Merge branch 'master' into blender2.8

Conflicts:
	source/blender/collada/ArmatureExporter.cpp
	source/blender/collada/ArmatureExporter.h
	source/blender/collada/DocumentExporter.cpp
	source/blender/collada/DocumentExporter.h
	source/blender/collada/SceneExporter.cpp
	source/blender/collada/SceneExporter.h
	source/blender/collada/collada.cpp
	source/blender/collada/collada.h
	source/blender/editors/armature/armature_edit.c
	source/blender/editors/armature/editarmature_retarget.c
	source/blender/editors/armature/pose_transform.c
	source/blender/editors/include/ED_armature.h
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_screen.h
	source/blender/editors/io/io_collada.c
	source/blender/editors/object/object_transform.c
	source/blender/editors/screen/screen_edit.c
	source/blender/editors/screen/screen_ops.c
	source/blender/windowmanager/intern/wm.c
	source/blender/windowmanager/intern/wm_files.c
	source/blender/windowmanager/intern/wm_window.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
This commit is contained in:
Bastien Montagne 2018-06-06 16:25:28 +02:00
commit bb7202495a
36 changed files with 2769 additions and 106 deletions

View File

@ -62,10 +62,11 @@ ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSett
}
// write bone nodes
void ArmatureExporter::add_armature_bones(Depsgraph *depsgraph, Object *ob_arm,
void ArmatureExporter::add_armature_bones(bContext *C, Depsgraph *depsgraph, Object *ob_arm,
Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects)
{
Main *bmain = CTX_data_main(C);
// write bone nodes
bArmature * armature = (bArmature *)ob_arm->data;
@ -77,11 +78,11 @@ void ArmatureExporter::add_armature_bones(Depsgraph *depsgraph, Object *ob_arm,
for (Bone *bone = (Bone *)armature->bonebase.first; bone; bone = bone->next) {
// start from root bones
if (!bone->parent)
add_bone_node(depsgraph, bone, ob_arm, sce, se, child_objects);
add_bone_node(C, depsgraph, bone, ob_arm, sce, se, child_objects);
}
if (!is_edited) {
ED_armature_from_edit(armature);
ED_armature_from_edit(bmain, armature);
ED_armature_edit_free(armature);
}
}
@ -157,7 +158,7 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
#endif
// parent_mat is armature-space
void ArmatureExporter::add_bone_node(Depsgraph *depsgraph, Bone *bone, Object *ob_arm, Scene *sce,
void ArmatureExporter::add_bone_node(bContext *C, Depsgraph *depsgraph, Bone *bone, Object *ob_arm, Scene *sce,
SceneExporter *se,
std::list<Object *>& child_objects)
{
@ -231,7 +232,7 @@ void ArmatureExporter::add_bone_node(Depsgraph *depsgraph, Bone *bone, Object *o
mul_m4_m4m4((*i)->parentinv, temp, (*i)->parentinv);
}
se->writeNodes(depsgraph, *i, sce);
se->writeNodes(C, depsgraph, *i, sce);
copy_m4_m4((*i)->parentinv, backup_parinv);
child_objects.erase(i++);
@ -240,13 +241,13 @@ void ArmatureExporter::add_bone_node(Depsgraph *depsgraph, Bone *bone, Object *o
}
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
add_bone_node(depsgraph, child, ob_arm, sce, se, child_objects);
add_bone_node(C, depsgraph, child, ob_arm, sce, se, child_objects);
}
node.end();
}
else {
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
add_bone_node(depsgraph, child, ob_arm, sce, se, child_objects);
add_bone_node(C, depsgraph, child, ob_arm, sce, se, child_objects);
}
}
}

View File

@ -60,7 +60,7 @@ public:
ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
// write bone nodes
void add_armature_bones(struct Depsgraph *depsgraph, Object *ob_arm, Scene *sce, SceneExporter *se,
void add_armature_bones(bContext *C, struct Depsgraph *depsgraph, Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
bool add_instance_controller(Object *ob);
@ -85,7 +85,7 @@ private:
// Scene, SceneExporter and the list of child_objects
// are required for writing bone parented objects
void add_bone_node(struct Depsgraph *depsgraph, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
void add_bone_node(bContext *C, struct Depsgraph *depsgraph, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);

View File

@ -448,7 +448,7 @@ ArmatureJoints& ArmatureImporter::get_armature_joints(Object *ob_arm)
return armature_joints.back();
}
#endif
void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
void ArmatureImporter::create_armature_bones(Main *bmain, std::vector<Object *> &ob_arms)
{
std::vector<COLLADAFW::Node *>::iterator ri;
std::vector<std::string> layer_labels;
@ -481,7 +481,7 @@ void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
}
/* exit armature edit mode to populate the Armature object */
ED_armature_from_edit(armature);
ED_armature_from_edit(bmain, armature);
ED_armature_edit_free(armature);
ED_armature_to_edit(armature);
@ -489,7 +489,7 @@ void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
fix_leaf_bone_hierarchy(armature, (Bone *)armature->bonebase.first, this->import_settings->fix_orientation);
unskinned_armature_map[(*ri)->getUniqueId()] = ob_arm;
ED_armature_from_edit(armature);
ED_armature_from_edit(bmain, armature);
ED_armature_edit_free(armature);
int index = std::find(ob_arms.begin(), ob_arms.end(), ob_arm) - ob_arms.begin();
@ -501,7 +501,7 @@ void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
}
}
Object *ArmatureImporter::create_armature_bones(SkinInfo& skin)
Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo& skin)
{
// just do like so:
// - get armature
@ -619,7 +619,7 @@ Object *ArmatureImporter::create_armature_bones(SkinInfo& skin)
}
/* exit armature edit mode to populate the Armature object */
ED_armature_from_edit(armature);
ED_armature_from_edit(bmain, armature);
ED_armature_edit_free(armature);
ED_armature_to_edit(armature);
@ -627,7 +627,7 @@ Object *ArmatureImporter::create_armature_bones(SkinInfo& skin)
connect_bone_chains(armature, (Bone *)armature->bonebase.first, UNLIMITED_CHAIN_MAX);
}
fix_leaf_bone_hierarchy(armature, (Bone *)armature->bonebase.first, this->import_settings->fix_orientation);
ED_armature_from_edit(armature);
ED_armature_from_edit(bmain, armature);
ED_armature_edit_free(armature);
DEG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
@ -709,6 +709,7 @@ void ArmatureImporter::add_root_joint(COLLADAFW::Node *node)
// here we add bones to armatures, having armatures previously created in write_controller
void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &objects_to_scale)
{
Main *bmain = CTX_data_main(C);
std::vector<Object *> ob_arms;
std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
@ -718,7 +719,7 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
SkinInfo& skin = it->second;
Object *ob_arm = create_armature_bones(skin);
Object *ob_arm = create_armature_bones(bmain, skin);
// link armature with a mesh object
const COLLADAFW::UniqueId &uid = skin.get_controller_uid();
@ -759,7 +760,7 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
}
//for bones without skins
create_armature_bones(ob_arms);
create_armature_bones(bmain, ob_arms);
// Fix bone relations
std::vector<Object *>::iterator ob_arm_it;
@ -773,7 +774,7 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
fix_parent_connect(armature, (Bone *)armature->bonebase.first);
ED_armature_from_edit(armature);
ED_armature_from_edit(bmain, armature);
ED_armature_edit_free(armature);
}
}

View File

@ -130,8 +130,8 @@ private:
ArmatureJoints& get_armature_joints(Object *ob_arm);
#endif
Object *create_armature_bones(SkinInfo& skin);
void create_armature_bones(std::vector<Object *> &arm_objs);
Object *create_armature_bones(Main *bmain, SkinInfo& skin);
void create_armature_bones(Main *bmain, std::vector<Object *> &arm_objs);
/** TagsMap typedef for uid_tags_map. */
typedef std::map<std::string, ExtraTags*> TagsMap;

View File

@ -181,7 +181,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
// For this to work, we need to know objects that use a certain action.
int DocumentExporter::exportCurrentScene(Scene *sce)
int DocumentExporter::exportCurrentScene(bContext *C, Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
@ -307,7 +307,7 @@ int DocumentExporter::exportCurrentScene(Scene *sce)
AnimationExporter ae(depsgraph, writer, this->export_settings);
ae.exportAnimations(sce);
}
se.exportScene(depsgraph, sce);
se.exportScene(C, depsgraph, sce);
// <scene>
std::string scene_name(translate_id(id_name(sce)));

View File

@ -40,7 +40,7 @@ class DocumentExporter
{
public:
DocumentExporter(Depsgraph *depsgraph, const ExportSettings *export_settings);
int exportCurrentScene(Scene *sce);
int exportCurrentScene(bContext *C, Scene *sce);
void exportScenes(const char *filename);
private:

View File

@ -39,17 +39,17 @@ SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm,
{
}
void SceneExporter::exportScene(Depsgraph *depsgraph, Scene *sce)
void SceneExporter::exportScene(bContext *C, Depsgraph *depsgraph, Scene *sce)
{
// <library_visual_scenes> <visual_scene>
std::string id_naming = id_name(sce);
openVisualScene(translate_id(id_naming), id_naming);
exportHierarchy(depsgraph, sce);
exportHierarchy(C, depsgraph, sce);
closeVisualScene();
closeLibrary();
}
void SceneExporter::exportHierarchy(Depsgraph *depsgraph, Scene *sce)
void SceneExporter::exportHierarchy(bContext *C, Depsgraph *depsgraph, Scene *sce)
{
LinkNode *node;
std::vector<Object *> base_objects;
@ -81,13 +81,13 @@ void SceneExporter::exportHierarchy(Depsgraph *depsgraph, Scene *sce)
Object *ob = base_objects[index];
if (bc_is_marked(ob)) {
bc_remove_mark(ob);
writeNodes(depsgraph, ob, sce);
writeNodes(C, depsgraph, ob, sce);
}
}
}
void SceneExporter::writeNodes(Depsgraph *depsgraph, Object *ob, Scene *sce)
void SceneExporter::writeNodes(bContext *C, Depsgraph *depsgraph, Object *ob, Scene *sce)
{
// Add associated armature first if available
bool armature_exported = false;
@ -96,7 +96,7 @@ void SceneExporter::writeNodes(Depsgraph *depsgraph, Object *ob, Scene *sce)
armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
if (armature_exported && bc_is_marked(ob_arm)) {
bc_remove_mark(ob_arm);
writeNodes(depsgraph, ob_arm, sce);
writeNodes(C, depsgraph, ob_arm, sce);
armature_exported = true;
}
}
@ -155,7 +155,7 @@ void SceneExporter::writeNodes(Depsgraph *depsgraph, Object *ob, Scene *sce)
// <instance_controller>
else if (ob->type == OB_ARMATURE) {
arm_exporter->add_armature_bones(depsgraph, ob, sce, this, child_objects);
arm_exporter->add_armature_bones(C, depsgraph, ob, sce, this, child_objects);
}
// <instance_camera>
@ -234,7 +234,7 @@ void SceneExporter::writeNodes(Depsgraph *depsgraph, Object *ob, Scene *sce)
for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
if (bc_is_marked(*i)) {
bc_remove_mark(*i);
writeNodes(depsgraph, *i, sce);
writeNodes(C, depsgraph, *i, sce);
}
}

View File

@ -96,12 +96,12 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
{
public:
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
void exportScene(Depsgraph *depsgraph, Scene *sce);
void exportScene(bContext *C, Depsgraph *depsgraph, Scene *sce);
private:
friend class ArmatureExporter;
void exportHierarchy(struct Depsgraph *depsgraph, Scene *sce);
void writeNodes(struct Depsgraph *depsgraph, Object *ob, Scene *sce);
void exportHierarchy(bContext *C, struct Depsgraph *depsgraph, Scene *sce);
void writeNodes(bContext *C, struct Depsgraph *depsgraph, Object *ob, Scene *sce);
ArmatureExporter *arm_exporter;
const ExportSettings *export_settings;

View File

@ -51,7 +51,8 @@ int collada_import(bContext *C, ImportSettings *import_settings)
return (imp.import())? 1:0;
}
int collada_export(Depsgraph *depsgraph,
int collada_export(bContext *C,
Depsgraph *depsgraph,
Scene *sce,
ExportSettings *export_settings)
{
@ -80,7 +81,7 @@ int collada_export(Depsgraph *depsgraph,
}
DocumentExporter exporter(depsgraph, export_settings);
int status = exporter.exportCurrentScene(sce);
int status = exporter.exportCurrentScene(C, sce);
BLI_linklist_free(export_settings->export_set, NULL);

View File

@ -52,7 +52,8 @@ int collada_import(struct bContext *C,
ImportSettings *import_settings);
int collada_export(struct Depsgraph *depsgraph,
int collada_export(struct bContext *C,
struct Depsgraph *depsgraph,
struct Scene *sce,
ExportSettings *export_settings);

View File

@ -50,6 +50,7 @@
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_object.h"
@ -68,7 +69,7 @@
/* ************************** Object Tools Exports ******************************* */
/* NOTE: these functions are exported to the Object module to be called from the tools there */
void ED_armature_transform_apply(Object *ob, float mat[4][4], const bool do_props)
void ED_armature_transform_apply(Main *bmain, Object *ob, float mat[4][4], const bool do_props)
{
bArmature *arm = ob->data;
@ -79,7 +80,7 @@ void ED_armature_transform_apply(Object *ob, float mat[4][4], const bool do_prop
ED_armature_transform_bones(arm, mat, do_props);
/* Turn the list into an armature */
ED_armature_from_edit(arm);
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
}
@ -120,7 +121,7 @@ void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const b
}
}
void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props)
void ED_armature_transform(Main *bmain, bArmature *arm, float mat[4][4], const bool do_props)
{
if (arm->edbo) {
ED_armature_transform_bones(arm, mat, do_props);
@ -133,14 +134,14 @@ void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do
ED_armature_transform_bones(arm, mat, do_props);
/* Go back to object mode*/
ED_armature_from_edit(arm);
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
}
}
/* exported for use in editors/object/ */
/* 0 == do center, 1 == center new, 2 == center cursor */
void ED_armature_origin_set(Object *ob, float cursor[3], int centermode, int around)
void ED_armature_origin_set(Main *bmain, Object *ob, float cursor[3], int centermode, int around)
{
const bool is_editmode = BKE_object_is_in_editmode(ob);
EditBone *ebone;
@ -190,7 +191,7 @@ void ED_armature_origin_set(Object *ob, float cursor[3], int centermode, int aro
/* Turn the list into an armature */
if (is_editmode == false) {
ED_armature_from_edit(arm);
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
}

View File

@ -400,7 +400,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
DEG_relations_tag_update(bmain); /* because we removed object(s) */
ED_armature_from_edit(arm);
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
@ -516,7 +516,7 @@ static void separated_armature_fix_links(Object *origArm, Object *newArm)
* sel: remove selected bones from the armature, otherwise the unselected bones are removed
* (ob is not in editmode)
*/
static void separate_armature_bones(Object *ob, short sel)
static void separate_armature_bones(Main *bmain, Object *ob, short sel)
{
bArmature *arm = (bArmature *)ob->data;
bPoseChannel *pchan, *pchann;
@ -563,7 +563,7 @@ static void separate_armature_bones(Object *ob, short sel)
}
/* exit editmode (recalculates pchans too) */
ED_armature_from_edit(ob->data);
ED_armature_from_edit(bmain, ob->data);
ED_armature_edit_free(ob->data);
}
@ -611,7 +611,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
oldob->mode &= ~OB_MODE_POSE;
//oldbase->flag &= ~OB_POSEMODE;
ED_armature_from_edit(obedit->data);
ED_armature_from_edit(bmain, obedit->data);
ED_armature_edit_free(obedit->data);
/* 2) duplicate base */
@ -623,8 +623,8 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* 3) remove bones that shouldn't still be around on both armatures */
separate_armature_bones(oldob, 1);
separate_armature_bones(newob, 0);
separate_armature_bones(bmain, oldob, 1);
separate_armature_bones(bmain, newob, 0);
/* 4) fix links before depsgraph flushes */ // err... or after?

View File

@ -585,7 +585,7 @@ static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelis
}
/* put EditMode back in Object */
void ED_armature_from_edit(bArmature *arm)
void ED_armature_from_edit(Main *bmain, bArmature *arm)
{
EditBone *eBone, *neBone;
Bone *newBone;
@ -679,7 +679,7 @@ void ED_armature_from_edit(bArmature *arm)
armature_finalize_restpose(&arm->bonebase, arm->edbo);
/* so all users of this armature should get rebuilt */
for (obt = G.main->object.first; obt; obt = obt->id.next) {
for (obt = bmain->object.first; obt; obt = obt->id.next) {
if (obt->data == arm) {
BKE_pose_rebuild(obt, arm);
}

File diff suppressed because it is too large Load Diff

View File

@ -97,6 +97,7 @@ static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Objec
/* set the current pose as the restpose */
static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object
@ -195,7 +196,7 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
/* convert editbones back to bones, and then free the edit-data */
ED_armature_from_edit(arm);
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
/* flush positions of posebones */

View File

@ -1105,7 +1105,7 @@ static int *initialize_index_map(Object *obedit, int *r_old_totvert)
return old_to_new_map;
}
static void remap_hooks_and_vertex_parents(Object *obedit)
static void remap_hooks_and_vertex_parents(Main *bmain, Object *obedit)
{
Object *object;
Curve *curve = (Curve *) obedit->data;
@ -1121,7 +1121,7 @@ static void remap_hooks_and_vertex_parents(Object *obedit)
return;
}
for (object = G.main->object.first; object; object = object->id.next) {
for (object = bmain->object.first; object; object = object->id.next) {
ModifierData *md;
int index;
if ((object->parent) &&
@ -1184,7 +1184,7 @@ static void remap_hooks_and_vertex_parents(Object *obedit)
}
/* load editNurb in object */
void ED_curve_editnurb_load(Object *obedit)
void ED_curve_editnurb_load(Main *bmain, Object *obedit)
{
ListBase *editnurb = object_editcurve_get(obedit);
@ -1195,7 +1195,7 @@ void ED_curve_editnurb_load(Object *obedit)
Nurb *nu, *newnu;
ListBase newnurb = {NULL, NULL}, oldnurb = cu->nurb;
remap_hooks_and_vertex_parents(obedit);
remap_hooks_and_vertex_parents(bmain, obedit);
for (nu = editnurb->first; nu; nu = nu->next) {
newnu = BKE_nurb_duplicate(nu);
@ -1325,7 +1325,7 @@ static int separate_exec(bContext *C, wmOperator *op)
BLI_movelisttolist(&newedit->nurbs, &newnurb);
/* 4. put old object out of editmode and delete separated geometry */
ED_curve_editnurb_load(newob);
ED_curve_editnurb_load(bmain, newob);
ED_curve_editnurb_free(newob);
curve_delete_segments(oldob, true);

View File

@ -42,6 +42,7 @@ struct bPoseChannel;
struct Depsgraph;
struct IDProperty;
struct ListBase;
struct Main;
struct MeshDeformModifierData;
struct Mesh;
struct Object;
@ -135,7 +136,7 @@ void ED_operatormacros_armature(void);
void ED_keymap_armature(struct wmKeyConfig *keyconf);
/* editarmature.c */
void ED_armature_from_edit(struct bArmature *arm);
void ED_armature_from_edit(struct Main *bmain, struct bArmature *arm);
void ED_armature_to_edit(struct bArmature *arm);
void ED_armature_edit_free(struct bArmature *arm);
@ -181,11 +182,11 @@ void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]);
void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]);
void ED_armature_edit_transform_mirror_update(struct Object *obedit);
void ED_armature_origin_set(struct Object *ob, float cursor[3], int centermode, int around);
void ED_armature_origin_set(struct Main *bmain, struct Object *ob, float cursor[3], int centermode, int around);
void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props);
void ED_armature_transform_apply(struct Object *ob, float mat[4][4], const bool do_props);
void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props);
void ED_armature_transform_apply(struct Main *bmain, struct Object *ob, float mat[4][4], const bool do_props);
void ED_armature_transform(struct Main *bmain, struct bArmature *arm, float mat[4][4], const bool do_props);
#define ARM_GROUPS_NAME 1
#define ARM_GROUPS_ENVELOPE 2

View File

@ -32,15 +32,16 @@
#define __ED_CURVE_H__
struct bContext;
struct BezTriple;
struct BPoint;
struct Curve;
struct EditNurb;
struct Main;
struct Nurb;
struct Object;
struct Text;
struct wmOperator;
struct wmKeyConfig;
struct Curve;
struct EditNurb;
struct BezTriple;
struct BPoint;
struct UndoType;
/* curve_ops.c */
@ -51,7 +52,7 @@ void ED_keymap_curve(struct wmKeyConfig *keyconf);
/* editcurve.c */
struct ListBase *object_editcurve_get(struct Object *ob);
void ED_curve_editnurb_load(struct Object *obedit);
void ED_curve_editnurb_load(struct Main *bmain, struct Object *obedit);
void ED_curve_editnurb_make(struct Object *obedit);
void ED_curve_editnurb_free(struct Object *obedit);

View File

@ -126,7 +126,7 @@ enum {
EM_NO_CONTEXT = (1 << 4),
};
bool ED_object_editmode_exit_ex(
struct Scene *scene, struct Object *obedit, int flag);
struct Main *bmain, struct Scene *scene, struct Object *obedit, int flag);
bool ED_object_editmode_exit(struct bContext *C, int flag);
bool ED_object_editmode_enter_ex(struct Main *bmain, struct Scene *scene, struct Object *ob, int flag);

View File

@ -160,7 +160,7 @@ ScrArea *ED_screen_areas_iter_next(const bScreen *screen, const ScrArea *area);
vert_name = (vert_name == (win)->global_areas.vertbase.last) ? (screen)->vertbase.first : vert_name->next)
/* screens */
void ED_screens_initialize(struct wmWindowManager *wm);
void ED_screens_initialize(struct Main *bmain, struct wmWindowManager *wm);
void ED_screen_draw_edges(struct wmWindow *win);
void ED_screen_draw_join_shape(struct ScrArea *sa1, struct ScrArea *sa2);
void ED_screen_draw_split_preview(struct ScrArea *sa, const int dir, const float fac);

View File

@ -205,9 +205,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
if (export_settings.include_armatures) includeFilter |= OB_REL_MOD_ARMATURE;
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
export_count = collada_export(CTX_data_depsgraph(C),
scene,
&export_settings
export_count = collada_export(
C,
CTX_data_depsgraph(C),
scene,
&export_settings
);
if (export_count == 0) {

View File

@ -152,7 +152,7 @@ bConstraint *get_active_constraint(Object *ob)
/* ------------- PyConstraints ------------------ */
/* this callback sets the text-file to be used for selected menu item */
static void validate_pyconstraint_cb(void *arg1, void *arg2)
static void validate_pyconstraint_cb(Main *bmain, void *arg1, void *arg2)
{
bPythonConstraint *data = arg1;
Text *text = NULL;
@ -162,13 +162,13 @@ static void validate_pyconstraint_cb(void *arg1, void *arg2)
/* exception for no script */
if (index) {
/* innovative use of a for...loop to search */
for (text = G.main->text.first, i = 1; text && index != i; i++, text = text->id.next) ;
for (text = bmain->text.first, i = 1; text && index != i; i++, text = text->id.next) ;
}
data->text = text;
}
/* this returns a string for the list of usable pyconstraint script names */
static char *buildmenu_pyconstraints(Text *con_text, int *pyconindex)
static char *buildmenu_pyconstraints(Main *bmain, Text *con_text, int *pyconindex)
{
DynStr *pupds = BLI_dynstr_new();
Text *text;
@ -185,7 +185,7 @@ static char *buildmenu_pyconstraints(Text *con_text, int *pyconindex)
*pyconindex = 0;
/* loop through markers, adding them */
for (text = G.main->text.first, i = 1; text; i++, text = text->id.next) {
for (text = bmain->text.first, i = 1; text; i++, text = text->id.next) {
/* this is important to ensure that right script is shown as active */
if (text == con_text) *pyconindex = i;
@ -1798,14 +1798,14 @@ static int constraint_add_exec(bContext *C, wmOperator *op, Object *ob, ListBase
char *menustr;
int scriptint = 0;
/* popup a list of usable scripts */
menustr = buildmenu_pyconstraints(NULL, &scriptint);
menustr = buildmenu_pyconstraints(bmain, NULL, &scriptint);
/* XXX scriptint = pupmenu(menustr); */
MEM_freeN(menustr);
/* only add constraint if a script was chosen */
if (scriptint) {
/* add constraint */
validate_pyconstraint_cb(con->data, &scriptint);
validate_pyconstraint_cb(bmain, con->data, &scriptint);
/* make sure target allowance is set correctly */
BPY_pyconstraint_update(ob, con);

View File

@ -209,7 +209,7 @@ static bool ED_object_editmode_load_ex(Main *bmain, Object *obedit, const bool f
if (arm->edbo == NULL) {
return false;
}
ED_armature_from_edit(obedit->data);
ED_armature_from_edit(bmain, obedit->data);
if (freedata) {
ED_armature_edit_free(obedit->data);
}
@ -224,7 +224,7 @@ static bool ED_object_editmode_load_ex(Main *bmain, Object *obedit, const bool f
if (cu->editnurb == NULL) {
return false;
}
ED_curve_editnurb_load(obedit);
ED_curve_editnurb_load(bmain, obedit);
if (freedata) {
ED_curve_editnurb_free(obedit);
}
@ -272,13 +272,13 @@ bool ED_object_editmode_load(Main *bmain, Object *obedit)
* \param flag:
* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
*/
bool ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
bool ED_object_editmode_exit_ex(Main *bmain, Scene *scene, Object *obedit, int flag)
{
const bool freedata = (flag & EM_FREEDATA) != 0;
if (flag & EM_WAITCURSOR) waitcursor(1);
if (ED_object_editmode_load_ex(G.main, obedit, freedata) == false) {
if (ED_object_editmode_load_ex(bmain, obedit, freedata) == false) {
/* in rare cases (background mode) its possible active object
* is flagged for editmode, without 'obedit' being set [#35489] */
if (UNLIKELY(obedit && obedit->mode & OB_MODE_EDIT)) {
@ -318,9 +318,10 @@ bool ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
bool ED_object_editmode_exit(bContext *C, int flag)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
return ED_object_editmode_exit_ex(scene, obedit, flag);
return ED_object_editmode_exit_ex(bmain, scene, obedit, flag);
}
bool ED_object_editmode_enter_ex(Main *bmain, Scene *scene, Object *ob, int flag)
@ -465,7 +466,7 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op)
FOREACH_OBJECT_BEGIN(view_layer, ob)
{
if ((ob != obact) && (ob->type == obact->type)) {
ED_object_editmode_exit_ex(scene, ob, EM_FREEDATA | EM_WAITCURSOR);
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA | EM_WAITCURSOR);
}
}
FOREACH_OBJECT_END;

