Cleanup: spelling
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@ -114,7 +114,7 @@ struct AttributeInitVArray : public AttributeInit {
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* Sometimes data is created before a geometry component is available. In that case, it's
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* preferable to move data directly to the created attribute to avoid a new allocation and a copy.
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*
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* Note that this will only have a benefit for attributes that are stored directly as contigious
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* Note that this will only have a benefit for attributes that are stored directly as contiguous
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* arrays, so not for some built-in attributes.
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*
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* The array must be allocated with MEM_*, since `attribute_try_create` will free the array if it
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@ -220,8 +220,8 @@ void MASK_OT_shape_key_feather_reset(wmOperatorType *ot)
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}
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/*
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* - loop over selected shapekeys.
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* - find firstsel/lastsel pairs.
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* - loop over selected shape-keys.
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* - find first-selected/last-selected pairs.
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* - move these into a temp list.
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* - re-key all the original shapes.
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* - copy unselected values back from the original.
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@ -519,7 +519,7 @@ static bool screen_area_join_ex(
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screen_area_join_aligned(C, screen, sa1, sa2);
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if (close_all_remainders || offset1 < 0 || offset2 > 0) {
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/* Close both if trimiming sa1. */
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/* Close both if trimming `sa1`. */
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screen_area_close(C, screen, side1);
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screen_area_close(C, screen, side2);
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}
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