GHOST/Wayland: skip resizing the EGL surface unnecessarily

wl_egl_window_resize ran when the window became active/inactive for e.g.
This commit is contained in:
Campbell Barton 2022-11-12 16:38:11 +11:00
parent 787ae01dad
commit bc3f5c7e14
1 changed files with 7 additions and 2 deletions

View File

@ -370,11 +370,16 @@ static void frame_handle_configure(struct libdecor_frame *frame,
size_next[1] = win->size[1] / win->scale;
}
const int size_prev[2] = {UNPACK2(win->size)};
win->size[0] = win->scale * size_next[0];
win->size[1] = win->scale * size_next[1];
wl_egl_window_resize(win->egl_window, UNPACK2(win->size), 0, 0);
win->ghost_window->notify_size();
const bool do_resize = (size_prev[0] != win->size[0]) || (size_prev[1] != win->size[1]);
if (do_resize) {
wl_egl_window_resize(win->egl_window, UNPACK2(win->size), 0, 0);
win->ghost_window->notify_size();
}
if (!libdecor_configuration_get_window_state(configuration, &window_state)) {
window_state = LIBDECOR_WINDOW_STATE_NONE;