Cleanup: naming for paint modes

- Rename ePaint* -> PAINT_MODE_*.
- Use PAINT_OVERLAY_ prefix for eOverlayControlFlags.
This commit is contained in:
Campbell Barton 2018-11-14 11:20:08 +11:00
parent c1d29ea783
commit b97a2c3688
Notes: blender-bot 2023-02-14 08:38:14 +01:00
Referenced by issue #57838, Rendering on gpu glitched, cpu works fine.
11 changed files with 92 additions and 89 deletions

View File

@ -68,31 +68,34 @@ extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
typedef enum ePaintMode {
ePaintSculpt = 0,
PAINT_MODE_SCULPT = 0,
/** Vertex color. */
ePaintVertex = 1,
ePaintWeight = 2,
PAINT_MODE_VERTEX = 1,
PAINT_MODE_WEIGHT = 2,
/** 3D view (projection painting). */
ePaintTexture3D = 3,
PAINT_MODE_TEXTURE_3D = 3,
/** Image space (2D painting). */
ePaintTexture2D = 4,
ePaintSculptUV = 5,
ePaintInvalid = 6
PAINT_MODE_TEXTURE_2D = 4,
PAINT_MODE_SCULPT_UV = 5,
/** Keep last. */
PAINT_MODE_INVALID = 6
} ePaintMode;
/* overlay invalidation */
typedef enum eOverlayControlFlags {
PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY = 1,
PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY = (1 << 2),
PAINT_INVALID_OVERLAY_CURVE = (1 << 3),
PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY = 1,
PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY = (1 << 2),
PAINT_OVERLAY_INVALID_CURVE = (1 << 3),
PAINT_OVERLAY_OVERRIDE_CURSOR = (1 << 4),
PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5),
PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6)
} eOverlayControlFlags;
#define PAINT_OVERRIDE_MASK (PAINT_OVERLAY_OVERRIDE_SECONDARY | \
PAINT_OVERLAY_OVERRIDE_PRIMARY | \
PAINT_OVERLAY_OVERRIDE_CURSOR)
#define PAINT_OVERRIDE_MASK \
(PAINT_OVERLAY_OVERRIDE_SECONDARY | \
PAINT_OVERLAY_OVERRIDE_PRIMARY | \
PAINT_OVERLAY_OVERRIDE_CURSOR)
void BKE_paint_invalidate_overlay_tex(struct Scene *scene, const struct Tex *tex);
void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct CurveMapping *curve);

