the verts */
imapaint_project(ob, model, proj, v1, pv1);
imapaint_project(ob, model, proj, v2, pv2);
imapaint_project(ob, model, proj, v3, pv3);
/* do inverse view mapping, see gluProject man page */
h[0] = (co[0] - view[0]) * 2.0f / view[2] - 1;
h[1] = (co[1] - view[1]) * 2.0f / view[3] - 1;
h[2] = 1.0f;
/* solve for (w1,w2,w3)/perspdiv in:
* h * perspdiv = Project * Model * (w1 * v1 + w2 * v2 + w3 * v3) */
wmat[0][0] = pv1[0]; wmat[1][0] = pv2[0]; wmat[2][0] = pv3[0];
wmat[0][1] = pv1[1]; wmat[1][1] = pv2[1]; wmat[2][1] = pv3[1];
wmat[0][2] = pv1[3]; wmat[1][2] = pv2[3]; wmat[2][2] = pv3[3];
invert_m3_m3(invwmat, wmat);
mul_m3_v3(invwmat, h);
copy_v3_v3(w, h);
/* w is still divided by perspdiv, make it sum to one */
divw = w[0] + w[1] + w[2];
if (divw != 0.0f) {
mul_v3_fl(w, 1.0f / divw);
}
}
/* compute uv coordinates of mouse in face */
void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, const int xy[2], float uv[2])
{
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
MTFace *tface = dm->getTessFaceDataArray(dm, CD_MTFACE), *tf;
int numfaces = dm->getNumTessFaces(dm), a, findex;
float p[2], w[3], absw, minabsw;
MFace mf;
MVert mv[4];
/* double lookup */
const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
if (index_mf_to_mpoly == NULL) {
index_mp_to_orig = NULL;
}
minabsw = 1e10;
uv[0] = uv[1] = 0.0;
/* test all faces in the derivedmesh with the original index of the picked face */
for (a = 0; a < numfaces; a++) {
findex = index_mf_to_mpoly ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
if (findex == faceindex) {
dm->getTessFace(dm, a, &mf);
dm->getVert(dm, mf.v1, &mv[0]);
dm->getVert(dm, mf.v2, &mv[1]);
dm->getVert(dm, mf.v3, &mv[2]);
if (mf.v4)
dm->getVert(dm, mf.v4, &mv[3]);
tf = &tface[a];
p[0] = xy[0];
p[1] = xy[1];
if (mf.v4) {
/* the triangle with the largest absolute values is the one
* with the most negative weights */
imapaint_tri_weights(ob, mv[0].co, mv[1].co, mv[3].co, p, w);
absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]);
if (absw < minabsw) {
uv[0] = tf->uv[0][0] * w[0] + tf->uv[1][0] * w[1] + tf->uv[3][0] * w[2];
uv[1] = tf->uv[0][1] * w[0] + tf->uv[1][1] * w[1] + tf->uv[3][1] * w[2];
minabsw = absw;
}
imapaint_tri_weights(ob, mv[1].co, mv[2].co, mv[3].co, p, w);
absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]);
if (absw < minabsw) {
uv[0] = tf->uv[1][0] * w[0] + tf->uv[2][0] * w[1] + tf->uv[3][0] * w[2];
uv[1] = tf->uv[1][1] * w[0] + tf->uv[2][1] * w[1] + tf->uv[3][1] * w[2];
minabsw = absw;
}
}
else {
imapaint_tri_weights(ob, mv[0].co, mv[1].co, mv[2].co, p, w);
absw = fabsf(w[0]) + fabsf(w[1]) + fabsf(w[2]);
if (absw < minabsw) {
uv[0] = tf->uv[0][0] * w[0] + tf->uv[1][0] * w[1] + tf->uv[2][0] * w[2];
uv[1] = tf->uv[0][1] * w[0] + tf->uv[1][1] * w[1] + tf->uv[2][1] * w[2];
minabsw = absw;
}
}
}
}
dm->release(dm);
}
/* returns 0 if not found, otherwise 1 */
int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *index, unsigned int totface)
{
if (totface == 0)
return 0;
/* sample only on the exact position */
*index = view3d_sample_backbuf(vc, mval[0], mval[1]);
if ((*index) == 0 || (*index) > (unsigned int)totface) {
return 0;
}
(*index)--;
return 1;
}
/* Uses symm to selectively flip any axis of a coordinate. */
void flip_v3_v3(float out[3], const float in[3], const char symm)
{

View File

