Simplify isect_point_poly_v2 functions using angle_signed_v2v2

This commit is contained in:
Campbell Barton 2013-12-26 20:05:03 +11:00
parent 03fed41e59
commit bc1eb0bf0a
1 changed files with 2 additions and 18 deletions

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@ -721,24 +721,16 @@ bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsign
/* first vector */
fp1[0] = (float)(p1[0] - pt[0]);
fp1[1] = (float)(p1[1] - pt[1]);
normalize_v2(fp1);
for (i = 0; i < nr; i++) {
float dot, ang, cross;
p2 = verts[i];
/* second vector */
fp2[0] = (float)(p2[0] - pt[0]);
fp2[1] = (float)(p2[1] - pt[1]);
normalize_v2(fp2);
/* dot and angle and cross */
dot = dot_v2v2(fp1, fp2);
ang = fabsf(saacos(dot));
cross = (float)((p1[1] - p2[1]) * (p1[0] - pt[0]) + (p2[0] - p1[0]) * (p1[1] - pt[1]));
if (cross < 0.0f) angletot -= ang;
else angletot += ang;
angletot += angle_signed_v2v2(fp1, fp2);
/* circulate */
copy_v2_v2(fp1, fp2);
@ -769,24 +761,16 @@ bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsign
/* first vector */
fp1[0] = (float)(p1[0] - pt[0]);
fp1[1] = (float)(p1[1] - pt[1]);
normalize_v2(fp1);
for (i = 0; i < nr; i++) {
float dot, ang, cross;
p2 = verts[i];
/* second vector */
fp2[0] = (float)(p2[0] - pt[0]);
fp2[1] = (float)(p2[1] - pt[1]);
normalize_v2(fp2);
/* dot and angle and cross */
dot = dot_v2v2(fp1, fp2);
ang = fabsf(saacos(dot));
cross = (float)((p1[1] - p2[1]) * (p1[0] - pt[0]) + (p2[0] - p1[0]) * (p1[1] - pt[1]));
if (cross < 0.0f) angletot -= ang;
else angletot += ang;
angletot += angle_signed_v2v2(fp1, fp2);
/* circulate */
copy_v2_v2(fp1, fp2);