Cycles/Eevee: unify depth of field settings for cameras

There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.

Existing files are converted based on Cycles or Eevee being set in the scene.

Differential Revision: https://developer.blender.org/D4882
This commit is contained in:
Jeroen Bakker 2019-05-17 16:57:31 +02:00 committed by Brecht Van Lommel
parent 043299ab69
commit bc3139d792
Notes: blender-bot 2023-02-14 01:35:49 +01:00
Referenced by commit c70e6a2e21, Fix T69153: Camera DOF gizmo fails
28 changed files with 370 additions and 386 deletions

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@ -68,11 +68,6 @@ enum_filter_types = (
('BLACKMAN_HARRIS', "Blackman-Harris", "Blackman-Harris filter"),
)
enum_aperture_types = (
('RADIUS', "Radius", "Directly change the size of the aperture"),
('FSTOP', "F-stop", "Change the size of the aperture by f-stop"),
)
enum_panorama_types = (
('EQUIRECTANGULAR', "Equirectangular", "Render the scene with a spherical camera, also known as Lat Long panorama"),
('FISHEYE_EQUIDISTANT', "Fisheye Equidistant", "Ideal for fulldomes, ignore the sensor dimensions"),
@ -742,49 +737,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
class CyclesCameraSettings(bpy.types.PropertyGroup):
aperture_type: EnumProperty(
name="Aperture Type",
description="Use f-stop number or aperture radius",
items=enum_aperture_types,
default='RADIUS',
)
aperture_fstop: FloatProperty(
name="Aperture f-stop",
description="F-stop ratio (lower numbers give more defocus, higher numbers give a sharper image)",
min=0.0, soft_min=0.1, soft_max=64.0,
default=5.6,
step=10,
precision=1,
)
aperture_size: FloatProperty(
name="Aperture Size",
description="Radius of the aperture for depth of field (higher values give more defocus)",
min=0.0, soft_max=10.0,
default=0.0,
step=1,
precision=4,
subtype='DISTANCE',
)
aperture_blades: IntProperty(
name="Aperture Blades",
description="Number of blades in aperture for polygonal bokeh (at least 3)",
min=0, max=100,
default=0,
)
aperture_rotation: FloatProperty(
name="Aperture Rotation",
description="Rotation of blades in aperture",
soft_min=-pi, soft_max=pi,
subtype='ANGLE',
default=0,
)
aperture_ratio: FloatProperty(
name="Aperture Ratio",
description="Distortion to simulate anamorphic lens bokeh",
min=0.01, soft_min=1.0, soft_max=2.0,
default=1.0,
precision=4,
)
panorama_type: EnumProperty(
name="Panorama Type",
description="Distortion to use for the calculation",

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@ -1016,20 +1016,27 @@ class CYCLES_CAMERA_PT_dof(CyclesButtonsPanel, Panel):
def poll(cls, context):
return context.camera and CyclesButtonsPanel.poll(context)
def draw_header(self, context):
cam = context.camera
dof = cam.dof
self.layout.prop(dof, "use_dof", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
dof = cam.dof
layout.active = dof.use_dof
split = layout.split()
col = split.column()
col.prop(cam, "dof_object", text="Focus Object")
col.prop(dof, "focus_object", text="Focus Object")
sub = col.row()
sub.active = cam.dof_object is None
sub.prop(cam, "dof_distance", text="Distance")
sub.active = dof.focus_object is None
sub.prop(dof, "focus_distance", text="Distance")
class CYCLES_CAMERA_PT_dof_aperture(CyclesButtonsPanel, Panel):
@ -1043,44 +1050,17 @@ class CYCLES_CAMERA_PT_dof_aperture(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
cam = context.camera
ccam = cam.cycles
col = flow.column()
col.prop(ccam, "aperture_type")
if ccam.aperture_type == 'RADIUS':
col.prop(ccam, "aperture_size", text="Size")
elif ccam.aperture_type == 'FSTOP':
col.prop(ccam, "aperture_fstop", text="Number")
col.separator()
col = flow.column()
col.prop(ccam, "aperture_blades", text="Blades")
col.prop(ccam, "aperture_rotation", text="Rotation")
col.prop(ccam, "aperture_ratio", text="Ratio")
class CYCLES_CAMERA_PT_dof_viewport(CyclesButtonsPanel, Panel):
bl_label = "Viewport"
bl_parent_id = "CYCLES_CAMERA_PT_dof"
@classmethod
def poll(cls, context):
return context.camera and CyclesButtonsPanel.poll(context)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
dof = cam.dof
layout.active = dof.use_dof
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
cam = context.camera
dof_options = cam.gpu_dof
sub = flow.column(align=True)
sub.prop(dof_options, "fstop")
sub.prop(dof_options, "blades")
col = flow.column()
col.prop(dof, "aperture_fstop")
col.prop(dof, "aperture_blades")
col.prop(dof, "aperture_rotation")
col.prop(dof, "aperture_ratio")
class CYCLES_PT_context_material(CyclesButtonsPanel, Panel):
@ -2147,7 +2127,6 @@ classes = (
CYCLES_PT_post_processing,
CYCLES_CAMERA_PT_dof,
CYCLES_CAMERA_PT_dof_aperture,
CYCLES_CAMERA_PT_dof_viewport,
CYCLES_PT_context_material,
CYCLES_OBJECT_PT_motion_blur,
CYCLES_OBJECT_PT_cycles_settings,

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@ -119,10 +119,10 @@ static float blender_camera_focal_distance(BL::RenderEngine &b_engine,
BL::Camera &b_camera,
BlenderCamera *bcam)
{
BL::Object b_dof_object = b_camera.dof_object();
BL::Object b_dof_object = b_camera.dof().focus_object();
if (!b_dof_object)
return b_camera.dof_distance();
return b_camera.dof().focus_distance();
/* for dof object, return distance along camera Z direction */
BL::Array<float, 16> b_ob_matrix;
@ -191,26 +191,30 @@ static void blender_camera_from_object(BlenderCamera *bcam,
bcam->lens = b_camera.lens();
/* allow f/stop number to change aperture_size but still
* give manual control over aperture radius */
int aperture_type = get_enum(ccamera, "aperture_type");
if (aperture_type == 1) {
float fstop = RNA_float_get(&ccamera, "aperture_fstop");
if (b_camera.dof().use_dof()) {
/* allow f/stop number to change aperture_size but still
* give manual control over aperture radius */
float fstop = b_camera.dof().aperture_fstop();
fstop = max(fstop, 1e-5f);
if (bcam->type == CAMERA_ORTHOGRAPHIC)
bcam->aperturesize = 1.0f / (2.0f * fstop);
else
bcam->aperturesize = (bcam->lens * 1e-3f) / (2.0f * fstop);
}
else
bcam->aperturesize = RNA_float_get(&ccamera, "aperture_size");
bcam->apertureblades = RNA_int_get(&ccamera, "aperture_blades");
bcam->aperturerotation = RNA_float_get(&ccamera, "aperture_rotation");
bcam->focaldistance = blender_camera_focal_distance(b_engine, b_ob, b_camera, bcam);
bcam->aperture_ratio = RNA_float_get(&ccamera, "aperture_ratio");
bcam->apertureblades = b_camera.dof().aperture_blades();
bcam->aperturerotation = b_camera.dof().aperture_rotation();
bcam->focaldistance = blender_camera_focal_distance(b_engine, b_ob, b_camera, bcam);
bcam->aperture_ratio = b_camera.dof().aperture_ratio();
}
else {
/* DOF is turned of for the camera. */
bcam->aperturesize = 0.0f;
bcam->apertureblades = 0;
bcam->aperturerotation = 0.0f;
bcam->focaldistance = 0.0f;
bcam->aperture_ratio = 1.0f;
}
bcam->shift.x = b_engine.camera_shift_x(b_ob, bcam->use_spherical_stereo);
bcam->shift.y = b_camera.shift_y();

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@ -212,19 +212,27 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
cam = context.camera
dof = cam.dof
self.layout.prop(dof, "use_dof", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
dof = cam.dof
layout.active = dof.use_dof
col = layout.column()
col.prop(cam, "dof_object", text="Focus on Object")
col.prop(dof, "focus_object", text="Focus on Object")
sub = col.column()
sub.active = (cam.dof_object is None)
sub.prop(cam, "dof_distance", text="Focus Distance")
sub.active = (dof.focus_object is None)
sub.prop(dof, "focus_distance", text="Focus Distance")
class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):
@ -237,17 +245,18 @@ class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):
layout.use_property_split = True
cam = context.camera
dof_options = cam.gpu_dof
dof = cam.dof
layout.active = dof.use_dof
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(dof_options, "fstop")
col.prop(dof_options, "blades")
col.prop(dof, "aperture_fstop")
col = flow.column()
col.prop(dof_options, "rotation")
col.prop(dof_options, "ratio")
col.prop(dof, "aperture_blades")
col.prop(dof, "aperture_rotation")
col.prop(dof, "aperture_ratio")
class DATA_PT_camera_background_image(CameraButtonsPanel, Panel):

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@ -183,18 +183,12 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
props = scene.eevee
self.layout.prop(props, "use_dof", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
props = scene.eevee
layout.active = props.use_dof
col = layout.column()
col.prop(props, "bokeh_max_size")
# Not supported yet

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@ -80,19 +80,19 @@ void AbcCameraWriter::do_write()
m_camera_sample.setNearClippingPlane(cam->clip_start);
m_camera_sample.setFarClippingPlane(cam->clip_end);
if (cam->dof_ob) {
Imath::V3f v(m_object->loc[0] - cam->dof_ob->loc[0],
m_object->loc[1] - cam->dof_ob->loc[1],
m_object->loc[2] - cam->dof_ob->loc[2]);
if (cam->dof.focus_object) {
Imath::V3f v(m_object->loc[0] - cam->dof.focus_object->loc[0],
m_object->loc[1] - cam->dof.focus_object->loc[1],
m_object->loc[2] - cam->dof.focus_object->loc[2]);
m_camera_sample.setFocusDistance(v.length());
}
else {
m_camera_sample.setFocusDistance(cam->gpu_dof.focus_distance);
m_camera_sample.setFocusDistance(cam->dof.focus_distance);
}
/* Blender camera does not have an fstop param, so try to find a custom prop
* instead. */
m_camera_sample.setFStop(cam->gpu_dof.fstop);
m_camera_sample.setFStop(cam->dof.aperture_fstop);
m_camera_sample.setLensSqueezeRatio(1.0);
m_camera_schema.set(m_camera_sample);
@ -166,8 +166,8 @@ void AbcCameraReader::readObjectData(Main *bmain, const ISampleSelector &sample_
bcam->shifty = v_film_offset / apperture_y / film_aspect;
bcam->clip_start = max_ff(0.1f, static_cast<float>(cam_sample.getNearClippingPlane()));
bcam->clip_end = static_cast<float>(cam_sample.getFarClippingPlane());
bcam->gpu_dof.focus_distance = static_cast<float>(cam_sample.getFocusDistance());
bcam->gpu_dof.fstop = static_cast<float>(cam_sample.getFStop());
bcam->dof.focus_distance = static_cast<float>(cam_sample.getFocusDistance());
bcam->dof.aperture_fstop = static_cast<float>(cam_sample.getFStop());
m_object = BKE_object_add_only_object(bmain, OB_CAMERA, m_object_name.c_str());
m_object->data = bcam;

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@ -27,7 +27,7 @@
* \note Use #STRINGIFY() rather than defining with quotes.
*/
#define BLENDER_VERSION 280
#define BLENDER_SUBVERSION 68
#define BLENDER_SUBVERSION 69
/** Several breakages with 280, e.g. collections vs layers. */
#define BLENDER_MINVERSION 280
#define BLENDER_MINSUBVERSION 0

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@ -139,8 +139,6 @@ bool BKE_camera_view_frame_fit_to_coords(const struct Depsgraph *depsgraph,
float r_co[3],
float *r_scale);
void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_settings);
/* Camera multi-view API */
struct Object *BKE_camera_multiview_render(struct Scene *scene,

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@ -66,8 +66,9 @@ void BKE_camera_init(Camera *cam)
cam->flag |= CAM_SHOWPASSEPARTOUT;
cam->passepartalpha = 0.5f;
cam->gpu_dof.fstop = 128.0f;
cam->gpu_dof.ratio = 1.0f;
cam->dof.aperture_fstop = 5.6f;
cam->dof.aperture_ratio = 1.0f;
cam->dof.focus_distance = 10.0f;
/* stereoscopy 3d */
cam->stereo.interocular_distance = 0.065f;
@ -134,13 +135,13 @@ float BKE_camera_object_dof_distance(Object *ob)
if (ob->type != OB_CAMERA) {
return 0.0f;
}
if (cam->dof_ob) {
if (cam->dof.focus_object) {
float view_dir[3], dof_dir[3];
normalize_v3_v3(view_dir, ob->obmat[2]);
sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof_ob->obmat[3]);
sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]);
return fabsf(dot_v3v3(view_dir, dof_dir));
}
return cam->dof_distance;
return cam->dof.focus_distance;
}
float BKE_camera_sensor_size(int sensor_fit, float sensor_x, float sensor_y)
@ -1016,18 +1017,6 @@ void BKE_camera_multiview_params(RenderData *rd,
}
}
void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_settings)
{
if (camera->type == OB_CAMERA) {
Camera *cam = camera->data;
r_fx_settings->dof = &cam->gpu_dof;
r_fx_settings->dof->focal_length = cam->lens;
r_fx_settings->dof->sensor = BKE_camera_sensor_size(
cam->sensor_fit, cam->sensor_x, cam->sensor_y);
r_fx_settings->dof->focus_distance = BKE_camera_object_dof_distance(camera);
}
}
CameraBGImage *BKE_camera_background_image_new(Camera *cam)
{
CameraBGImage *bgpic = MEM_callocN(sizeof(CameraBGImage), "Background Image");

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@ -755,7 +755,7 @@ static void library_foreach_ID_link(Main *bmain,
case ID_CA: {
Camera *camera = (Camera *)id;
CALLBACK_INVOKE(camera->dof_ob, IDWALK_CB_NOP);
CALLBACK_INVOKE(camera->dof.focus_object, IDWALK_CB_NOP);
for (CameraBGImage *bgpic = camera->bg_images.first; bgpic; bgpic = bgpic->next) {
if (bgpic->source == CAM_BGIMG_SOURCE_IMAGE) {
CALLBACK_INVOKE(bgpic->ima, IDWALK_CB_USER);

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@ -3882,9 +3882,10 @@ static void lib_link_camera(FileData *fd, Main *main)
IDP_LibLinkProperty(ca->id.properties, fd);
lib_link_animdata(fd, &ca->id, ca->adt);
ca->ipo = newlibadr_us(fd, ca->id.lib, ca->ipo); // XXX deprecated - old animation system
ca->ipo = newlibadr_us(fd, ca->id.lib, ca->ipo); /* deprecated, for versioning */
ca->dof_ob = newlibadr(fd, ca->id.lib, ca->dof_ob);
ca->dof_ob = newlibadr(fd, ca->id.lib, ca->dof_ob); /* deprecated, for versioning */
ca->dof.focus_object = newlibadr(fd, ca->id.lib, ca->dof.focus_object);
for (CameraBGImage *bgpic = ca->bg_images.first; bgpic; bgpic = bgpic->next) {
bgpic->ima = newlibadr_us(fd, ca->id.lib, bgpic->ima);

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@ -1670,7 +1670,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
} \
} \
((void)0)
const int SCE_EEVEE_DOF_ENABLED = (1 << 7);
IDProperty *props = IDP_GetPropertyFromGroup(scene->layer_properties,
RE_engine_id_BLENDER_EEVEE);
// EEVEE_GET_BOOL(props, volumetric_enable, SCE_EEVEE_VOLUMETRIC_ENABLED);
@ -3423,5 +3423,31 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
light->sun_angle = 2.0f * atanf(light->area_size);
}
}
/* Unify DOF settings (EEVEE part only) */
if (!DNA_struct_elem_find(fd->filesdna, "Camera", "CameraDOFSettings", "dof")) {
const int SCE_EEVEE_DOF_ENABLED = (1 << 7);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE)) {
if (scene->eevee.flag & SCE_EEVEE_DOF_ENABLED) {
Object *cam_ob = scene->camera;
if (cam_ob && cam_ob->type == OB_CAMERA) {
Camera *cam = cam_ob->data;
cam->dof.flag |= CAM_DOF_ENABLED;
}
}
}
}
LISTBASE_FOREACH (Camera *, camera, &bmain->cameras) {
camera->dof.focus_object = camera->dof_ob;
camera->dof.focus_distance = camera->dof_distance;
camera->dof.aperture_fstop = camera->gpu_dof.fstop;
camera->dof.aperture_rotation = camera->gpu_dof.rotation;
camera->dof.aperture_ratio = camera->gpu_dof.ratio;
camera->dof.aperture_blades = camera->gpu_dof.num_blades;
camera->dof_ob = NULL;
}
}
}
}

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@ -32,6 +32,7 @@
#include "DNA_light_types.h"
#include "DNA_node_types.h"
#include "DNA_particle_types.h"
#include "DNA_camera_types.h"
#include "BKE_colortools.h"
#include "BKE_idprop.h"
@ -67,12 +68,26 @@ static float cycles_property_float(IDProperty *idprop, const char *name, float d
return (prop) ? IDP_Float(prop) : default_value;
}
static float cycles_property_int(IDProperty *idprop, const char *name, int default_value)
{
IDProperty *prop = IDP_GetPropertyTypeFromGroup(idprop, name, IDP_INT);
return (prop) ? IDP_Int(prop) : default_value;
}
static bool cycles_property_boolean(IDProperty *idprop, const char *name, bool default_value)
{
IDProperty *prop = IDP_GetPropertyTypeFromGroup(idprop, name, IDP_INT);
return (prop) ? IDP_Int(prop) : default_value;
}
static const char *cycles_property_string(IDProperty *idprop,
const char *name,
const char *default_value)
{
IDProperty *prop = IDP_GetPropertyTypeFromGroup(idprop, name, IDP_STRING);
return (prop) ? IDP_String(prop) : default_value;
}
static void displacement_node_insert(bNodeTree *ntree)
{
bool need_update = false;
@ -398,7 +413,7 @@ void blo_do_versions_cycles(FileData *UNUSED(fd), Library *UNUSED(lib), Main *bm
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 68)) {
/* Unify Cycles and EEVEE Film Transparency. */
/* Unify Cycles and Eevee film transparency. */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (STREQ(scene->r.engine, RE_engine_id_CYCLES)) {
IDProperty *cscene = cycles_properties_from_ID(&scene->id);
@ -410,6 +425,47 @@ void blo_do_versions_cycles(FileData *UNUSED(fd), Library *UNUSED(lib), Main *bm
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 69)) {
/* Unify Cycles and Eevee depth of field. */
Scene *scene = bmain->scenes.first;
const char *engine = (scene) ? scene->r.engine : "CYCLES";
if (STREQ(engine, RE_engine_id_CYCLES)) {
for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
IDProperty *ccamera = cycles_properties_from_ID(&camera->id);
if (ccamera) {
const char *aperture_type = cycles_property_string(ccamera, "aperture_type", "RADIUS");
camera->dof.aperture_fstop = cycles_property_float(ccamera, "aperture_fstop", 5.6f);
camera->dof.aperture_blades = cycles_property_int(ccamera, "aperture_blades", 0);
camera->dof.aperture_rotation = cycles_property_float(ccamera, "aperture_rotation", 0.0);
camera->dof.aperture_ratio = cycles_property_float(ccamera, "aperture_ratio", 1.0f);
camera->dof.flag |= CAM_DOF_ENABLED;
float aperture_size = cycles_property_float(ccamera, "aperture_size", 0.0f);
if (STREQ(aperture_type, "RADIUS") && aperture_size > 0.0f) {
if (camera->type == CAM_ORTHO) {
camera->dof.aperture_fstop = 1.0f / (2.0f * aperture_size);
}
else {
camera->dof.aperture_fstop = (camera->lens * 1e-3f) / (2.0f * aperture_size);
}
continue;
}
}
/* No depth of field, set default settings. */
camera->dof.aperture_fstop = 5.6f;
camera->dof.aperture_blades = 0;
camera->dof.aperture_rotation = 0.0f;
camera->dof.aperture_ratio = 1.0f;
camera->dof.flag &= ~CAM_DOF_ENABLED;
}
}
}
}
void do_versions_after_linking_cycles(Main *bmain)

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@ -2069,9 +2069,9 @@ void DepsgraphRelationBuilder::build_camera(Camera *camera)
}
build_animdata(&camera->id);
build_parameters(&camera->id);
if (camera->dof_ob != NULL) {
if (camera->dof.focus_object != NULL) {
ComponentKey camera_parameters_key(&camera->id, NodeType::PARAMETERS);
ComponentKey dof_ob_key(&camera->dof_ob->id, NodeType::TRANSFORM);
ComponentKey dof_ob_key(&camera->dof.focus_object->id, NodeType::TRANSFORM);
add_relation(dof_ob_key, camera_parameters_key, "Camera DOF");
}
}

