3D View: increase size of view aligned rotation
Minor changes based on user feedback. - View aligned rotation manipulator overlapped too often with axis aligned widgets. Increase size (matching 2.79) - Offset arrow-heads when combining rotate & translate, don't draw the stem since it overlaps with scale.
This commit is contained in:
parent
22ac20a705
commit
ba2c10c1f7
|
@ -1320,6 +1320,14 @@ static void WIDGETGROUP_manipulator_setup(const bContext *C, wmManipulatorGroup
|
|||
case MAN_AXIS_SCALE_X:
|
||||
case MAN_AXIS_SCALE_Y:
|
||||
case MAN_AXIS_SCALE_Z:
|
||||
if (axis_idx >= MAN_AXIS_RANGE_TRANS_START && axis_idx < MAN_AXIS_RANGE_TRANS_END) {
|
||||
int draw_options = 0;
|
||||
if ((man->twtype & (V3D_MANIP_ROTATE | V3D_MANIP_SCALE)) == 0) {
|
||||
draw_options |= ED_MANIPULATOR_ARROW_DRAW_FLAG_STEM;
|
||||
}
|
||||
RNA_enum_set(axis->ptr, "draw_options", draw_options);
|
||||
}
|
||||
|
||||
WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH);
|
||||
break;
|
||||
case MAN_AXIS_ROT_X:
|
||||
|
@ -1353,6 +1361,7 @@ static void WIDGETGROUP_manipulator_setup(const bContext *C, wmManipulatorGroup
|
|||
}
|
||||
else if (axis_idx == MAN_AXIS_ROT_C) {
|
||||
WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_VALUE, true);
|
||||
WM_manipulator_set_scale(axis, 1.2f);
|
||||
}
|
||||
else {
|
||||
WM_manipulator_set_scale(axis, 0.2f);
|
||||
|
@ -1452,6 +1461,13 @@ static void WIDGETGROUP_manipulator_refresh(const bContext *C, wmManipulatorGrou
|
|||
|
||||
WM_manipulator_set_matrix_rotation_from_z_axis(axis, rv3d->twmat[aidx_norm]);
|
||||
RNA_float_set(axis->ptr, "length", len);
|
||||
|
||||
if (axis_idx >= MAN_AXIS_RANGE_TRANS_START && axis_idx < MAN_AXIS_RANGE_TRANS_END) {
|
||||
if (man->twtype & V3D_MANIP_ROTATE) {
|
||||
/* Avoid rotate and translate arrows overlap. */
|
||||
start_co[2] += 0.215f;
|
||||
}
|
||||
}
|
||||
WM_manipulator_set_matrix_offset_location(axis, start_co);
|
||||
WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_OFFSET_SCALE, true);
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue