Mesh Batch Cache: Port weight paint surface to batch request

This commit is contained in:
Clément Foucault 2018-12-17 23:00:05 +01:00
parent 8ded149bfc
commit bcf390a6c3
6 changed files with 188 additions and 290 deletions

View File

@ -3040,47 +3040,12 @@ GPUBatch *DRW_cache_mesh_loose_edges_get(Object *ob)
return DRW_mesh_batch_cache_get_loose_edges_with_normals(me);
}
GPUBatch *DRW_cache_mesh_surface_weights_get(Object *ob, ToolSettings *ts, bool paint_mode)
GPUBatch *DRW_cache_mesh_surface_weights_get(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
Mesh *me = ob->data;
/* Extract complete vertex weight group selection state and mode flags. */
struct DRW_MeshWeightState wstate;
memset(&wstate, 0, sizeof(wstate));
wstate.defgroup_active = ob->actdef - 1;
wstate.defgroup_len = BLI_listbase_count(&ob->defbase);
wstate.alert_mode = ts->weightuser;
if (paint_mode && ts->multipaint) {
/* Multipaint needs to know all selected bones, not just the active group.
* This is actually a relatively expensive operation, but caching would be difficult. */
wstate.defgroup_sel = BKE_object_defgroup_selected_get(ob, wstate.defgroup_len, &wstate.defgroup_sel_count);
if (wstate.defgroup_sel_count > 1) {
wstate.flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT | (ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0);
if (me->editflag & ME_EDIT_MIRROR_X) {
BKE_object_defgroup_mirror_selection(
ob, wstate.defgroup_len, wstate.defgroup_sel, wstate.defgroup_sel, &wstate.defgroup_sel_count);
}
}
/* With only one selected bone Multipaint reverts to regular mode. */
else {
wstate.defgroup_sel_count = 0;
MEM_SAFE_FREE(wstate.defgroup_sel);
}
}
/* Generate the weight data using the selection. */
GPUBatch *batch = DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(me, &wstate);
DRW_mesh_weight_state_clear(&wstate);
return batch;
return DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(me);
}
GPUBatch *DRW_cache_mesh_surface_vert_colors_get(Object *ob)
@ -3144,22 +3109,6 @@ GPUBatch *DRW_cache_mesh_verts_get(Object *ob)
return DRW_mesh_batch_cache_get_all_verts(me);
}
GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
Mesh *me = ob->data;
return DRW_mesh_batch_cache_get_weight_overlay_faces(me);
}
GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
Mesh *me = ob->data;
return DRW_mesh_batch_cache_get_weight_overlay_verts(me);
}
void DRW_cache_mesh_sculpt_coords_ensure(Object *ob)
{
BLI_assert(ob->type == OB_MESH);

View File

@ -129,14 +129,12 @@ struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is
struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_wire_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob, struct ToolSettings *ts, bool paint_mode);
struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel);
struct GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob);
struct GPUBatch **DRW_cache_mesh_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);

View File

@ -95,29 +95,6 @@ struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt, bool
struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt);
/* Vertex Group Selection and display options */
struct DRW_MeshWeightState {
int defgroup_active;
int defgroup_len;
short flags;
char alert_mode;
/* Set of all selected bones for Multipaint. */
bool *defgroup_sel; /* [defgroup_len] */
int defgroup_sel_count;
};
/* DRW_MeshWeightState.flags */
enum {
DRW_MESH_WEIGHT_STATE_MULTIPAINT = (1 << 0),
DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE = (1 << 1),
};
void DRW_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate);
void DRW_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst, const struct DRW_MeshWeightState *wstate_src);
bool DRW_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const struct DRW_MeshWeightState *b);
/* Mesh */
void DRW_mesh_batch_cache_create_requested(struct Object *ob, struct Mesh *me);
@ -127,11 +104,9 @@ struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(
struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_wire_loops(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_faces(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, const struct DRW_MeshWeightState *wstate);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide, uint select_id_offset);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide);