View File

@ -83,9 +83,9 @@ void BKE_paint_invalidate_overlay_tex(Scene *scene, const Tex *tex)
return;
if (br->mtex.tex == tex)
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY;
overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY;
if (br->mask_mtex.tex == tex)
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY;
overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY;
}
void BKE_paint_invalidate_cursor_overlay(Scene *scene, CurveMapping *curve)
@ -94,14 +94,14 @@ void BKE_paint_invalidate_cursor_overlay(Scene *scene, CurveMapping *curve)
Brush *br = p->brush;
if (br && br->curve == curve)
overlay_flags |= PAINT_INVALID_OVERLAY_CURVE;
overlay_flags |= PAINT_OVERLAY_INVALID_CURVE;
}
void BKE_paint_invalidate_overlay_all(void)
{
overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY |
PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY |
PAINT_INVALID_OVERLAY_CURVE);
overlay_flags |= (PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY |
PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY |
PAINT_OVERLAY_INVALID_CURVE);
}
eOverlayControlFlags BKE_paint_get_overlay_flags(void)
@ -135,18 +135,18 @@ Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
ToolSettings *ts = sce->toolsettings;
switch (mode) {
case ePaintSculpt:
case PAINT_MODE_SCULPT:
return &ts->sculpt->paint;
case ePaintVertex:
case PAINT_MODE_VERTEX:
return &ts->vpaint->paint;
case ePaintWeight:
case PAINT_MODE_WEIGHT:
return &ts->wpaint->paint;
case ePaintTexture2D:
case ePaintTexture3D:
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
return &ts->imapaint.paint;
case ePaintSculptUV:
case PAINT_MODE_SCULPT_UV:
return &ts->uvsculpt->paint;
case ePaintInvalid:
case PAINT_MODE_INVALID:
return NULL;
default:
return &ts->imapaint.paint;
@ -231,39 +231,39 @@ ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT)
return ePaintTexture2D;
return PAINT_MODE_TEXTURE_2D;
else if (ts->use_uv_sculpt)
return ePaintSculptUV;
return PAINT_MODE_SCULPT_UV;
}
else {
return ePaintTexture2D;
return PAINT_MODE_TEXTURE_2D;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return ePaintSculpt;
return PAINT_MODE_SCULPT;
case OB_MODE_VERTEX_PAINT:
return ePaintVertex;
return PAINT_MODE_VERTEX;
case OB_MODE_WEIGHT_PAINT:
return ePaintWeight;
return PAINT_MODE_WEIGHT;
case OB_MODE_TEXTURE_PAINT:
return ePaintTexture3D;
return PAINT_MODE_TEXTURE_3D;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return ePaintSculptUV;
return ePaintTexture2D;
return PAINT_MODE_SCULPT_UV;
return PAINT_MODE_TEXTURE_2D;
default:
return ePaintTexture2D;
return PAINT_MODE_TEXTURE_2D;
}
}
else {
/* default to image paint */
return ePaintTexture2D;
return PAINT_MODE_TEXTURE_2D;
}
}
return ePaintInvalid;
return PAINT_MODE_INVALID;
}
Brush *BKE_paint_brush(Paint *p)
@ -480,19 +480,19 @@ void BKE_paint_cavity_curve_preset(Paint *p, int preset)
eObjectMode BKE_paint_object_mode_from_paint_mode(ePaintMode mode)
{
switch (mode) {
case ePaintSculpt:
case PAINT_MODE_SCULPT:
return OB_MODE_SCULPT;
case ePaintVertex:
case PAINT_MODE_VERTEX:
return OB_MODE_VERTEX_PAINT;
case ePaintWeight:
case PAINT_MODE_WEIGHT:
return OB_MODE_WEIGHT_PAINT;
case ePaintTexture3D:
case PAINT_MODE_TEXTURE_3D:
return OB_MODE_TEXTURE_PAINT;
case ePaintTexture2D:
case PAINT_MODE_TEXTURE_2D:
return OB_MODE_TEXTURE_PAINT;
case ePaintSculptUV:
case PAINT_MODE_SCULPT_UV:
return OB_MODE_EDIT;
case ePaintInvalid:
case PAINT_MODE_INVALID:
default:
return 0;
}

View File

@ -259,8 +259,8 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
bool refresh;
eOverlayControlFlags invalid = (
(primary) ?
(overlay_flags & PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY) :
(overlay_flags & PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY));
(overlay_flags & PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY) :
(overlay_flags & PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY));
target = (primary) ? &primary_snap : &secondary_snap;
refresh =
@ -414,7 +414,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom)
int size;
const bool refresh =
!cursor_snap.overlay_texture ||
(overlay_flags & PAINT_INVALID_OVERLAY_CURVE) ||
(overlay_flags & PAINT_OVERLAY_INVALID_CURVE) ||
cursor_snap.zoom != zoom;
init = (cursor_snap.overlay_texture != 0);
@ -489,7 +489,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
BKE_paint_reset_overlay_invalid(PAINT_INVALID_OVERLAY_CURVE);
BKE_paint_reset_overlay_invalid(PAINT_OVERLAY_INVALID_CURVE);
return 1;
}
@ -788,7 +788,7 @@ static void paint_draw_alpha_overlay(
ViewContext *vc, int x, int y, float zoom, ePaintMode mode)
{
/* color means that primary brush texture is colured and secondary is used for alpha/mask control */
bool col = ELEM(mode, ePaintTexture3D, ePaintTexture2D, ePaintVertex) ? true : false;
bool col = ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX) ? true : false;
eOverlayControlFlags flags = BKE_paint_get_overlay_flags();
/* save lots of GL state
* TODO: check on whether all of these are needed? */
@ -814,7 +814,7 @@ static void paint_draw_alpha_overlay(
paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
}
else {
if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY) && (mode != ePaintWeight))
if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY) && (mode != PAINT_MODE_WEIGHT))
paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, false, true);
if (!(flags & PAINT_OVERLAY_OVERRIDE_CURSOR))
paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
@ -990,7 +990,7 @@ static void paint_cursor_on_hit(
static bool ommit_cursor_drawing(Paint *paint, ePaintMode mode, Brush *brush)
{
if (paint->flags & PAINT_SHOW_BRUSH) {
if (ELEM(mode, ePaintTexture2D, ePaintTexture3D) && brush->imagepaint_tool == PAINT_TOOL_FILL) {
if (ELEM(mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D) && brush->imagepaint_tool == PAINT_TOOL_FILL) {
return true;
}
return false;
@ -1050,7 +1050,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* TODO: as sculpt and other paint modes are unified, this
* special mode of drawing will go away */
if ((mode == ePaintSculpt) && vc.obact->sculpt) {
if ((mode == PAINT_MODE_SCULPT) && vc.obact->sculpt) {
float location[3];
int pixel_radius;
bool hit;