View File

@ -304,7 +304,7 @@ static int return_editcurve_indexar(
return totvert;
}
static bool object_hook_index_array(Scene *scene, Object *obedit,
static bool object_hook_index_array(Main *bmain, Scene *scene, Object *obedit,
int *r_tot, int **r_indexar, char *r_name, float r_cent[3])
{
*r_indexar = NULL;
@ -336,7 +336,7 @@ static bool object_hook_index_array(Scene *scene, Object *obedit,
}
case OB_CURVE:
case OB_SURF:
ED_curve_editnurb_load(obedit);
ED_curve_editnurb_load(bmain, obedit);
ED_curve_editnurb_make(obedit);
return return_editcurve_indexar(obedit, r_tot, r_indexar, r_cent);
case OB_LATTICE:
@ -476,7 +476,7 @@ static int add_hook_object(const bContext *C, Main *bmain, Scene *scene, ViewLay
int tot, ok, *indexar;
char name[MAX_NAME];
ok = object_hook_index_array(scene, obedit, &tot, &indexar, name, cent);
ok = object_hook_index_array(bmain, scene, obedit, &tot, &indexar, name, cent);
if (!ok) {
BKE_report(reports, RPT_ERROR, "Requires selected vertices or active vertex group");
@ -814,6 +814,7 @@ void OBJECT_OT_hook_recenter(wmOperatorType *ot)
static int object_hook_assign_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", &RNA_HookModifier);
int num = RNA_enum_get(op->ptr, "modifier");
@ -831,7 +832,7 @@ static int object_hook_assign_exec(bContext *C, wmOperator *op)
/* assign functionality */
if (!object_hook_index_array(scene, ob, &tot, &indexar, name, cent)) {
if (!object_hook_index_array(bmain, scene, ob, &tot, &indexar, name, cent)) {
BKE_report(op->reports, RPT_WARNING, "Requires selected vertices or active vertex group");
return OPERATOR_CANCELLED;
}

View File

@ -209,7 +209,7 @@ static bool ed_object_mode_generic_exit_ex(
if (only_test) {
return true;
}
ED_object_editmode_exit_ex(scene, ob, EM_FREEDATA);
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
}
}
else if (ob->mode & OB_MODE_VERTEX_PAINT) {

View File

@ -1782,7 +1782,7 @@ static Object *modifier_skin_armature_create(Depsgraph *depsgraph, Main *bmain,
MEM_freeN(emap);
MEM_freeN(emap_mem);
ED_armature_from_edit(arm);
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
return arm_ob;

View File

@ -553,7 +553,7 @@ static int apply_objects_internal(
BKE_mesh_calc_normals(me);
}
else if (ob->type == OB_ARMATURE) {
ED_armature_transform_apply(ob, mat, do_props);
ED_armature_transform_apply(bmain, ob, mat, do_props);
}
else if (ob->type == OB_LATTICE) {
Lattice *lt = ob->data;
@ -1006,7 +1006,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
/* Function to recenter armatures in editarmature.c
* Bone + object locations are handled there.
*/
ED_armature_origin_set(ob, cursor, centermode, around);
ED_armature_origin_set(bmain, ob, cursor, centermode, around);
tot_change++;
arm->id.tag |= LIB_TAG_DOIT;

View File

@ -340,12 +340,12 @@ ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
/**
* Empty screen, with 1 dummy area without spacedata. Uses window size.
*/
bScreen *screen_add(const char *name, const rcti *rect)
bScreen *screen_add(Main *bmain, const char *name, const rcti *rect)
{
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
sc = BKE_libblock_alloc(G.main, ID_SCR, name, 0);
sc = BKE_libblock_alloc(bmain, ID_SCR, name, 0);
sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
@ -832,7 +832,7 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
}
/* file read, set all screens, ... */
void ED_screens_initialize(wmWindowManager *wm)
void ED_screens_initialize(Main *UNUSED(bmain), wmWindowManager *wm)
{
wmWindow *win;

View File

@ -48,7 +48,7 @@ void screen_area_update_region_sizes(wmWindowManager *wm, wmWindow *win,
void region_toggle_hidden(struct bContext *C, ARegion *ar, const bool do_fade);
/* screen_edit.c */
bScreen *screen_add(const char *name, const rcti *rect);
bScreen *screen_add(struct Main *bmain, const char *name, const rcti *rect);
void screen_data_copy(bScreen *to, bScreen *from);
void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new);
void screen_change_update(struct bContext *C, wmWindow *win, bScreen *sc);

View File

@ -54,7 +54,7 @@ WorkSpaceLayout *ED_workspace_layout_add(
rcti screen_rect;
WM_window_screen_rect_calc(win, &screen_rect);
screen = screen_add(name, &screen_rect);
screen = screen_add(G.main, name, &screen_rect);
return BKE_workspace_layout_add(workspace, screen, name);
}