View File

@ -44,6 +44,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
@ -54,6 +55,7 @@
#include "BKE_mesh_tangent.h"
#include "BKE_mesh_runtime.h"
#include "BKE_object.h"
#include "BKE_object_deform.h"
#include "BKE_colorband.h"
#include "BKE_cdderivedmesh.h"
@ -77,6 +79,24 @@
static void mesh_batch_cache_clear(Mesh *me);
/* Vertex Group Selection and display options */
typedef struct DRW_MeshWeightState {
int defgroup_active;
int defgroup_len;
short flags;
char alert_mode;
/* Set of all selected bones for Multipaint. */
bool *defgroup_sel; /* [defgroup_len] */
int defgroup_sel_count;
} DRW_MeshWeightState;
/* DRW_MeshWeightState.flags */
enum {
DRW_MESH_WEIGHT_STATE_MULTIPAINT = (1 << 0),
DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE = (1 << 1),
};
/* ---------------------------------------------------------------------- */
@ -1346,7 +1366,7 @@ fallback:
}
}
static float evaluate_vertex_weight(const MDeformVert *dvert, const struct DRW_MeshWeightState *wstate)
static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
{
float input = 0.0f;
bool show_alert_color = false;
@ -1987,7 +2007,7 @@ static bool add_edit_facedot_mapped(
* \{ */
/** Reset the selection structure, deallocating heap memory as appropriate. */
void DRW_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate)
static void drw_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate)
{
MEM_SAFE_FREE(wstate->defgroup_sel);
@ -1997,7 +2017,8 @@ void DRW_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate)
}
/** Copy selection data from one structure to another, including heap memory. */
void DRW_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst, const struct DRW_MeshWeightState *wstate_src)
static void drw_mesh_weight_state_copy(
struct DRW_MeshWeightState *wstate_dst, const struct DRW_MeshWeightState *wstate_src)
{
MEM_SAFE_FREE(wstate_dst->defgroup_sel);
@ -2009,7 +2030,7 @@ void DRW_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst, const st
}
/** Compare two selection structures. */
bool DRW_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const struct DRW_MeshWeightState *b)
static bool drw_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const struct DRW_MeshWeightState *b)
{
return a->defgroup_active == b->defgroup_active &&
a->defgroup_len == b->defgroup_len &&
@ -2021,6 +2042,39 @@ bool DRW_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const st
memcmp(a->defgroup_sel, b->defgroup_sel, a->defgroup_len * sizeof(bool)) == 0));
}
static void drw_mesh_weight_state_extract(
Object *ob, Mesh *me, ToolSettings *ts, bool paint_mode,
struct DRW_MeshWeightState *wstate)
{
/* Extract complete vertex weight group selection state and mode flags. */
memset(wstate, 0, sizeof(*wstate));
wstate->defgroup_active = ob->actdef - 1;
wstate->defgroup_len = BLI_listbase_count(&ob->defbase);
wstate->alert_mode = ts->weightuser;
if (paint_mode && ts->multipaint) {
/* Multipaint needs to know all selected bones, not just the active group.
* This is actually a relatively expensive operation, but caching would be difficult. */
wstate->defgroup_sel = BKE_object_defgroup_selected_get(ob, wstate->defgroup_len, &wstate->defgroup_sel_count);
if (wstate->defgroup_sel_count > 1) {
wstate->flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT | (ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0);
if (me->editflag & ME_EDIT_MIRROR_X) {
BKE_object_defgroup_mirror_selection(
ob, wstate->defgroup_len, wstate->defgroup_sel, wstate->defgroup_sel, &wstate->defgroup_sel_count);
}
}
/* With only one selected bone Multipaint reverts to regular mode. */
else {
wstate->defgroup_sel_count = 0;
MEM_SAFE_FREE(wstate->defgroup_sel);
}
}
}
/** \} */
/* ---------------------------------------------------------------------- */
@ -2032,8 +2086,10 @@ typedef struct MeshBatchCache {
/* In order buffers: All verts only specified once.
* To be used with a GPUIndexBuf. */
struct {
/* Vertex data. */
GPUVertBuf *pos_nor;
/* Specify one vertex per loop. */
GPUVertBuf *weights;
/* Loop data. */
GPUVertBuf *loop_pos_nor;