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@ -658,17 +658,17 @@ static int paintcurve_draw_exec(bContext *C, wmOperator *UNUSED(op))
const char *name;
switch (mode) {
case ePaintTexture2D:
case ePaintTexture3D:
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
name = "PAINT_OT_image_paint";
break;
case ePaintWeight:
case PAINT_MODE_WEIGHT:
name = "PAINT_OT_weight_paint";
break;
case ePaintVertex:
case PAINT_MODE_VERTEX:
name = "PAINT_OT_vertex_paint";
break;
case ePaintSculpt:
case PAINT_MODE_SCULPT:
name = "SCULPT_OT_brush_stroke";
break;
default:
@ -698,7 +698,7 @@ static int paintcurve_cursor_invoke(bContext *C, wmOperator *UNUSED(op), const w
ePaintMode mode = BKE_paintmode_get_active_from_context(C);
switch (mode) {
case ePaintTexture2D:
case PAINT_MODE_TEXTURE_2D:
{
ARegion *ar = CTX_wm_region(C);
SpaceImage *sima = CTX_wm_space_image(C);

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@ -729,7 +729,7 @@ void ED_space_image_paint_update(Main *bmain, wmWindowManager *wm, Scene *scene)
enabled = true;
if (enabled) {
BKE_paint_init(bmain, scene, ePaintTexture2D, PAINT_CURSOR_TEXTURE_PAINT);
BKE_paint_init(bmain, scene, PAINT_MODE_TEXTURE_2D, PAINT_CURSOR_TEXTURE_PAINT);
paint_cursor_start_explicit(&imapaint->paint, wm, image_paint_poll);
}
@ -878,7 +878,7 @@ static int sample_color_exec(bContext *C, wmOperator *op)
RNA_int_get_array(op->ptr, "location", location);
const bool use_palette = RNA_boolean_get(op->ptr, "palette");
const bool use_sample_texture = (mode == ePaintTexture3D) && !RNA_boolean_get(op->ptr, "merged");
const bool use_sample_texture = (mode == PAINT_MODE_TEXTURE_3D) && !RNA_boolean_get(op->ptr, "merged");
paint_sample_color(C, ar, location[0], location[1], use_sample_texture, use_palette);
@ -918,7 +918,7 @@ static int sample_color_invoke(bContext *C, wmOperator *op, const wmEvent *event
RNA_int_set_array(op->ptr, "location", event->mval);
ePaintMode mode = BKE_paintmode_get_active_from_context(C);
const bool use_sample_texture = (mode == ePaintTexture3D) && !RNA_boolean_get(op->ptr, "merged");
const bool use_sample_texture = (mode == PAINT_MODE_TEXTURE_3D) && !RNA_boolean_get(op->ptr, "merged");
paint_sample_color(C, ar, event->mval[0], event->mval[1], use_sample_texture, false);
WM_cursor_modal_set(win, BC_EYEDROPPER_CURSOR);
@ -954,7 +954,7 @@ static int sample_color_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
ePaintMode mode = BKE_paintmode_get_active_from_context(C);
const bool use_sample_texture = (mode == ePaintTexture3D) && !RNA_boolean_get(op->ptr, "merged");
const bool use_sample_texture = (mode == PAINT_MODE_TEXTURE_3D) && !RNA_boolean_get(op->ptr, "merged");
switch (event->type) {
case MOUSEMOVE:
@ -1093,7 +1093,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
ob->mode |= mode_flag;
BKE_paint_init(bmain, scene, ePaintTexture3D, PAINT_CURSOR_TEXTURE_PAINT);
BKE_paint_init(bmain, scene, PAINT_MODE_TEXTURE_3D, PAINT_CURSOR_TEXTURE_PAINT);
if (U.glreslimit != 0)
GPU_free_images(bmain);

