Fix (unreported): missing relations update after adding scene time node

This just moves the relations update to a lower level function that is used
by other functions. Eventually, the special case for this node should be
generalized.
This commit is contained in:
Jacques Lucke 2021-12-29 19:40:00 +01:00
parent 5e8b42bf86
commit bb0da7dbbd
2 changed files with 5 additions and 4 deletions

View File

@ -65,6 +65,7 @@
#include "BKE_animsys.h"
#include "BKE_bpath.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_cryptomatte.h"
#include "BKE_global.h"
#include "BKE_icons.h"
@ -2168,6 +2169,10 @@ bNode *nodeAddNode(const struct bContext *C, bNodeTree *ntree, const char *idnam
BKE_ntree_update_tag_node_new(ntree, node);
if (node->type == GEO_NODE_INPUT_SCENE_TIME) {
DEG_relations_tag_update(CTX_data_main(C));
}
return node;
}

View File

@ -1273,10 +1273,6 @@ static bNode *rna_NodeTree_node_new(bNodeTree *ntree,
ED_node_tree_propagate_change(C, bmain, ntree);
WM_main_add_notifier(NC_NODE | NA_EDITED, ntree);
if (node->type == GEO_NODE_INPUT_SCENE_TIME) {
DEG_relations_tag_update(bmain);
}
return node;
}