GPUVertBuf *loop_uv_tan;
GPUVertBuf *loop_vcol;
@ -2063,8 +2119,10 @@ typedef struct MeshBatchCache {
/* Index Buffers:
* Only need to be updated when topology changes. */
struct {
/* Indices to verts. */
GPUIndexBuf *surf_tris;
/* Indices to vloops. */
GPUIndexBuf *surface_tris;
GPUIndexBuf *loops_tris;
GPUIndexBuf *loops_lines;
/* Contains indices to unique edit vertices to not
* draw the same vert multiple times (because of tesselation). */
@ -2074,6 +2132,7 @@ typedef struct MeshBatchCache {
struct {
/* Surfaces / Render */
GPUBatch *surface;
GPUBatch *surface_weights;
/* Edit mode */
GPUBatch *edit_triangles;
GPUBatch *edit_vertices;
@ -2275,7 +2334,7 @@ static void mesh_batch_cache_init(Mesh *me)
cache->is_maybe_dirty = false;
cache->is_dirty = false;
DRW_mesh_weight_state_clear(&cache->weight_state);
drw_mesh_weight_state_clear(&cache->weight_state);
}
static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
@ -2289,10 +2348,11 @@ static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache, const struct DRW_MeshWeightState *wstate)
{
if (!DRW_mesh_weight_state_compare(&cache->weight_state, wstate)) {
GPU_BATCH_DISCARD_SAFE(cache->triangles_with_weights);
if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) {
GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
GPU_VERTBUF_DISCARD_SAFE(cache->ordered.weights);
DRW_mesh_weight_state_clear(&cache->weight_state);
drw_mesh_weight_state_clear(&cache->weight_state);
}
}
@ -2549,7 +2609,7 @@ static void mesh_batch_cache_clear(Mesh *me)
}
MEM_SAFE_FREE(cache->texpaint_triangles);
DRW_mesh_weight_state_clear(&cache->weight_state);
drw_mesh_weight_state_clear(&cache->weight_state);
}
void DRW_mesh_batch_cache_free(Mesh *me)
@ -3128,66 +3188,6 @@ static GPUVertBuf *mesh_create_verts_select_id(
return vbo;
}
static GPUVertBuf *mesh_create_tri_weights(
MeshRenderData *rdata, bool use_hide, const struct DRW_MeshWeightState *wstate)
{
BLI_assert(
rdata->types &
(MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_DVERT));
GPUVertBuf *vbo;
{
uint cidx = 0;
static GPUVertFormat format = { 0 };
static struct { uint weight; } attr_id;
if (format.attr_len == 0) {
attr_id.weight = GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
}
vbo = GPU_vertbuf_create_with_format(&format);
const int tri_len = mesh_render_data_looptri_len_get(rdata);
const int vbo_len_capacity = tri_len * 3;
int vbo_len_used = 0;
GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
mesh_render_data_ensure_vert_weight(rdata, wstate);
const float (*vert_weight) = rdata->vert_weight;
if (rdata->edit_bmesh) {
for (int i = 0; i < tri_len; i++) {
const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
/* Assume 'use_hide' */
if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const int v_index = BM_elem_index_get(ltri[tri_corner]->v);
GPU_vertbuf_attr_set(vbo, attr_id.weight, cidx++, &vert_weight[v_index]);
}
}
}
}
else {
for (int i = 0; i < tri_len; i++) {
const MLoopTri *mlt = &rdata->mlooptri[i];
if (!(use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE))) {
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const uint v_index = rdata->mloop[mlt->tri[tri_corner]].v;
GPU_vertbuf_attr_set(vbo, attr_id.weight, cidx++, &vert_weight[v_index]);
}
}
}
}
vbo_len_used = cidx;
if (vbo_len_capacity != vbo_len_used) {
GPU_vertbuf_data_resize(vbo, vbo_len_used);
}
}
return vbo;
}
static GPUVertBuf *mesh_create_tri_vert_colors(
MeshRenderData *rdata, bool use_hide)
{
@ -3395,6 +3395,28 @@ static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo)
}
}
static void mesh_create_weights(MeshRenderData *rdata, GPUVertBuf *vbo, DRW_MeshWeightState *wstate)
{
static GPUVertFormat format = { 0 };
static struct { uint weight; } attr_id;
if (format.attr_len == 0) {
attr_id.weight = GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
}
const int vbo_len_capacity = mesh_render_data_verts_len_get_maybe_mapped(rdata);
mesh_render_data_ensure_vert_weight(rdata, wstate);
const float (*vert_weight) = rdata->vert_weight;
GPU_vertbuf_init_with_format(vbo, &format);