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@ -205,11 +205,11 @@ static int palette_color_add_exec(bContext *C, wmOperator *UNUSED(op))
color = BKE_palette_color_add(palette);
palette->active_color = BLI_listbase_count(&palette->colors) - 1;
if (ELEM(mode, ePaintTexture3D, ePaintTexture2D, ePaintVertex)) {
if (ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX)) {
copy_v3_v3(color->rgb, BKE_brush_color_get(scene, brush));
color->value = 0.0;
}
else if (mode == ePaintWeight) {
else if (mode == PAINT_MODE_WEIGHT) {
zero_v3(color->rgb);
color->value = brush->weight;
}

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@ -197,7 +197,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
static bool paint_tool_require_location(Brush *brush, ePaintMode mode)
{
switch (mode) {
case ePaintSculpt:
case PAINT_MODE_SCULPT:
if (ELEM(brush->sculpt_tool,
SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE,
SCULPT_TOOL_SNAKE_HOOK, SCULPT_TOOL_THUMB))
@ -426,7 +426,7 @@ static bool paint_stroke_use_jitter(ePaintMode mode, Brush *brush, bool invert)
/* jitter-ed brush gives weird and unpredictable result for this
* kinds of stroke, so manually disable jitter usage (sergey) */
use_jitter &= (brush->flag & (BRUSH_DRAG_DOT | BRUSH_ANCHORED)) == 0;
use_jitter &= (!ELEM(mode, ePaintTexture2D, ePaintTexture3D) ||
use_jitter &= (!ELEM(mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D) ||
!(invert && brush->imagepaint_tool == PAINT_TOOL_CLONE));
@ -819,13 +819,13 @@ bool paint_supports_dynamic_size(Brush *br, ePaintMode mode)
return false;
switch (mode) {
case ePaintSculpt:
case PAINT_MODE_SCULPT:
if (sculpt_is_grab_tool(br))
return false;
break;
case ePaintTexture2D: /* fall through */
case ePaintTexture3D:
case PAINT_MODE_TEXTURE_2D: /* fall through */
case PAINT_MODE_TEXTURE_3D:
if ((br->imagepaint_tool == PAINT_TOOL_FILL) &&
(br->flag & BRUSH_USE_GRADIENT))
{
@ -848,7 +848,7 @@ bool paint_supports_smooth_stroke(Brush *br, ePaintMode mode)
}
switch (mode) {
case ePaintSculpt:
case PAINT_MODE_SCULPT:
if (sculpt_is_grab_tool(br))
return false;
break;
@ -861,7 +861,7 @@ bool paint_supports_smooth_stroke(Brush *br, ePaintMode mode)
bool paint_supports_texture(ePaintMode mode)
{
/* omit: PAINT_WEIGHT, PAINT_SCULPT_UV, PAINT_INVALID */
return ELEM(mode, ePaintSculpt, ePaintVertex, ePaintTexture3D, ePaintTexture2D);
return ELEM(mode, PAINT_MODE_SCULPT, PAINT_MODE_VERTEX, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D);
}
/* return true if the brush size can change during paint (normally used for pressure) */
@ -871,7 +871,7 @@ bool paint_supports_dynamic_tex_coords(Brush *br, ePaintMode mode)
return false;
switch (mode) {
case ePaintSculpt:
case PAINT_MODE_SCULPT:
if (sculpt_is_grab_tool(br))
return false;
break;

