Code clean-up change naming of gpu buffers used by pbvh to better

reflect that. Previous name GPU_Buffers was very similar to GPU_Buffer,
renamed to GPU_PBVH_Buffers
This commit is contained in:
Antonis Ryakiotakis 2014-01-02 22:22:36 +02:00
parent c5cb42f402
commit ba8d65a9a7
Notes: blender-bot 2023-02-14 11:24:02 +01:00
Referenced by issue #38045, clone stamp crashes
Referenced by issue #38046, Crash when render completes
6 changed files with 44 additions and 44 deletions

View File

@ -332,7 +332,7 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
if (!G.background) {
node->draw_buffers =
GPU_build_mesh_buffers(node->face_vert_indices,
GPU_build_pbvh_mesh_buffers(node->face_vert_indices,
bvh->faces, bvh->verts,
node->prim_indices,
node->totprim);
@ -347,7 +347,7 @@ static void build_grids_leaf_node(PBVH *bvh, PBVHNode *node)
{
if (!G.background) {
node->draw_buffers =
GPU_build_grid_buffers(node->prim_indices,
GPU_build_grid_pbvh_buffers(node->prim_indices,
node->totprim, bvh->grid_hidden, bvh->gridkey.grid_size);
}
node->flag |= PBVH_UpdateDrawBuffers;
@ -604,7 +604,7 @@ void BKE_pbvh_free(PBVH *bvh)
if (node->flag & PBVH_Leaf) {
if (node->draw_buffers)
GPU_free_buffers(node->draw_buffers);
GPU_free_pbvh_buffers(node->draw_buffers);
if (node->vert_indices)
MEM_freeN(node->vert_indices);
if (node->face_vert_indices)
@ -1043,25 +1043,25 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
node = nodes[n];
if (node->flag & PBVH_RebuildDrawBuffers) {
GPU_free_buffers(node->draw_buffers);
GPU_free_pbvh_buffers(node->draw_buffers);
switch (bvh->type) {
case PBVH_GRIDS:
node->draw_buffers =
GPU_build_grid_buffers(node->prim_indices,
GPU_build_grid_pbvh_buffers(node->prim_indices,
node->totprim,
bvh->grid_hidden,
bvh->gridkey.grid_size);
break;
case PBVH_FACES:
node->draw_buffers =
GPU_build_mesh_buffers(node->face_vert_indices,
GPU_build_pbvh_mesh_buffers(node->face_vert_indices,
bvh->faces, bvh->verts,
node->prim_indices,
node->totprim);
break;
case PBVH_BMESH:
node->draw_buffers =
GPU_build_bmesh_buffers(bvh->flags &
GPU_build_bmesh_pbvh_buffers(bvh->flags &
PBVH_DYNTOPO_SMOOTH_SHADING);
break;
}
@ -1072,7 +1072,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
if (node->flag & PBVH_UpdateDrawBuffers) {
switch (bvh->type) {
case PBVH_GRIDS:
GPU_update_grid_buffers(node->draw_buffers,
GPU_update_grid_pbvh_buffers(node->draw_buffers,
bvh->grids,
bvh->grid_flag_mats,
node->prim_indices,
@ -1081,7 +1081,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
bvh->show_diffuse_color);
break;
case PBVH_FACES:
GPU_update_mesh_buffers(node->draw_buffers,
GPU_update_mesh_pbvh_buffers(node->draw_buffers,
bvh->verts,
node->vert_indices,
node->uniq_verts +
@ -1092,7 +1092,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
bvh->show_diffuse_color);
break;
case PBVH_BMESH:
GPU_update_bmesh_buffers(node->draw_buffers,
GPU_update_bmesh_pbvh_buffers(node->draw_buffers,
bvh->bm,
node->bm_faces,
node->bm_unique_verts,
@ -1613,7 +1613,7 @@ void BKE_pbvh_node_draw(PBVHNode *node, void *data_v)
#endif
if (!(node->flag & PBVH_FullyHidden)) {
GPU_draw_buffers(node->draw_buffers,
GPU_draw_pbvh_buffers(node->draw_buffers,
data->setMaterial,
data->wireframe);
}
@ -1680,7 +1680,7 @@ static void pbvh_node_check_diffuse_changed(PBVH *bvh, PBVHNode *node)
if (!node->draw_buffers)
return;
if (GPU_buffers_diffuse_changed(node->draw_buffers, bvh->show_diffuse_color))
if (GPU_pbvh_buffers_diffuse_changed(node->draw_buffers, bvh->show_diffuse_color))
node->flag |= PBVH_UpdateDrawBuffers;
}