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@ -79,7 +79,9 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata),
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
if (scene_eval->eevee.flag & SCE_EEVEE_DOF_ENABLED) {
Camera *cam = (camera != NULL) ? camera->data : NULL;
if (cam && (cam->dof.flag & CAM_DOF_ENABLED)) {
RegionView3D *rv3d = draw_ctx->rv3d;
const bool use_alpha = !DRW_state_draw_background();
@ -87,94 +89,89 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata),
eevee_create_shader_depth_of_field(use_alpha);
}
if (camera) {
const float *viewport_size = DRW_viewport_size_get();
Camera *cam = (Camera *)camera->data;
const float *viewport_size = DRW_viewport_size_get();
/* Retrieve Near and Far distance */
effects->dof_near_far[0] = -cam->clip_start;
effects->dof_near_far[1] = -cam->clip_end;
/* Retrieve Near and Far distance */
effects->dof_near_far[0] = -cam->clip_start;
effects->dof_near_far[1] = -cam->clip_end;
int buffer_size[2] = {(int)viewport_size[0] / 2, (int)viewport_size[1] / 2};
int buffer_size[2] = {(int)viewport_size[0] / 2, (int)viewport_size[1] / 2};
eGPUTextureFormat down_format = DRW_state_draw_background() ? GPU_R11F_G11F_B10F :
GPU_RGBA16F;
eGPUTextureFormat down_format = DRW_state_draw_background() ? GPU_R11F_G11F_B10F : GPU_RGBA16F;
effects->dof_down_near = DRW_texture_pool_query_2d(
buffer_size[0], buffer_size[1], down_format, &draw_engine_eevee_type);
effects->dof_down_far = DRW_texture_pool_query_2d(
buffer_size[0], buffer_size[1], down_format, &draw_engine_eevee_type);
effects->dof_coc = DRW_texture_pool_query_2d(
buffer_size[0], buffer_size[1], GPU_RG16F, &draw_engine_eevee_type);
effects->dof_down_near = DRW_texture_pool_query_2d(
buffer_size[0], buffer_size[1], down_format, &draw_engine_eevee_type);
effects->dof_down_far = DRW_texture_pool_query_2d(
buffer_size[0], buffer_size[1], down_format, &draw_engine_eevee_type);
effects->dof_coc = DRW_texture_pool_query_2d(
buffer_size[0], buffer_size[1], GPU_RG16F, &draw_engine_eevee_type);
GPU_framebuffer_ensure_config(&fbl->dof_down_fb,
{GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(effects->dof_down_near),
GPU_ATTACHMENT_TEXTURE(effects->dof_down_far),
GPU_ATTACHMENT_TEXTURE(effects->dof_coc)});
GPU_framebuffer_ensure_config(&fbl->dof_down_fb,
{GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(effects->dof_down_near),
GPU_ATTACHMENT_TEXTURE(effects->dof_down_far),
GPU_ATTACHMENT_TEXTURE(effects->dof_coc)});
/* Go full 32bits for rendering and reduce the color artifacts. */
eGPUTextureFormat fb_format = DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F;
/* Go full 32bits for rendering and reduce the color artifacts. */
eGPUTextureFormat fb_format = DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F;
effects->dof_blur = DRW_texture_pool_query_2d(
buffer_size[0] * 2, buffer_size[1], fb_format, &draw_engine_eevee_type);
effects->dof_blur = DRW_texture_pool_query_2d(
buffer_size[0] * 2, buffer_size[1], fb_format, &draw_engine_eevee_type);
GPU_framebuffer_ensure_config(&fbl->dof_scatter_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(effects->dof_blur),
});
GPU_framebuffer_ensure_config(&fbl->dof_scatter_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(effects->dof_blur),
});
if (!DRW_state_draw_background()) {
effects->dof_blur_alpha = DRW_texture_pool_query_2d(
buffer_size[0] * 2, buffer_size[1], GPU_R32F, &draw_engine_eevee_type);
GPU_framebuffer_texture_attach(fbl->dof_scatter_fb, effects->dof_blur_alpha, 1, 0);
}
/* Parameters */
/* TODO UI Options */
float fstop = cam->gpu_dof.fstop;
float blades = cam->gpu_dof.num_blades;
float rotation = cam->gpu_dof.rotation;
float ratio = 1.0f / cam->gpu_dof.ratio;
float sensor = BKE_camera_sensor_size(cam->sensor_fit, cam->sensor_x, cam->sensor_y);
float focus_dist = BKE_camera_object_dof_distance(camera);
float focal_len = cam->lens;
/* this is factor that converts to the scene scale. focal length and sensor are expressed in
* mm unit.scale_length is how many meters per blender unit we have. We want to convert to
* blender units though because the shader reads coordinates in world space, which is in
* blender units.
* Note however that focus_distance is already in blender units and shall not be scaled here
* (see T48157). */
float scale = (scene_eval->unit.system) ? scene_eval->unit.scale_length : 1.0f;
float scale_camera = 0.001f / scale;
/* we want radius here for the aperture number */
float aperture = 0.5f * scale_camera * focal_len / fstop;
float focal_len_scaled = scale_camera * focal_len;
float sensor_scaled = scale_camera * sensor;
if (rv3d != NULL) {
sensor_scaled *= rv3d->viewcamtexcofac[0];
}
effects->dof_params[1] = aperture *
fabsf(focal_len_scaled / (focus_dist - focal_len_scaled));
effects->dof_params[1] *= viewport_size[0] / sensor_scaled;
effects->dof_params[0] = -focus_dist * effects->dof_params[1];
effects->dof_bokeh[0] = rotation;
effects->dof_bokeh[1] = ratio;
effects->dof_bokeh[2] = scene_eval->eevee.bokeh_max_size;
/* Precompute values to save instructions in fragment shader. */
effects->dof_bokeh_sides[0] = blades;
effects->dof_bokeh_sides[1] = blades > 0.0f ? 2.0f * M_PI / blades : 0.0f;
effects->dof_bokeh_sides[2] = blades / (2.0f * M_PI);
effects->dof_bokeh_sides[3] = blades > 0.0f ? cosf(M_PI / blades) : 0.0f;
return EFFECT_DOF | EFFECT_POST_BUFFER;
if (!DRW_state_draw_background()) {
effects->dof_blur_alpha = DRW_texture_pool_query_2d(
buffer_size[0] * 2, buffer_size[1], GPU_R32F, &draw_engine_eevee_type);
GPU_framebuffer_texture_attach(fbl->dof_scatter_fb, effects->dof_blur_alpha, 1, 0);
}
/* Parameters */
/* TODO UI Options */
float fstop = cam->dof.aperture_fstop;
float blades = cam->dof.aperture_blades;
float rotation = cam->dof.aperture_rotation;
float ratio = 1.0f / cam->dof.aperture_ratio;
float sensor = BKE_camera_sensor_size(cam->sensor_fit, cam->sensor_x, cam->sensor_y);
float focus_dist = BKE_camera_object_dof_distance(camera);
float focal_len = cam->lens;
/* this is factor that converts to the scene scale. focal length and sensor are expressed in
* mm unit.scale_length is how many meters per blender unit we have. We want to convert to
* blender units though because the shader reads coordinates in world space, which is in
* blender units.
* Note however that focus_distance is already in blender units and shall not be scaled here
* (see T48157). */
float scale = (scene_eval->unit.system) ? scene_eval->unit.scale_length : 1.0f;
float scale_camera = 0.001f / scale;
/* we want radius here for the aperture number */
float aperture = 0.5f * scale_camera * focal_len / fstop;
float focal_len_scaled = scale_camera * focal_len;
float sensor_scaled = scale_camera * sensor;
if (rv3d != NULL) {
sensor_scaled *= rv3d->viewcamtexcofac[0];
}
effects->dof_params[1] = aperture * fabsf(focal_len_scaled / (focus_dist - focal_len_scaled));
effects->dof_params[1] *= viewport_size[0] / sensor_scaled;
effects->dof_params[0] = -focus_dist * effects->dof_params[1];
effects->dof_bokeh[0] = rotation;
effects->dof_bokeh[1] = ratio;
effects->dof_bokeh[2] = scene_eval->eevee.bokeh_max_size;
/* Precompute values to save instructions in fragment shader. */
effects->dof_bokeh_sides[0] = blades;
effects->dof_bokeh_sides[1] = blades > 0.0f ? 2.0f * M_PI / blades : 0.0f;
effects->dof_bokeh_sides[2] = blades / (2.0f * M_PI);
effects->dof_bokeh_sides[3] = blades > 0.0f ? cosf(M_PI / blades) : 0.0f;
return EFFECT_DOF | EFFECT_POST_BUFFER;
}
/* Cleanup to release memory */

