Fix T95871: Non-float textures report as float.
Althought the float buffers are only used as cache, current code paths don't look at the flags to identify which kind of image it is. Actual fix would be to check flags, but that wouldn't be something to add one week before release. This commit fixes it by removing the buffers after use in the image engine.
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Notes:
blender-bot
2023-02-14 01:35:49 +01:00
Referenced by issue #95871, Non float images have float buffers if displayed in the Image Editor once
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@ -223,7 +223,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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if (iterator.tile_data.tile_buffer == nullptr) {
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continue;
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}
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ensure_float_buffer(*iterator.tile_data.tile_buffer);
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const bool do_free_float_buffer = ensure_float_buffer(*iterator.tile_data.tile_buffer);
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const float tile_width = static_cast<float>(iterator.tile_data.tile_buffer->x);
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const float tile_height = static_cast<float>(iterator.tile_data.tile_buffer->y);
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@ -330,6 +330,10 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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0);
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imb_freerectImbuf_all(&extracted_buffer);
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}
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if (do_free_float_buffer) {
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imb_freerectfloatImBuf(iterator.tile_data.tile_buffer);
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}
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}
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}
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@ -405,10 +409,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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{
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const int texture_width = texture_buffer.x;
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const int texture_height = texture_buffer.y;
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const bool float_buffer_created = ensure_float_buffer(tile_buffer);
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/* TODO(jbakker): Find leak when rendering VSE and don't free here. */
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const bool do_free_float_buffer = float_buffer_created &&
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instance_data.image->type == IMA_TYPE_R_RESULT;
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const bool do_free_float_buffer = ensure_float_buffer(tile_buffer);
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/* IMB_transform works in a non-consistent space. This should be documented or fixed!.
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* Construct a variant of the info_uv_to_texture that adds the texel space
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