View File

@ -94,7 +94,7 @@ static void pbvh_bmesh_node_finalize(PBVH *bvh, int node_index)
/* Build GPU buffers */
if (!G.background) {
int smooth = bvh->flags & PBVH_DYNTOPO_SMOOTH_SHADING;
n->draw_buffers = GPU_build_bmesh_buffers(smooth);
n->draw_buffers = GPU_build_bmesh_pbvh_buffers(smooth);
n->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals;
}
}
@ -207,7 +207,7 @@ static void pbvh_bmesh_node_split(PBVH *bvh, GHash *prim_bbc, int node_index)
n->layer_disp = NULL;
if (n->draw_buffers) {
GPU_free_buffers(n->draw_buffers);
GPU_free_pbvh_buffers(n->draw_buffers);
n->draw_buffers = NULL;
}
n->flag &= ~PBVH_Leaf;

View File

@ -39,7 +39,7 @@ typedef struct {
* union'd structs */
struct PBVHNode {
/* Opaque handle for drawing code */
struct GPU_Buffers *draw_buffers;
struct GPU_PBVH_Buffers *draw_buffers;
/* Voxel bounds */
BB vb;

View File

@ -4307,7 +4307,7 @@ int sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
dist = normalize_v3(ray_normal);
if (!rv3d->is_persp) {
BKE_pbvh_raycast_project_ray_root(ss->pbvh, srd.original, ray_start, ray_end, ray_normal);
BKE_pbvh_raycast_project_ray_root(ss->pbvh, original, ray_start, ray_end, ray_normal);
/* recalculate the normal */
sub_v3_v3v3(ray_normal, ray_end, ray_start);

View File

@ -160,37 +160,37 @@ void GPU_buffer_unbind(void);
int GPU_buffer_legacy(struct DerivedMesh *dm);
/* Buffers for non-DerivedMesh drawing */
typedef struct GPU_Buffers GPU_Buffers;
typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
GPU_PBVH_Buffers *GPU_build_pbvh_mesh_buffers(int (*face_vert_indices)[4],
struct MFace *mface, struct MVert *mvert,
int *face_indices, int totface);
void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
void GPU_update_mesh_pbvh_buffers(GPU_PBVH_Buffers *buffers, MVert *mvert,
int *vert_indices, int totvert, const float *vmask,
int (*face_vert_indices)[4], int show_diffuse_color);
GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
unsigned int **grid_hidden, int gridsize);
GPU_Buffers *GPU_build_bmesh_buffers(int smooth_shading);
GPU_PBVH_Buffers *GPU_build_bmesh_pbvh_buffers(int smooth_shading);
void GPU_update_bmesh_buffers(GPU_Buffers *buffers,
void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
struct BMesh *bm,
struct GHash *bm_faces,
struct GSet *bm_unique_verts,
struct GSet *bm_other_verts);
void GPU_update_grid_buffers(GPU_Buffers *buffers, struct CCGElem **grids,
void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, struct CCGElem **grids,
const struct DMFlagMat *grid_flag_mats,
int *grid_indices, int totgrid, const struct CCGKey *key,
int show_diffuse_color);
void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial,
void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial,
int wireframe);
int GPU_buffers_diffuse_changed(GPU_Buffers *buffers, int show_diffuse_color);
int GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, int show_diffuse_color);
void GPU_free_buffers(GPU_Buffers *buffers);
void GPU_free_pbvh_buffers(GPU_PBVH_Buffers *buffers);
#endif

