Fix T66654: wireframe overlay crash in vertex paint in some cases

Differential Revision: https://developer.blender.org/D5218
This commit is contained in:
Jeroen Bakker 2019-07-10 17:05:15 +02:00 committed by Brecht Van Lommel
parent 91d3b00395
commit bb7b741d2f
Notes: blender-bot 2023-02-14 04:40:22 +01:00
Referenced by issue #67138, Duplicated Text
Referenced by issue #66681, Blender 2.7x keymap inconsistancies
Referenced by issue #66654, Vertex Paint crash selecting faces with showing wire & multi 3D viewports
Referenced by issue #66584, Collada: Preview on Mac shows issues with transparency
Referenced by issue #60043, macOS viewport lagging
1 changed files with 1 additions and 1 deletions

View File

@ -2301,7 +2301,7 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]);
}
}
cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT);
cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT);
break;
case BKE_MESH_BATCH_DIRTY_ALL:
cache->is_dirty = true;