Sequencer: Make naming consistent in header and implementation files
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@ -527,7 +527,7 @@ static PrefetchJob *seq_prefetch_start(const SeqRenderData *context, float cfra)
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}
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/* Start or resume prefetching*/
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void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, float cost)
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void BKE_sequencer_prefetch_start(const SeqRenderData *context, float timeline_frame, float cost)
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{
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Scene *scene = context->scene;
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Editing *ed = scene->ed;
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@ -547,7 +547,7 @@ void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, floa
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!(playing && cost > 0.9) && ed->cache_flag & SEQ_CACHE_ALL_TYPES && has_strips &&
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!G.is_rendering && !G.moving) {
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seq_prefetch_start(context, cfra);
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seq_prefetch_start(context, timeline_frame);
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}
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}
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}
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