/* Meh, another allocation / copy for no benefit.
* Needed because rdata->vert_weight is freed afterwards and
* GPU module don't have a GPU_vertbuf_data_from_memory or similar. */
/* TODO get rid of the extra allocation/copy. */
GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
GPU_vertbuf_attr_fill(vbo, attr_id.weight, vert_weight);
}
static void mesh_create_loop_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo, const bool use_face_sel)
{
/* TODO deduplicate format creation*/
@ -4354,6 +4376,63 @@ static GPUIndexBuf *mesh_batch_cache_get_loose_edges(MeshRenderData *rdata, Mesh
return cache->ledges_in_order;
}
static void mesh_create_surf_tris(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide)
{
const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
const int tri_len = mesh_render_data_looptri_len_get(rdata);
GPUIndexBufBuilder elb;
GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len * 3);
if (rdata->mapped.use == false) {
if (rdata->edit_bmesh) {
for (int i = 0; i < tri_len; i++) {
const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
const BMFace *bm_face = bm_looptri[0]->f;
/* use_hide always for edit-mode */
if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
continue;
}
GPU_indexbuf_add_tri_verts(&elb, BM_elem_index_get(bm_looptri[0]->v),
BM_elem_index_get(bm_looptri[1]->v),
BM_elem_index_get(bm_looptri[2]->v));
}
}
else {
const MLoop *loops = rdata->mloop;
for (int i = 0; i < tri_len; i++) {
const MLoopTri *mlt = &rdata->mlooptri[i];
const MPoly *mp = &rdata->mpoly[mlt->poly];
if (use_hide && (mp->flag & ME_HIDE)) {
continue;
}
GPU_indexbuf_add_tri_verts(&elb, loops[mlt->tri[0]].v, loops[mlt->tri[1]].v, loops[mlt->tri[2]].v);
}
}
}
else {
/* Note: mapped doesn't support lnors yet. */
BMesh *bm = rdata->edit_bmesh->bm;
Mesh *me_cage = rdata->mapped.me_cage;
const MLoop *loops = rdata->mloop;
const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
for (int i = 0; i < tri_len; i++) {
const MLoopTri *mlt = &mlooptri[i];
const int p_orig = rdata->mapped.p_origindex[mlt->poly];
if (p_orig != ORIGINDEX_NONE) {
/* Assume 'use_hide' */
BMFace *efa = BM_face_at_index(bm, p_orig);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
GPU_indexbuf_add_tri_verts(&elb, loops[mlt->tri[0]].v, loops[mlt->tri[1]].v, loops[mlt->tri[2]].v);
}
}
}
}
GPU_indexbuf_build_in_place(&elb, ibo);
}
static void mesh_create_loops_lines(
MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide)
{
@ -4407,7 +4486,7 @@ static void mesh_create_loops_lines(
GPU_indexbuf_build_in_place(&elb, ibo);
}
static void mesh_create_surface_tris(
static void mesh_create_loops_tris(
MeshRenderData *rdata, GPUIndexBuf **ibo, int ibo_len, const bool use_hide)
{
const int loop_len = mesh_render_data_loops_len_get(rdata);
@ -4472,71 +4551,6 @@ static void mesh_create_surface_tris(
}
}
static GPUIndexBuf *mesh_create_tri_overlay_weight_faces(
MeshRenderData *rdata)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
{
const int vert_len = mesh_render_data_verts_len_get(rdata);
const int tri_len = mesh_render_data_looptri_len_get(rdata);
GPUIndexBufBuilder elb;
GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len);
for (int i = 0; i < tri_len; i++) {
const MLoopTri *mlt = &rdata->mlooptri[i];
if (!(rdata->mpoly[mlt->poly].flag & (ME_FACE_SEL | ME_HIDE))) {
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
GPU_indexbuf_add_generic_vert(&elb, rdata->mloop[mlt->tri[tri_corner]].v);
}
}
}
return GPU_indexbuf_build(&elb);
}
}
/**
* Non-edit mode vertices (only used for weight-paint mode).
*/
static GPUVertBuf *mesh_create_vert_pos_with_overlay_data(
MeshRenderData *rdata)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT));
BLI_assert(rdata->edit_bmesh == NULL);
GPUVertBuf *vbo;
{
uint cidx = 0;
static GPUVertFormat format = { 0 };
static struct { uint data; } attr_id;
if (format.attr_len == 0) {
attr_id.data = GPU_vertformat_attr_add(&format, "data", GPU_COMP_I8, 1, GPU_FETCH_INT);
}
const int vert_len = mesh_render_data_verts_len_get(rdata);
vbo = GPU_vertbuf_create_with_format(&format);
const int vbo_len_capacity = vert_len;