View File

@ -115,7 +115,7 @@ static void GPENCIL_dof_nearfar(Object *camera, float coc, float nearfar[2])
Scene *scene = draw_ctx->scene;
Camera *cam = (Camera *)camera->data;
float fstop = cam->gpu_dof.fstop;
float fstop = cam->dof.aperture_fstop;
float focus_dist = BKE_camera_object_dof_distance(camera);
float focal_len = cam->lens;

View File

@ -136,7 +136,9 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera)
WORKBENCH_PrivateData *wpd = stl->g_data;
WORKBENCH_FramebufferList *fbl = vedata->fbl;
if ((wpd->shading.flag & V3D_SHADING_DEPTH_OF_FIELD) == 0 || (camera == NULL)) {
Camera *cam = camera != NULL ? camera->data : NULL;
if ((wpd->shading.flag & V3D_SHADING_DEPTH_OF_FIELD) == 0 || (cam == NULL) ||
((cam->dof.flag & CAM_DOF_ENABLED) == 0)) {
wpd->dof_enabled = false;
return;
}
@ -231,11 +233,10 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera)
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
RegionView3D *rv3d = draw_ctx->rv3d;
Camera *cam = (Camera *)camera->data;
/* Parameters */
/* TODO UI Options */
float fstop = cam->gpu_dof.fstop;
float fstop = cam->dof.aperture_fstop;
float sensor = BKE_camera_sensor_size(cam->sensor_fit, cam->sensor_x, cam->sensor_y);
float focus_dist = BKE_camera_object_dof_distance(camera);
float focal_len = cam->lens;
@ -265,9 +266,9 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera)
wpd->dof_near_far[0] = -cam->clip_start;
wpd->dof_near_far[1] = -cam->clip_end;
float blades = cam->gpu_dof.num_blades;
float rotation = cam->gpu_dof.rotation;
float ratio = 1.0f / cam->gpu_dof.ratio;
float blades = cam->dof.aperture_blades;
float rotation = cam->dof.aperture_rotation;
float ratio = 1.0f / cam->dof.aperture_ratio;
if (wpd->dof_ubo == NULL || blades != wpd->dof_blades || rotation != wpd->dof_rotation ||
ratio != wpd->dof_ratio) {

View File

@ -570,7 +570,6 @@ void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph,
bool do_sky,
bool is_persp,
const char *viewname,
struct GPUFXSettings *fx_settings,
const bool do_color_managment,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport);

View File

@ -1503,7 +1503,6 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
bool do_sky,
bool UNUSED(is_persp),
const char *viewname,
GPUFXSettings *UNUSED(fx_settings),
const bool do_color_management,
GPUOffScreen *ofs,
GPUViewport *viewport)
@ -1593,7 +1592,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
const bool use_full_sample = (draw_flags & V3D_OFSDRAW_USE_FULL_SAMPLE);
/* view state */
GPUFXSettings fx_settings = v3d->fx_settings;
bool is_ortho = false;
float winmat[4][4];
@ -1640,8 +1638,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
BKE_camera_params_compute_viewplane(&params, sizex, sizey, scene->r.xasp, scene->r.yasp);
BKE_camera_params_compute_matrix(&params);
BKE_camera_to_gpu_dof(camera, &fx_settings);
is_ortho = params.is_ortho;
copy_m4_m4(winmat, params.winmat);
}
@ -1686,7 +1682,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
draw_sky,
!is_ortho,
viewname,
&fx_settings,
do_color_management,
ofs,
NULL);
@ -1724,7 +1719,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
draw_sky,
!is_ortho,
viewname,
&fx_settings,
false,
ofs,
viewport);
@ -1750,7 +1744,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
draw_sky,
!is_ortho,
viewname,
&fx_settings,
false,
ofs,
viewport);

View File

@ -154,7 +154,7 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup)
/* need to set property here for undo. TODO would prefer to do this in _init */
WM_gizmo_target_property_def_rna(
cagzgroup->dop_dist, "offset", &camera_ptr, "dof_distance", -1);
cagzgroup->dop_dist, "offset", &camera_ptr, "dof.focus_distance", -1);
}
else {
WM_gizmo_set_flag(cagzgroup->dop_dist, WM_GIZMO_HIDDEN, true);
@ -262,7 +262,7 @@ static void WIDGETGROUP_camera_message_subscribe(const bContext *C,
};
{
extern PropertyRNA rna_Camera_dof_distance;
extern PropertyRNA rna_CameraDOFSettings_focus_distance;
extern PropertyRNA rna_Camera_display_size;
extern PropertyRNA rna_Camera_ortho_scale;
extern PropertyRNA rna_Camera_sensor_fit;
@ -273,7 +273,7 @@ static void WIDGETGROUP_camera_message_subscribe(const bContext *C,
extern PropertyRNA rna_Camera_type;
extern PropertyRNA rna_Camera_lens;
const PropertyRNA *props[] = {
&rna_Camera_dof_distance,
&rna_CameraDOFSettings_focus_distance,
&rna_Camera_display_size,
&rna_Camera_ortho_scale,
&rna_Camera_sensor_fit,

