UI: rename "Edge Collapse" to "Collapse Regions"
This is useful for collapsing regions of faces & edges, similar to a 'Merge -> Collapse' which can operate on multiple regions, merging UV's so they don't need to be manually corrected. The name & description didn't mention this.
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@ -731,8 +731,9 @@ static int edbm_collapse_edge_exec(bContext *C, wmOperator *op)
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void MESH_OT_edge_collapse(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Edge Collapse";
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ot->description = "Collapse selected edges";
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ot->name = "Collapse Regions";
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ot->description =
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"Collapse isolated edges & faces regions, merging data such as UV's and vertex colors";
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ot->idname = "MESH_OT_edge_collapse";
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/* api callbacks */
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