int vbo_len_used = 0;
GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
for (int i = 0; i < vert_len; i++) {
const MVert *mv = &rdata->mvert[i];
const char data = mv->flag & (SELECT | ME_HIDE);
GPU_vertbuf_attr_set(vbo, attr_id.data, cidx++, &data);
}
vbo_len_used = cidx;
if (vbo_len_capacity != vbo_len_used) {
GPU_vertbuf_data_resize(vbo, vbo_len_used);
}
}
return vbo;
}
/** \} */
@ -4597,32 +4611,10 @@ GPUBatch *DRW_mesh_batch_cache_get_loose_edges_with_normals(Mesh *me)
return cache->ledges_with_normals;
}
GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(
Mesh *me, const struct DRW_MeshWeightState *wstate)
GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_check_vertex_group(cache, wstate);
if (cache->triangles_with_weights == NULL) {
const bool use_hide = (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL)) != 0;
const int datatype =
MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_DVERT;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
cache->triangles_with_weights = GPU_batch_create_ex(
GPU_PRIM_TRIS, mesh_create_tri_weights(rdata, use_hide, wstate), NULL, GPU_BATCH_OWNS_VBO);
DRW_mesh_weight_state_copy(&cache->weight_state, wstate);
GPUVertBuf *vbo_tris = mesh_batch_cache_get_tri_pos_and_normals_final(rdata, cache, use_hide);
GPU_batch_vertbuf_add(cache->triangles_with_weights, vbo_tris);
mesh_render_data_free(rdata);
}
return cache->triangles_with_weights;
return DRW_batch_request(&cache->batch.surface_weights);
}
GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh *me)
@ -5075,45 +5067,6 @@ GPUBatch *DRW_mesh_batch_cache_get_wire_loops(Mesh *me)
return DRW_batch_request(&cache->batch.wire_loops);
}
GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_faces(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->overlay_weight_faces == NULL) {
/* create batch from Mesh */
const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
cache->overlay_weight_faces = GPU_batch_create_ex(
GPU_PRIM_TRIS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
mesh_create_tri_overlay_weight_faces(rdata), GPU_BATCH_OWNS_INDEX);
mesh_render_data_free(rdata);
}
return cache->overlay_weight_faces;
}
GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_verts(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->overlay_weight_verts == NULL) {
/* create batch from Mesh */
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT);
cache->overlay_weight_verts = GPU_batch_create(
GPU_PRIM_POINTS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), NULL);
GPU_batch_vertbuf_add_ex(
cache->overlay_weight_verts,
mesh_create_vert_pos_with_overlay_data(rdata), true);
mesh_render_data_free(rdata);
}
return cache->overlay_weight_verts;
}
/**
* Needed for when we draw with shaded data.
*/
@ -5575,6 +5528,16 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
MeshBatchCache *cache = mesh_batch_cache_get(me);
/* Check vertex weights. */
if (cache->batch.surface_weights != 0) {
struct DRW_MeshWeightState wstate;
BLI_assert(ob->type == OB_MESH);
drw_mesh_weight_state_extract(ob, me, draw_ctx->scene->toolsettings, is_paint_mode, &wstate);
mesh_batch_cache_check_vertex_group(cache, &wstate);
drw_mesh_weight_state_copy(&cache->weight_state, &wstate);
drw_mesh_weight_state_clear(&wstate);
}
/* Verify that all surface batches have needed attrib layers. */
/* TODO(fclem): We could be a bit smarter here and only do it per material. */
bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_vused, cache->cd_lused,
@ -5614,7 +5577,7 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
/* Init batches and request VBOs & IBOs */
if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.surface, &cache->ibo.surface_tris);
DRW_ibo_request(cache->batch.surface, &cache->ibo.loops_tris);
DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_pos_nor);
/* For paint overlay. Active layer should have been queried. */
if (cache->cd_lused[CD_MLOOPUV] != 0) {
@ -5624,6 +5587,11 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) {
DRW_vbo_request(cache->batch.all_verts, &cache->ordered.pos_nor);
}
if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.surface_weights, &cache->ibo.surf_tris);
DRW_vbo_request(cache->batch.surface_weights, &cache->ordered.pos_nor);
DRW_vbo_request(cache->batch.surface_weights, &cache->ordered.weights);
}
if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINE_STRIP)) {
DRW_ibo_request(cache->batch.wire_loops, &cache->ibo.loops_lines);
DRW_vbo_request(cache->batch.wire_loops, &cache->ordered.loop_pos_nor);
@ -5671,7 +5639,7 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
DRW_ibo_request(cache->surf_per_mat[i], &cache->surf_per_mat_tris[i]);
}
else {
DRW_ibo_request(cache->surf_per_mat[i], &cache->ibo.surface_tris);
DRW_ibo_request(cache->surf_per_mat[i], &cache->ibo.loops_tris);
}
DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_pos_nor);
if ((cache->cd_lused[CD_MLOOPUV] != 0) ||
@ -5692,12 +5660,14 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
/* Generate MeshRenderData flags */
int mr_flag = 0, mr_edit_flag = 0;
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.pos_nor, MR_DATATYPE_VERT);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.weights, MR_DATATYPE_VERT | MR_DATATYPE_DVERT);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_pos_nor, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_uv_tan, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_vcol, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->tess.pos_nor, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI | MR_DATATYPE_POLY);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->tess.wireframe_data, MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.surface_tris, MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.surf_tris, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.loops_tris, MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.loops_lines, MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
for (int i = 0; i < cache->mat_len; ++i) {
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->surf_per_mat_tris[i], MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI);
@ -5726,6 +5696,9 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
if (DRW_vbo_requested(cache->ordered.pos_nor)) {
mesh_create_pos_and_nor(rdata, cache->ordered.pos_nor);
}
if (DRW_vbo_requested(cache->ordered.weights)) {
mesh_create_weights(rdata, cache->ordered.weights, &cache->weight_state);
}
if (DRW_vbo_requested(cache->ordered.loop_pos_nor)) {
mesh_create_loop_pos_and_nor(rdata, cache->ordered.loop_pos_nor, use_face_sel);
}
@ -5741,14 +5714,17 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
if (DRW_vbo_requested(cache->tess.pos_nor)) {
mesh_create_pos_and_nor_tess(rdata, cache->tess.pos_nor, use_hide);
}
if (DRW_ibo_requested(cache->ibo.surf_tris)) {
mesh_create_surf_tris(rdata, cache->ibo.surf_tris, use_hide);
}
if (DRW_ibo_requested(cache->ibo.loops_lines)) {
mesh_create_loops_lines(rdata, cache->ibo.loops_lines, use_hide);
}
if (DRW_ibo_requested(cache->ibo.surface_tris)) {
mesh_create_surface_tris(rdata, &cache->ibo.surface_tris, 1, use_hide);
if (DRW_ibo_requested(cache->ibo.loops_tris)) {
mesh_create_loops_tris(rdata, &cache->ibo.loops_tris, 1, use_hide);
}
if (DRW_ibo_requested(cache->surf_per_mat_tris[0])) {
mesh_create_surface_tris(rdata, cache->surf_per_mat_tris, cache->mat_len, use_hide);
mesh_create_loops_tris(rdata, cache->surf_per_mat_tris, cache->mat_len, use_hide);
}
/* Use original Mesh* to have the correct edit cage. */

View File

@ -657,7 +657,7 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
}
if (do_show_weight) {
geom = DRW_cache_mesh_surface_weights_get(ob, tsettings, false);
geom = DRW_cache_mesh_surface_weights_get(ob);
DRW_shgroup_call_add(stl->g_data->fweights_shgrp, geom, ob->obmat);
}

View File

@ -197,7 +197,7 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
struct GPUBatch *geom;
if (use_surface) {
geom = DRW_cache_mesh_surface_weights_get(ob, draw_ctx->scene->toolsettings, true);
geom = DRW_cache_mesh_surface_weights_get(ob);
DRW_shgroup_call_add(stl->g_data->fweights_shgrp, geom, ob->obmat);
}