View File

@ -67,6 +67,19 @@ typedef struct CameraBGImage {
short source;
} CameraBGImage;
/** Properties for dof effect. */
typedef struct CameraDOFSettings {
/** Focal distance for depth of field. */
struct Object *focus_object;
float focus_distance;
float aperture_fstop;
float aperture_rotation;
float aperture_ratio;
int aperture_blades;
short flag;
char _pad[2];
} CameraDOFSettings;
typedef struct Camera_Runtime {
/* For draw manager. */
float drw_corners[2][4][2];
@ -91,13 +104,14 @@ typedef struct Camera {
float lens, ortho_scale, drawsize;
float sensor_x, sensor_y;
float shiftx, shifty;
float dof_distance;
float dof_distance DNA_DEPRECATED;
/** Old animation system, deprecated for 2.5. */
struct Ipo *ipo DNA_DEPRECATED;
struct Object *dof_ob;
struct GPUDOFSettings gpu_dof;
struct Object *dof_ob DNA_DEPRECATED;
struct GPUDOFSettings gpu_dof DNA_DEPRECATED;
struct CameraDOFSettings dof;
/* CameraBGImage reference images */
struct ListBase bg_images;
@ -204,6 +218,11 @@ enum {
CAM_BGIMG_SOURCE_MOVIE = 1,
};
/* CameraDOFSettings->flag */
enum {
CAM_DOF_ENABLED = (1 << 0),
};
#ifdef __cplusplus
}
#endif

View File

@ -2376,7 +2376,7 @@ enum {
SCE_EEVEE_GTAO_ENABLED = (1 << 4),
SCE_EEVEE_GTAO_BENT_NORMALS = (1 << 5),
SCE_EEVEE_GTAO_BOUNCE = (1 << 6),
SCE_EEVEE_DOF_ENABLED = (1 << 7),
// SCE_EEVEE_DOF_ENABLED = (1 << 7), /* Moved to camera->dof.flag */
SCE_EEVEE_BLOOM_ENABLED = (1 << 8),
SCE_EEVEE_MOTION_BLUR_ENABLED = (1 << 9),
SCE_EEVEE_SHADOW_HIGH_BITDEPTH = (1 << 10),

View File

@ -41,6 +41,8 @@
* numbers give more output.
*/
#define DNA_DEPRECATED_ALLOW
#include <string.h>
#include <stdlib.h>
#include <stdio.h>

View File

@ -97,6 +97,7 @@ extern StructRNA RNA_BuildGpencilModifier;
extern StructRNA RNA_BuildModifier;
extern StructRNA RNA_CacheFile;
extern StructRNA RNA_Camera;
extern StructRNA RNA_CameraDOFSettings;
extern StructRNA RNA_CastModifier;
extern StructRNA RNA_ChildOfConstraint;
extern StructRNA RNA_ChildParticle;

View File

@ -131,6 +131,38 @@ static void rna_Camera_dof_update(Main *bmain, Scene *scene, PointerRNA *UNUSED(
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, scene);
}
char *rna_CameraDOFSettings_path(PointerRNA *ptr)
{
/* if there is ID-data, resolve the path using the index instead of by name,
* since the name used is the name of the texture assigned, but the texture
* may be used multiple times in the same stack
*/
if (ptr->id.data) {
if (GS(((ID *)ptr->id.data)->name) == ID_CA) {
return BLI_strdup("dof");
}
}
return BLI_strdup("");
}
static void rna_CameraDOFSettings_aperture_blades_set(PointerRNA *ptr, const int value)
{
CameraDOFSettings *dofsettings = (CameraDOFSettings *)ptr->data;
if (value == 1 || value == 2) {
if (dofsettings->aperture_blades == 0) {
dofsettings->aperture_blades = 3;
}
else {
dofsettings->aperture_blades = 0;
}
}
else {
dofsettings->aperture_blades = value;
}
}
#else
static void rna_def_camera_background_image(BlenderRNA *brna)
@ -376,6 +408,68 @@ static void rna_def_camera_stereo_data(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
}
static void rna_def_camera_dof_settings_data(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "CameraDOFSettings", NULL);
RNA_def_struct_sdna(srna, "CameraDOFSettings");
RNA_def_struct_path_func(srna, "rna_CameraDOFSettings_path");
RNA_def_struct_ui_text(srna, "Depth of Field", "Depth of Field settings");
prop = RNA_def_property(srna, "use_dof", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", CAM_DOF_ENABLED);
RNA_def_property_ui_text(prop, "Depth of Field", "Use Depth of Field");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
prop = RNA_def_property(srna, "focus_object", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_sdna(prop, NULL, "focus_object");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(
prop, "Focus Object", "Use this object to define the depth of field focal point");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dependency_update");
prop = RNA_def_property(srna, "focus_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 10.0f);
// RNA_def_property_pointer_sdna(prop, NULL, "focus_distance");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 5000.0f, 1, 2);
RNA_def_property_ui_text(
prop, "Focus Distance", "Distance to the focus point for depth of field");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
prop = RNA_def_property(srna, "aperture_fstop", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(
prop,
"F-Stop",
"F-Stop ratio (lower numbers give more defocus, higher numbers give a sharper image)");
RNA_def_property_float_default(prop, 5.6f);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.1f, 128.0f, 10, 1);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
prop = RNA_def_property(srna, "aperture_blades", PROP_INT, PROP_NONE);
RNA_def_property_ui_text(
prop, "Blades", "Number of blades in aperture for polygonal bokeh (at least 3)");
RNA_def_property_range(prop, 0, 16);
RNA_def_property_int_funcs(prop, NULL, "rna_CameraDOFSettings_aperture_blades_set", NULL);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
prop = RNA_def_property(srna, "aperture_rotation", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_ui_text(prop, "Rotation", "Rotation of blades in aperture");
RNA_def_property_range(prop, -M_PI, M_PI);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
prop = RNA_def_property(srna, "aperture_ratio", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(prop, "Ratio", "Distortion to simulate anamorphic lens bokeh");
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_range(prop, 0.01f, FLT_MAX);
RNA_def_property_ui_range(prop, 1.0f, 2.0f, 0.1, 3);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
}
void RNA_def_camera(BlenderRNA *brna)
{
StructRNA *srna;
@ -525,12 +619,6 @@ void RNA_def_camera(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Shift Y", "Camera vertical shift");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_update");
prop = RNA_def_property(srna, "dof_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 5000.0f, 1, 2);
RNA_def_property_ui_text(prop, "DOF Distance", "Distance to the focus point for depth of field");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
/* Stereo Settings */
prop = RNA_def_property(srna, "stereo", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
@ -645,17 +733,9 @@ void RNA_def_camera(BlenderRNA *brna)
RNA_def_property_update(prop, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, NULL);
/* pointers */
prop = RNA_def_property(srna, "dof_object", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_sdna(prop, NULL, "dof_ob");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(
prop, "DOF Object", "Use this object to define the depth of field focal point");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dependency_update");
prop = RNA_def_property(srna, "gpu_dof", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "GPUDOFSettings");
RNA_def_property_ui_text(prop, "GPU Depth Of Field", "");
prop = RNA_def_property(srna, "dof", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "CameraDOFSettings");
RNA_def_property_ui_text(prop, "Depth Of Field", "");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
prop = RNA_def_property(srna, "background_images", PROP_COLLECTION, PROP_NONE);
@ -674,6 +754,7 @@ void RNA_def_camera(BlenderRNA *brna)
/* *** Animated *** */
rna_def_camera_stereo_data(brna);
rna_def_camera_dof_settings_data(brna);
/* Camera API */
RNA_api_camera(srna);