@ -116,7 +116,7 @@ void ED_sculpt_get_average_stroke(Object *ob, float stroke[3])
}
}
int ED_sculpt_minmax(bContext *C, float min[3], float max[3])
bool ED_sculpt_minmax(bContext *C, float min[3], float max[3])
{
Object *ob = CTX_data_active_object(C);
@ -165,7 +165,7 @@ MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob)
}
/* Check if there are any active modifiers in stack (used for flushing updates at enter/exit sculpt mode) */
static int sculpt_has_active_modifiers(Scene *scene, Object *ob)
static bool sculpt_has_active_modifiers(Scene *scene, Object *ob)
{
ModifierData *md;
VirtualModifierData virtualModifierData;
@ -182,7 +182,7 @@ static int sculpt_has_active_modifiers(Scene *scene, Object *ob)
}
/* Checks if there are any supported deformation modifiers active */
static int sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
{
ModifierData *md;
Mesh *me = (Mesh *)ob->data;
@ -249,7 +249,7 @@ typedef struct StrokeCache {
/* The rest is temporary storage that isn't saved as a property */
int first_time; /* Beginning of stroke may do some things special */
bool first_time; /* Beginning of stroke may do some things special */
/* from ED_view3d_ob_project_mat_get() */
float projection_mat[4][4];
@ -284,7 +284,7 @@ typedef struct StrokeCache {
int radial_symmetry_pass;
float symm_rot_mat[4][4];
float symm_rot_mat_inv[4][4];
int original;
bool original;
float anchored_location[3];
float vertex_rotation; /* amount to rotate the vertices when using rotate brush */
@ -297,7 +297,7 @@ typedef struct StrokeCache {
char saved_active_brush_name[MAX_ID_NAME];
char saved_mask_brush_tool;
int saved_smooth_size; /* smooth tool copies the size of the current tool */
int alt_smooth;
bool alt_smooth;
float plane_trim_squared;
@ -485,9 +485,9 @@ static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
}
if (ss->face_normals) {
float *fn = ss->face_normals;
for (i = 0; i < ss->totpoly; ++i, fn += 3)
copy_v3_v3(fn, cache->face_norms[i]);
for (i = 0; i < ss->totpoly; i++) {
copy_v3_v3(ss->face_normals[i], cache->face_norms[i]);
}
}
if (nodes)
@ -513,8 +513,8 @@ static void sculpt_extend_redraw_rect_previous(Object *ob, rcti *rect)
}
/* Get a screen-space rectangle of the modified area */
static int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
Object *ob, rcti *rect)
static bool sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
Object *ob, rcti *rect)
{
PBVH *pbvh = ob->sculpt->pbvh;
float bb_min[3], bb_max[3];
@ -3979,10 +3979,10 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
/* Make copies of the mesh vertex locations and normals for some tools */
if (brush->flag & BRUSH_ANCHORED) {
if (ss->face_normals) {
float *fn = ss->face_normals;
cache->face_norms = MEM_mallocN(sizeof(float) * 3 * ss->totpoly, "Sculpt face norms");
for (i = 0; i < ss->totpoly; ++i, fn += 3)
copy_v3_v3(cache->face_norms[i], fn);
for (i = 0; i < ss->totpoly; ++i) {
copy_v3_v3(cache->face_norms[i], ss->face_normals[i]);
}
}
cache->original = 1;
@ -4815,8 +4815,7 @@ void sculpt_dynamic_topology_enable(bContext *C)
sculpt_pbvh_clear(ob);
ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags &
SCULPT_DYNTOPO_SMOOTH_SHADING);
ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags & SCULPT_DYNTOPO_SMOOTH_SHADING) != 0;
/* Dynamic topology doesn't ensure selection state is valid, so remove [#36280] */
BKE_mesh_mselect_clear(me);