View File

@ -2313,7 +2313,7 @@ static int filelist_readjob_list_lib(const char *root, ListBase *entries, const
#if 0
/* Kept for reference here, in case we want to add back that feature later. We do not need it currently. */
/* Code ***NOT*** updated for job stuff! */
static void filelist_readjob_main_rec(struct FileList *filelist)
static void filelist_readjob_main_rec(Main *bmain, FileList *filelist)
{
ID *id;
FileDirEntry *files, *firstlib = NULL;
@ -2375,7 +2375,7 @@ static void filelist_readjob_main_rec(struct FileList *filelist)
/* make files */
idcode = groupname_to_code(filelist->filelist.root);
lb = which_libbase(G.main, idcode);
lb = which_libbase(bmain, idcode);
if (lb == NULL) return;
filelist->filelist.nbr_entries = 0;

View File

@ -47,6 +47,7 @@
#include "BKE_collection.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
@ -74,6 +75,7 @@
static void do_outliner_activate_obdata(bContext *C, Scene *scene, ViewLayer *view_layer, Base *base)
{
Main *bmain = CTX_data_main(C);
Object *obact = OBACT(view_layer);
bool use_all = false;
@ -95,7 +97,7 @@ static void do_outliner_activate_obdata(bContext *C, Scene *scene, ViewLayer *vi
if (ob->type == obact->type) {
bool ok;
if (BKE_object_is_in_editmode(ob)) {
ok = ED_object_editmode_exit_ex(scene, ob, EM_FREEDATA | EM_WAITCURSOR);
ok = ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA | EM_WAITCURSOR);
}
else {
ok = ED_object_editmode_enter_ex(CTX_data_main(C), scene, ob, EM_WAITCURSOR | EM_NO_CONTEXT);

View File

@ -504,9 +504,9 @@ static int rna_Armature_is_editmode_get(PointerRNA *ptr)
return (arm->edbo != NULL);
}
static void rna_Armature_transform(struct bArmature *arm, float *mat)
static void rna_Armature_transform(struct bArmature *arm, Main *bmain, float *mat)
{
ED_armature_transform(arm, (float (*)[4])mat, true);
ED_armature_transform(bmain, arm, (float (*)[4])mat, true);
}
#else
@ -1034,6 +1034,7 @@ static void rna_def_armature(BlenderRNA *brna)
RNA_def_struct_sdna(srna, "bArmature");
func = RNA_def_function(srna, "transform", "rna_Armature_transform");
RNA_def_function_flag(func, FUNC_USE_MAIN);
RNA_def_function_ui_description(func, "Transform armature bones by a matrix");
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

View File

@ -300,7 +300,7 @@ static void rna_Object_active_shape_update(bContext *C, PointerRNA *ptr)
break;
case OB_CURVE:
case OB_SURF:
ED_curve_editnurb_load(ob);
ED_curve_editnurb_load(bmain, ob);
ED_curve_editnurb_make(ob);
break;
case OB_LATTICE:

View File

@ -394,6 +394,7 @@ void WM_keymap_init(bContext *C)
void WM_check(bContext *C)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
/* wm context */
@ -424,7 +425,7 @@ void WM_check(bContext *C)
/* case: fileread */
/* note: this runs in bg mode to set the screen context cb */
if ((wm->initialized & WM_WINDOW_IS_INITIALIZED) == 0) {
ED_screens_initialize(wm);
ED_screens_initialize(bmain, wm);
wm->initialized |= WM_WINDOW_IS_INITIALIZED;
}
}

View File

@ -572,7 +572,6 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports)
/* we didn't succeed, now try to read Blender file */
if (retval == BKE_READ_EXOTIC_OK_BLEND) {
Main *bmain = CTX_data_main(C);
int G_f = G.f;
ListBase wmbase;
@ -583,6 +582,10 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports)
/* confusing this global... */
G.relbase_valid = 1;
retval = BKE_blendfile_read(C, filepath, reports, 0);
/* BKE_file_read sets new Main into context. */
Main *bmain = CTX_data_main(C);
/* when loading startup.blend's, we can be left with a blank path */
if (BKE_main_blendfile_path(bmain)) {
G.save_over = 1;
@ -600,12 +603,12 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports)
}
/* match the read WM with current WM */
wm_window_match_do(C, &wmbase, &G.main->wm, &G.main->wm);
wm_window_match_do(C, &wmbase, &bmain->wm, &bmain->wm);
WM_check(C); /* opens window(s), checks keymaps */
if (retval == BKE_BLENDFILE_READ_OK_USERPREFS) {
/* in case a userdef is read from regular .blend */
wm_init_userdef(G.main, false);
wm_init_userdef(bmain, false);
}
if (retval != BKE_BLENDFILE_READ_FAIL) {