View File

@ -2155,45 +2155,6 @@ void rna_FreestyleSettings_module_remove(ID *id,
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
char *rna_GPUDOF_path(PointerRNA *ptr)
{
/* if there is ID-data, resolve the path using the index instead of by name,
* since the name used is the name of the texture assigned, but the texture
* may be used multiple times in the same stack
*/
if (ptr->id.data) {
if (GS(((ID *)ptr->id.data)->name) == ID_CA) {
return BLI_strdup("gpu_dof");
}
}
return BLI_strdup("");
}
static void rna_GPUDOFSettings_blades_set(PointerRNA *ptr, const int value)
{
GPUDOFSettings *dofsettings = (GPUDOFSettings *)ptr->data;
if (value == 1 || value == 2) {
if (dofsettings->num_blades == 0) {
dofsettings->num_blades = 3;
}
else {
dofsettings->num_blades = 0;
}
}
else {
dofsettings->num_blades = value;
}
}
static void rna_GPUDOFSettings_update(Main *bmain, Scene *scene, PointerRNA *UNUSED(ptr))
{
/* TODO(sergey): Can be more selective here. */
BKE_sequencer_cache_cleanup_all(bmain);
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, scene);
}
static void rna_Stereo3dFormat_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
ID *id = ptr->id.data;
@ -4734,60 +4695,6 @@ static void rna_def_bake_data(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
static void rna_def_gpu_dof_fx(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "GPUDOFSettings", NULL);
RNA_def_struct_ui_text(srna, "GPU DOF", "Settings for GPU based depth of field");
RNA_def_struct_path_func(srna, "rna_GPUDOF_path");
prop = RNA_def_property(srna, "focus_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_ui_text(prop, "Focus distance", "Viewport depth of field focus distance");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 5000.0f, 1, 2);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "focal_length", PROP_FLOAT, PROP_DISTANCE_CAMERA);
RNA_def_property_ui_text(prop, "Focal Length", "Focal length for dof effect");
RNA_def_property_range(prop, 1.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 1.0f, 5000.0f, 1, 2);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "sensor", PROP_FLOAT, PROP_DISTANCE_CAMERA);
RNA_def_property_ui_text(prop, "Sensor", "Size of sensor");
RNA_def_property_range(prop, 1.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 1.0f, 5000.0f, 1, 2);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "fstop", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(prop, "F-stop", "F-stop for dof effect");
RNA_def_property_float_default(prop, 128.0f);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.1f, 128.0f, 10, 1);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "blades", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "num_blades");
RNA_def_property_ui_text(prop, "Blades", "Blades for dof effect");
RNA_def_property_range(prop, 0, 16);
RNA_def_property_int_funcs(prop, NULL, "rna_GPUDOFSettings_blades_set", NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_ui_text(prop, "Rotation", "Rotation of blades in aperture");
RNA_def_property_range(prop, -M_PI, M_PI);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "ratio", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(prop, "Ratio", "Distortion to simulate anamorphic lens bokeh");
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_range(prop, 0.01f, FLT_MAX);
RNA_def_property_ui_range(prop, 1.0f, 2.0f, 0.1, 3);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
}
static void rna_def_gpu_ssao_fx(BlenderRNA *brna)
{
StructRNA *srna;
@ -4832,23 +4739,10 @@ static void rna_def_gpu_fx(BlenderRNA *brna)
PropertyRNA *prop;
rna_def_gpu_ssao_fx(brna);
rna_def_gpu_dof_fx(brna);
srna = RNA_def_struct(brna, "GPUFXSettings", NULL);
RNA_def_struct_ui_text(srna, "GPU FX Settings", "Settings for GPU based compositing");
prop = RNA_def_property(srna, "dof", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "GPUDOFSettings");
RNA_def_property_ui_text(prop, "Depth Of Field settings", "");
prop = RNA_def_property(srna, "use_dof", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "fx_flag", GPU_FX_FLAG_DOF);
RNA_def_property_ui_text(prop,
"Depth Of Field",
"Use depth of field on viewport using the values from active camera");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "ssao", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "GPUSSAOSettings");
@ -7004,14 +6898,6 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Depth of Field */
prop = RNA_def_property(srna, "use_dof", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_DOF_ENABLED);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(
prop, "Depth of Field", "Enable depth of field using the values from the active camera");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "bokeh_max_size", PROP_FLOAT, PROP_PIXEL);
RNA_def_property_float_default(prop, 100.0f);
RNA_def_property_ui_text(

View File

@ -256,7 +256,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
false,
true,
"",
NULL,
true,
self->ofs,
NULL);

View File

@ -19,11 +19,9 @@ def setup():
scene = bpy.context.scene
eevee = scene.eevee
eevee.use_sss = True
eevee.use_ssr = True
eevee.use_ssr_refraction = True
eevee.use_gtao = True
eevee.use_dof = False
eevee.use_volumetric_shadows = True
eevee.volumetric_tile_size = '2'