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@ -1308,7 +1308,7 @@ typedef struct {
unsigned char color[3];
} VertexBufferFormat;
struct GPU_Buffers {
struct GPU_PBVH_Buffers {
/* opengl buffer handles */
GLuint vert_buf, index_buf;
GLenum index_type;
@ -1418,7 +1418,7 @@ static void gpu_color_from_mask_quad_set(const CCGKey *key,
glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
void GPU_update_mesh_pbvh_buffers(GPU_PBVH_Buffers *buffers, MVert *mvert,
int *vert_indices, int totvert, const float *vmask,
int (*face_vert_indices)[4], int show_diffuse_color)
{
@ -1553,16 +1553,16 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
buffers->mvert = mvert;
}
GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
GPU_PBVH_Buffers *GPU_build_pbvh_mesh_buffers(int (*face_vert_indices)[4],
MFace *mface, MVert *mvert,
int *face_indices,
int totface)
{
GPU_Buffers *buffers;
GPU_PBVH_Buffers *buffers;
unsigned short *tri_data;
int i, j, k, tottri;
buffers = MEM_callocN(sizeof(GPU_Buffers), "GPU_Buffers");
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
buffers->index_type = GL_UNSIGNED_SHORT;
buffers->smooth = mface[face_indices[0]].flag & ME_SMOOTH;
@ -1634,7 +1634,7 @@ GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
return buffers;
}
void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, CCGElem **grids,
const DMFlagMat *grid_flag_mats, int *grid_indices,
int totgrid, const CCGKey *key, int show_diffuse_color)
{
@ -1872,14 +1872,14 @@ static GLuint gpu_get_grid_buffer(int gridsize, GLenum *index_type, unsigned *to
return buffer;
}
GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
BLI_bitmap **grid_hidden, int gridsize)
{
GPU_Buffers *buffers;
GPU_PBVH_Buffers *buffers;
int totquad;
int fully_visible_totquad = (gridsize - 1) * (gridsize - 1) * totgrid;
buffers = MEM_callocN(sizeof(GPU_Buffers), "GPU_Buffers");
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
buffers->grid_hidden = grid_hidden;
buffers->totgrid = totgrid;
@ -2001,7 +2001,7 @@ static int gpu_bmesh_face_visible_count(GHash *bm_faces)
/* Creates a vertex buffer (coordinate, normal, color) and, if smooth
* shading, an element index buffer. */
void GPU_update_bmesh_buffers(GPU_Buffers *buffers,
void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
BMesh *bm,
GHash *bm_faces,
GSet *bm_unique_verts,
@ -2161,11 +2161,11 @@ void GPU_update_bmesh_buffers(GPU_Buffers *buffers,
}
}
GPU_Buffers *GPU_build_bmesh_buffers(int smooth_shading)
GPU_PBVH_Buffers *GPU_build_bmesh_pbvh_buffers(int smooth_shading)
{
GPU_Buffers *buffers;
GPU_PBVH_Buffers *buffers;
buffers = MEM_callocN(sizeof(GPU_Buffers), "GPU_Buffers");
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
if (smooth_shading)
glGenBuffersARB(1, &buffers->index_buf);
glGenBuffersARB(1, &buffers->vert_buf);
@ -2175,7 +2175,7 @@ GPU_Buffers *GPU_build_bmesh_buffers(int smooth_shading)
return buffers;
}
static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
static void gpu_draw_buffers_legacy_mesh(GPU_PBVH_Buffers *buffers)
{
const MVert *mvert = buffers->mvert;
int i, j;
@ -2247,7 +2247,7 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
}
}
static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
static void gpu_draw_buffers_legacy_grids(GPU_PBVH_Buffers *buffers)
{
const CCGKey *key = &buffers->gridkey;
int i, j, x, y, gridsize = buffers->gridkey.grid_size;
@ -2373,7 +2373,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
}
}
void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial,
void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial,
int wireframe)
{
/* sets material from the first face, to solve properly face would need to
@ -2466,7 +2466,7 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial,
}
}
int GPU_buffers_diffuse_changed(GPU_Buffers *buffers, int show_diffuse_color)
int GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, int show_diffuse_color)
{
float diffuse_color[4];
@ -2492,7 +2492,7 @@ int GPU_buffers_diffuse_changed(GPU_Buffers *buffers, int show_diffuse_color)
diffuse_color[2] != buffers->diffuse_color[2];
}
void GPU_free_buffers(GPU_Buffers *buffers)
void GPU_free_pbvh_buffers(GPU_PBVH_Buffers *buffers)
{
if (buffers) {
if (buffers->vert_buf)