BLI_math: add 'equals_m4m4' (and 'm3' variant) helpers.
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@ -246,6 +246,9 @@ bool is_negative_m4(float mat[4][4]);
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bool is_zero_m3(float mat[3][3]);
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bool is_zero_m4(float mat[4][4]);
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bool equals_m3m3(float mat1[3][3], float mat2[3][3]);
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bool equals_m4m4(float mat1[4][4], float mat2[4][4]);
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/* SpaceTransform helper */
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typedef struct SpaceTransform {
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float local2target[4][4];
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@ -1828,6 +1828,21 @@ bool is_zero_m4(float mat[4][4])
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is_zero_v4(mat[3]));
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}
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bool equals_m3m3(float mat1[3][3], float mat2[3][3])
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{
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return (equals_v3v3(mat1[0], mat2[0]) &&
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equals_v3v3(mat1[1], mat2[1]) &&
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equals_v3v3(mat1[2], mat2[2]));
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}
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bool equals_m4m4(float mat1[4][4], float mat2[4][4])
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{
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return (equals_v4v4(mat1[0], mat2[0]) &&
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equals_v4v4(mat1[1], mat2[1]) &&
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equals_v4v4(mat1[2], mat2[2]) &&
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equals_v4v4(mat1[3], mat2[3]));
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}
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/* make a 4x4 matrix out of 3 transform components */
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/* matrices are made in the order: scale * rot * loc */
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/* TODO: need to have a version that allows for rotation order... */
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