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@ -1046,7 +1046,7 @@ static void ed_vwpaintmode_enter_generic(
Mesh *me = BKE_mesh_from_object(ob);
if (mode_flag == OB_MODE_VERTEX_PAINT) {
const ePaintMode paint_mode = ePaintVertex;
const ePaintMode paint_mode = PAINT_MODE_VERTEX;
ED_mesh_color_ensure(me, NULL);
if (scene->toolsettings->vpaint == NULL) {
@ -1058,7 +1058,7 @@ static void ed_vwpaintmode_enter_generic(
BKE_paint_init(bmain, scene, paint_mode, PAINT_CURSOR_VERTEX_PAINT);
}
else if (mode_flag == OB_MODE_WEIGHT_PAINT) {
const ePaintMode paint_mode = ePaintWeight;
const ePaintMode paint_mode = PAINT_MODE_WEIGHT;
if (scene->toolsettings->wpaint == NULL) {
scene->toolsettings->wpaint = new_vpaint();
@ -1363,7 +1363,7 @@ static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, P
* brush coord/pressure/etc.
* It's more an events design issue, which doesn't split coordinate/pressure/angle
* changing events. We should avoid this after events system re-design */
if (paint_supports_dynamic_size(brush, ePaintSculpt) || cache->first_time) {
if (paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT) || cache->first_time) {
cache->pressure = RNA_float_get(ptr, "pressure");
}
@ -1379,7 +1379,7 @@ static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, P
}
}
if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, ePaintSculpt)) {
if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) {
cache->radius = cache->initial_radius * cache->pressure;
}
else {

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@ -4526,7 +4526,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
* brush coord/pressure/etc.
* It's more an events design issue, which doesn't split coordinate/pressure/angle
* changing events. We should avoid this after events system re-design */
if (paint_supports_dynamic_size(brush, ePaintSculpt) || cache->first_time) {
if (paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT) || cache->first_time) {
cache->pressure = RNA_float_get(ptr, "pressure");
}
@ -4543,7 +4543,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
}
}
if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, ePaintSculpt)) {
if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) {
cache->radius = cache->initial_radius * cache->pressure;
}
else {
@ -5667,8 +5667,8 @@ void ED_object_sculptmode_enter_ex(
"Object has negative scale, sculpting may be unpredictable");
}
Paint *paint = BKE_paint_get_active_from_paintmode(scene, ePaintSculpt);
BKE_paint_init(bmain, scene, ePaintSculpt, PAINT_CURSOR_SCULPT);
Paint *paint = BKE_paint_get_active_from_paintmode(scene, PAINT_MODE_SCULPT);
BKE_paint_init(bmain, scene, PAINT_MODE_SCULPT, PAINT_CURSOR_SCULPT);
paint_cursor_start_explicit(paint, bmain->wm.first, sculpt_poll_view3d);

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@ -244,7 +244,7 @@ void ED_space_image_uv_sculpt_update(Main *bmain, wmWindowManager *wm, Scene *sc
settings->uvsculpt->paint.flags |= PAINT_SHOW_BRUSH;
}
BKE_paint_init(bmain, scene, ePaintSculptUV, PAINT_CURSOR_SCULPT);
BKE_paint_init(bmain, scene, PAINT_MODE_SCULPT_UV, PAINT_CURSOR_SCULPT);
settings->uvsculpt->paint.paint_cursor = WM_paint_cursor_activate(
wm, uv_sculpt_brush_poll,

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@ -526,7 +526,7 @@ static const EnumPropertyItem *rna_Brush_direction_itemf(bContext *C, PointerRNA
Brush *me = (Brush *)(ptr->data);
switch (mode) {
case ePaintSculpt:
case PAINT_MODE_SCULPT:
switch (me->sculpt_tool) {
case SCULPT_TOOL_DRAW:
case SCULPT_TOOL_CREASE:
@ -567,8 +567,8 @@ static const EnumPropertyItem *rna_Brush_direction_itemf(bContext *C, PointerRNA
return prop_default_items;
}
case ePaintTexture2D:
case ePaintTexture3D:
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
switch (me->imagepaint_tool) {
case PAINT_TOOL_SOFTEN:
return prop_soften_sharpen_items;
@ -597,9 +597,9 @@ static const EnumPropertyItem *rna_Brush_stroke_itemf(bContext *C, PointerRNA *U
};
switch (mode) {
case ePaintSculpt:
case ePaintTexture2D:
case ePaintTexture3D:
case PAINT_MODE_SCULPT:
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
return sculpt_stroke_method_items;
default: