Cleanup: move public doc-strings into headers for various API's

Some doc-strings were skipped because of blank-lines between
the doc-string and the symbol and needed to be moved manually.

- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.

Ref T92709
This commit is contained in:
Campbell Barton 2021-12-10 21:42:06 +11:00
parent 63f8d18c0f
commit bd2b48e98d
Notes: blender-bot 2023-02-14 03:44:41 +01:00
Referenced by issue #93854, Relocate doc-strings into public headers
Referenced by issue #92709, Code Style: documentation at declaration or definition
44 changed files with 1019 additions and 820 deletions

View File

@ -123,6 +123,8 @@ void BKE_camera_view_frame(const struct Scene *scene,
/**
* \param r_scale: only valid/useful for orthographic cameras.
*
* \note Don't move the camera, just yield the fit location.
*/
bool BKE_camera_view_frame_fit_to_scene(struct Depsgraph *depsgraph,
const struct Scene *scene,

View File

@ -38,8 +38,9 @@ struct Object;
struct ReportList;
struct Scene;
/* -------------- */
/* Memory Management */
/* -------------------------------------------------------------------- */
/** \name Memory Management
* \{ */
/**
* Free rigid-body world.
@ -61,6 +62,12 @@ void BKE_rigidbody_object_copy(struct Main *bmain,
const struct Object *ob_src,
const int flag);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Iterator
* \{ */
/**
* Callback format for performing operations on ID-pointers for rigid-body world.
*/
@ -73,16 +80,27 @@ void BKE_rigidbody_world_id_loop(struct RigidBodyWorld *rbw,
RigidbodyWorldIDFunc func,
void *userdata);
/* -------------- */
/* Setup */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Setup
* \{ */
/**
* Set up RigidBody world.
*
* Create Blender-side settings data - physics objects not initialized yet.
*/
struct RigidBodyWorld *BKE_rigidbody_create_world(struct Scene *scene);
/**
* Add rigid body settings to the specified object.
*/
struct RigidBodyOb *BKE_rigidbody_create_object(struct Scene *scene,
struct Object *ob,
short type);
/**
* Add rigid body constraint to the specified object.
*/
struct RigidBodyCon *BKE_rigidbody_create_constraint(struct Scene *scene,
struct Object *ob,
short type);
@ -110,16 +128,35 @@ void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw);
/**
* 'validate' (i.e. make new or replace old) Physics-Engine objects.
*/
/**
* Create physics sim world given RigidBody world settings
*
* \note this does NOT update object references that the scene uses,
* in case those aren't ready yet!
*/
void BKE_rigidbody_validate_sim_world(struct Scene *scene,
struct RigidBodyWorld *rbw,
bool rebuild);
/**
* Helper function to calculate volume of rigid-body object.
* TODO: allow a parameter to specify method used to calculate this?
*/
void BKE_rigidbody_calc_volume(struct Object *ob, float *r_vol);
void BKE_rigidbody_calc_center_of_mass(struct Object *ob, float r_center[3]);
/* -------------- */
/* Utilities */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Utilities
* \{ */
/**
* Get RigidBody world for the given scene, creating one if needed
*
* \param scene: Scene to find active Rigid Body world for.
*/
struct RigidBodyWorld *BKE_rigidbody_get_world(struct Scene *scene);
bool BKE_rigidbody_add_object(struct Main *bmain,
struct Scene *scene,
@ -136,8 +173,11 @@ void BKE_rigidbody_remove_constraint(struct Main *bmain,
struct Object *ob,
const bool free_us);
/* -------------- */
/* Utility Macros */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Utility Macros
* \{ */
/**
* Get mass of Rigid Body Object to supply to RigidBody simulators.
@ -157,24 +197,44 @@ void BKE_rigidbody_remove_constraint(struct Main *bmain,
((rbo)->margin) : \
(0.04f))
/* -------------- */
/* Simulation */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Simulation
* \{ */
/**
* Used when canceling transforms - return rigidbody and object to initial states.
*/
void BKE_rigidbody_aftertrans_update(struct Object *ob,
float loc[3],
float rot[3],
float quat[4],
float rotAxis[3],
float rotAngle);
/**
* Sync rigid body and object transformations.
*/
void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime);
bool BKE_rigidbody_is_affected_by_simulation(struct Object *ob);
void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
/**
* Rebuild rigid body world.
*
* NOTE: this needs to be called before frame update to work correctly.
*/
void BKE_rigidbody_rebuild_world(struct Depsgraph *depsgraph, struct Scene *scene, float ctime);
/**
* Run RigidBody simulation for the specified physics world.
*/
void BKE_rigidbody_do_simulation(struct Depsgraph *depsgraph, struct Scene *scene, float ctime);
/* -------------------- */
/* Depsgraph evaluation */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Depsgraph evaluation
* \{ */
void BKE_rigidbody_rebuild_sim(struct Depsgraph *depsgraph, struct Scene *scene);
@ -184,6 +244,8 @@ void BKE_rigidbody_object_sync_transforms(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
/** \} */
#ifdef __cplusplus
}
#endif

View File

@ -756,7 +756,6 @@ static bool camera_frame_fit_calc_from_data(CameraParams *params,
return false;
}
/* don't move the camera, just yield the fit location */
bool BKE_camera_view_frame_fit_to_scene(
Depsgraph *depsgraph, const Scene *scene, Object *camera_ob, float r_co[3], float *r_scale)
{

View File

@ -42,9 +42,6 @@
* \{ */
/* ngon version wip, based on BM_uv_vert_map_create */
/* this replaces the non bmesh function (in trunk) which takes MTFace's,
* if we ever need it back we could but for now this replaces it because its unused. */
UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
const MLoop *mloop,
const MLoopUV *mloopuv,

View File

@ -634,8 +634,6 @@ static void rigidbody_validate_sim_shape(RigidBodyWorld *rbw, Object *ob, bool r
/* --------------------- */
/* helper function to calculate volume of rigidbody object */
/* TODO: allow a parameter to specify method used to calculate this? */
void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
{
RigidBodyOb *rbo = ob->rigidbody_object;
@ -1130,12 +1128,6 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b
/* --------------------- */
/**
* Create physics sim world given RigidBody world settings
*
* \note this does NOT update object references that the scene uses,
* in case those aren't ready yet!
*/
void BKE_rigidbody_validate_sim_world(Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{
/* sanity checks */
@ -1158,7 +1150,6 @@ void BKE_rigidbody_validate_sim_world(Scene *scene, RigidBodyWorld *rbw, bool re
/* ************************************** */
/* Setup Utilities - Create Settings Blocks */
/* Set up RigidBody world */
RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene)
{
/* try to get whatever RigidBody world that might be representing this already */
@ -1243,7 +1234,6 @@ void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func,
}
}
/* Add rigid body settings to the specified object */
RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
{
RigidBodyOb *rbo;
@ -1306,7 +1296,6 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
return rbo;
}
/* Add rigid body constraint to the specified object */
RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short type)
{
RigidBodyCon *rbc;
@ -1426,11 +1415,6 @@ void BKE_rigidbody_main_collection_object_add(Main *bmain, Collection *collectio
/* ************************************** */
/* Utilities API */
/**
* Get RigidBody world for the given scene, creating one if needed
*
* \param scene: Scene to find active Rigid Body world for.
*/
RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene)
{
/* sanity check */
@ -2055,7 +2039,6 @@ bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime)
return (rbw && (rbw->flag & RBW_FLAG_MUTED) == 0 && ctime > rbw->shared->pointcache->startframe);
}
/* Sync rigid body and object transformations */
void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
{
if (!BKE_rigidbody_is_affected_by_simulation(ob)) {
@ -2086,7 +2069,6 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
}
}
/* Used when canceling transforms - return rigidbody and object to initial states */
void BKE_rigidbody_aftertrans_update(
Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle)
{
@ -2165,8 +2147,6 @@ void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
/* ------------------ */
/* Rebuild rigid body world */
/* NOTE: this needs to be called before frame update to work correctly */
void BKE_rigidbody_rebuild_world(Depsgraph *depsgraph, Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
@ -2206,7 +2186,6 @@ void BKE_rigidbody_rebuild_world(Depsgraph *depsgraph, Scene *scene, float ctime
}
}
/* Run RigidBody simulation for the specified physics world */
void BKE_rigidbody_do_simulation(Depsgraph *depsgraph, Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
@ -2304,6 +2283,7 @@ void BKE_rigidbody_object_copy(Main *bmain, Object *ob_dst, const Object *ob_src
void BKE_rigidbody_validate_sim_world(Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{
}
void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
{
if (r_vol) {

View File

@ -30,24 +30,28 @@ namespace blender::noise {
* \{ */
/* Hash integers to `uint32_t`. */
uint32_t hash(uint32_t kx);
uint32_t hash(uint32_t kx, uint32_t ky);
uint32_t hash(uint32_t kx, uint32_t ky, uint32_t kz);
uint32_t hash(uint32_t kx, uint32_t ky, uint32_t kz, uint32_t kw);
/* Hash floats to `uint32_t`. */
uint32_t hash_float(float kx);
uint32_t hash_float(float2 k);
uint32_t hash_float(float3 k);
uint32_t hash_float(float4 k);
/* Hash integers to `float` between 0 and 1. */
float hash_to_float(uint32_t kx);
float hash_to_float(uint32_t kx, uint32_t ky);
float hash_to_float(uint32_t kx, uint32_t ky, uint32_t kz);
float hash_to_float(uint32_t kx, uint32_t ky, uint32_t kz, uint32_t kw);
/* Hash floats to `float` between 0 and 1. */
float hash_float_to_float(float k);
float hash_float_to_float(float2 k);
float hash_float_to_float(float3 k);
@ -69,30 +73,35 @@ float4 hash_float_to_float4(float4 k);
* \{ */
/* Perlin noise in the range [-1, 1]. */
float perlin_signed(float position);
float perlin_signed(float2 position);
float perlin_signed(float3 position);
float perlin_signed(float4 position);
/* Perlin noise in the range [0, 1]. */
float perlin(float position);
float perlin(float2 position);
float perlin(float3 position);
float perlin(float4 position);
/* Fractal perlin noise in the range [0, 1]. */
float perlin_fractal(float position, float octaves, float roughness);
float perlin_fractal(float2 position, float octaves, float roughness);
float perlin_fractal(float3 position, float octaves, float roughness);
float perlin_fractal(float4 position, float octaves, float roughness);
/* Positive distorted fractal perlin noise. */
float perlin_fractal_distorted(float position, float octaves, float roughness, float distortion);
float perlin_fractal_distorted(float2 position, float octaves, float roughness, float distortion);
float perlin_fractal_distorted(float3 position, float octaves, float roughness, float distortion);
float perlin_fractal_distorted(float4 position, float octaves, float roughness, float distortion);
/* Positive distorted fractal perlin noise that outputs a float3. */
float3 perlin_float3_fractal_distorted(float position,
float octaves,
float roughness,
@ -116,24 +125,56 @@ float3 perlin_float3_fractal_distorted(float4 position,
/** \name Musgrave Multi Fractal
* \{ */
/**
* 1D Ridged Multi-fractal Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_ridged_multi_fractal(const float co,
const float H,
const float lacunarity,
const float octaves,
const float offset,
const float gain);
/**
* 2D Ridged Multi-fractal Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_ridged_multi_fractal(const float2 co,
const float H,
const float lacunarity,
const float octaves,
const float offset,
const float gain);
/**
* 3D Ridged Multi-fractal Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_ridged_multi_fractal(const float3 co,
const float H,
const float lacunarity,
const float octaves,
const float offset,
const float gain);
/**
* 4D Ridged Multi-fractal Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_ridged_multi_fractal(const float4 co,
const float H,
const float lacunarity,
@ -141,24 +182,56 @@ float musgrave_ridged_multi_fractal(const float4 co,
const float offset,
const float gain);
/**
* 1D Hybrid Additive/Multiplicative Multi-fractal Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_hybrid_multi_fractal(const float co,
const float H,
const float lacunarity,
const float octaves,
const float offset,
const float gain);
/**
* 2D Hybrid Additive/Multiplicative Multi-fractal Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_hybrid_multi_fractal(const float2 co,
const float H,
const float lacunarity,
const float octaves,
const float offset,
const float gain);
/**
* 3D Hybrid Additive/Multiplicative Multi-fractal Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_hybrid_multi_fractal(const float3 co,
const float H,
const float lacunarity,
const float octaves,
const float offset,
const float gain);
/**
* 4D Hybrid Additive/Multiplicative Multi-fractal Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_hybrid_multi_fractal(const float4 co,
const float H,
const float lacunarity,
@ -166,43 +239,140 @@ float musgrave_hybrid_multi_fractal(const float4 co,
const float offset,
const float gain);
/**
* 1D Musgrave fBm
*
* \param H: fractal increment parameter.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
*
* \param from "Texturing and Modelling: A procedural approach".
*/
float musgrave_fBm(const float co, const float H, const float lacunarity, const float octaves);
/**
* 2D Musgrave fBm
*
* \param H: fractal increment parameter.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
*
* \param from "Texturing and Modelling: A procedural approach".
*/
float musgrave_fBm(const float2 co, const float H, const float lacunarity, const float octaves);
/**
* 3D Musgrave fBm
*
* \param H: fractal increment parameter.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
*
* \param from "Texturing and Modelling: A procedural approach".
*/
float musgrave_fBm(const float3 co, const float H, const float lacunarity, const float octaves);
/**
* 4D Musgrave fBm
*
* \param H: fractal increment parameter.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
*
* \param from "Texturing and Modelling: A procedural approach".
*/
float musgrave_fBm(const float4 co, const float H, const float lacunarity, const float octaves);
/**
* 1D Musgrave Multi-fractal
*
* \param H: highest fractal dimension.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
*/
float musgrave_multi_fractal(const float co,
const float H,
const float lacunarity,
const float octaves);
/**
* 2D Musgrave Multi-fractal
*
* \param H: highest fractal dimension.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
*/
float musgrave_multi_fractal(const float2 co,
const float H,
const float lacunarity,
const float octaves);
/**
* 3D Musgrave Multi-fractal
*
* \param H: highest fractal dimension.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
*/
float musgrave_multi_fractal(const float3 co,
const float H,
const float lacunarity,
const float octaves);
/**
* 4D Musgrave Multi-fractal
*
* \param H: highest fractal dimension.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
*/
float musgrave_multi_fractal(const float4 co,
const float H,
const float lacunarity,
const float octaves);
/**
* 1D Musgrave Heterogeneous Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_hetero_terrain(const float co,
const float H,
const float lacunarity,
const float octaves,
const float offset);
/**
* 2D Musgrave Heterogeneous Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_hetero_terrain(const float2 co,
const float H,
const float lacunarity,
const float octaves,
const float offset);
/**
* 3D Musgrave Heterogeneous Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_hetero_terrain(const float3 co,
const float H,
const float lacunarity,
const float octaves,
const float offset);
/**
* 4D Musgrave Heterogeneous Terrain
*
* \param H: fractal dimension of the roughest area.
* \param lacunarity: gap between successive frequencies.
* \param octaves: number of frequencies in the fBm.
* \param offset: raises the terrain from `sea level'.
*/
float musgrave_hetero_terrain(const float4 co,
const float H,
const float lacunarity,

View File

@ -245,6 +245,20 @@ typedef void (*TaskParallelIteratorFunc)(void *__restrict userdata,
int index,
const TaskParallelTLS *__restrict tls);
/**
* This function allows to parallelize for loops using a generic iterator.
*
* \param userdata: Common userdata passed to all instances of \a func.
* \param iter_func: Callback function used to generate chunks of items.
* \param init_item: The initial item, if necessary (may be NULL if unused).
* \param init_index: The initial index.
* \param tot_items: The total amount of items to iterate over
* (if unknown, set it to a negative number).
* \param func: Callback function.
* \param settings: See public API doc of TaskParallelSettings for description of all settings.
*
* \note Static scheduling is only available when \a tot_items is >= 0.
*/
void BLI_task_parallel_iterator(void *userdata,
TaskParallelIteratorIterFunc iter_func,
void *init_item,

View File

@ -58,13 +58,12 @@
#include "BLI_utildefines.h"
namespace blender::noise {
/* ------------------------------
* Jenkins Lookup3 Hash Functions
* ------------------------------
/* -------------------------------------------------------------------- */
/** \name Jenkins Lookup3 Hash Functions
*
* https://burtleburtle.net/bob/c/lookup3.c
*
*/
* \{ */
BLI_INLINE uint32_t hash_bit_rotate(uint32_t x, uint32_t k)
{
@ -283,16 +282,17 @@ float4 hash_float_to_float4(float4 k)
hash_float_to_float(float4(k.y, k.z, k.w, k.x)));
}
/* ------------
* Perlin Noise
* ------------
/** \} */
/* -------------------------------------------------------------------- */
/** \name Perlin Noise
*
* Perlin, Ken. "Improving noise." Proceedings of the 29th annual conference on Computer graphics
* and interactive techniques. 2002.
*
* This implementation is functionally identical to the implementations in EEVEE, OSL, and SVM. So
* any changes should be applied in all relevant implementations.
*/
* \{ */
/* Linear Interpolation. */
BLI_INLINE float mix(float v0, float v1, float x)
@ -757,19 +757,11 @@ float3 perlin_float3_fractal_distorted(float4 position,
perlin_fractal(position + random_float4_offset(5.0f), octaves, roughness));
}
/* --------------
* Musgrave Noise
* --------------
*/
/** \} */
/* 1D Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
/* -------------------------------------------------------------------- */
/** \name Musgrave Noise
* \{ */
float musgrave_fBm(const float co,
const float H,
@ -796,13 +788,6 @@ float musgrave_fBm(const float co,
return value;
}
/* 1D Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
float musgrave_multi_fractal(const float co,
const float H,
const float lacunarity,
@ -828,14 +813,6 @@ float musgrave_multi_fractal(const float co,
return value;
}
/* 1D Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_hetero_terrain(const float co,
const float H,
const float lacunarity,
@ -867,14 +844,6 @@ float musgrave_hetero_terrain(const float co,
return value;
}
/* 1D Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_hybrid_multi_fractal(const float co,
const float H,
const float lacunarity,
@ -912,14 +881,6 @@ float musgrave_hybrid_multi_fractal(const float co,
return value;
}
/* 1D Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_ridged_multi_fractal(const float co,
const float H,
const float lacunarity,
@ -951,15 +912,6 @@ float musgrave_ridged_multi_fractal(const float co,
return value;
}
/* 2D Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
float musgrave_fBm(const float2 co,
const float H,
const float lacunarity,
@ -985,13 +937,6 @@ float musgrave_fBm(const float2 co,
return value;
}
/* 2D Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
float musgrave_multi_fractal(const float2 co,
const float H,
const float lacunarity,
@ -1017,14 +962,6 @@ float musgrave_multi_fractal(const float2 co,
return value;
}
/* 2D Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_hetero_terrain(const float2 co,
const float H,
const float lacunarity,
@ -1057,14 +994,6 @@ float musgrave_hetero_terrain(const float2 co,
return value;
}
/* 2D Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_hybrid_multi_fractal(const float2 co,
const float H,
const float lacunarity,
@ -1102,14 +1031,6 @@ float musgrave_hybrid_multi_fractal(const float2 co,
return value;
}
/* 2D Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_ridged_multi_fractal(const float2 co,
const float H,
const float lacunarity,
@ -1141,15 +1062,6 @@ float musgrave_ridged_multi_fractal(const float2 co,
return value;
}
/* 3D Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
float musgrave_fBm(const float3 co,
const float H,
const float lacunarity,
@ -1176,13 +1088,6 @@ float musgrave_fBm(const float3 co,
return value;
}
/* 3D Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
float musgrave_multi_fractal(const float3 co,
const float H,
const float lacunarity,
@ -1209,14 +1114,6 @@ float musgrave_multi_fractal(const float3 co,
return value;
}
/* 3D Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_hetero_terrain(const float3 co,
const float H,
const float lacunarity,
@ -1249,14 +1146,6 @@ float musgrave_hetero_terrain(const float3 co,
return value;
}
/* 3D Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_hybrid_multi_fractal(const float3 co,
const float H,
const float lacunarity,
@ -1294,14 +1183,6 @@ float musgrave_hybrid_multi_fractal(const float3 co,
return value;
}
/* 3D Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_ridged_multi_fractal(const float3 co,
const float H,
const float lacunarity,
@ -1333,15 +1214,6 @@ float musgrave_ridged_multi_fractal(const float3 co,
return value;
}
/* 4D Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
float musgrave_fBm(const float4 co,
const float H,
const float lacunarity,
@ -1368,13 +1240,6 @@ float musgrave_fBm(const float4 co,
return value;
}
/* 4D Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
float musgrave_multi_fractal(const float4 co,
const float H,
const float lacunarity,
@ -1401,14 +1266,6 @@ float musgrave_multi_fractal(const float4 co,
return value;
}
/* 4D Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_hetero_terrain(const float4 co,
const float H,
const float lacunarity,
@ -1441,14 +1298,6 @@ float musgrave_hetero_terrain(const float4 co,
return value;
}
/* 4D Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_hybrid_multi_fractal(const float4 co,
const float H,
const float lacunarity,
@ -1486,14 +1335,6 @@ float musgrave_hybrid_multi_fractal(const float4 co,
return value;
}
/* 4D Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
float musgrave_ridged_multi_fractal(const float4 co,
const float H,
const float lacunarity,
@ -1525,8 +1366,12 @@ float musgrave_ridged_multi_fractal(const float4 co,
return value;
}
/*
* Voronoi: Ported from Cycles code.
/** \} */
/* -------------------------------------------------------------------- */
/** \name Voronoi Noise
*
* \note Ported from Cycles code.
*
* Original code is under the MIT License, Copyright (c) 2013 Inigo Quilez.
*
@ -1541,7 +1386,7 @@ float musgrave_ridged_multi_fractal(const float4 co,
*
* With optimization to change -2..2 scan window to -1..1 for better performance,
* as explained in https://www.shadertoy.com/view/llG3zy.
*/
* \{ */
/* **** 1D Voronoi **** */
@ -2516,4 +2361,6 @@ void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *
*r_radius = float4::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/** \} */
} // namespace blender::noise

View File

@ -274,21 +274,6 @@ static void task_parallel_iterator_do(const TaskParallelSettings *settings,
state->iter_shared.spin_lock = NULL;
}
/**
* This function allows to parallelize for loops using a generic iterator.
*
* \param userdata: Common userdata passed to all instances of \a func.
* \param iter_func: Callback function used to generate chunks of items.
* \param init_item: The initial item, if necessary (may be NULL if unused).
* \param init_index: The initial index.
* \param tot_items: The total amount of items to iterate over
* (if unknown, set it to a negative number).
* \param func: Callback function.
* \param settings: See public API doc of TaskParallelSettings for description of all settings.
*
* \note Static scheduling is only available when \a tot_items is >= 0.
*/
void BLI_task_parallel_iterator(void *userdata,
TaskParallelIteratorIterFunc iter_func,
void *init_item,

View File

@ -391,9 +391,6 @@ static void bm_face_attrs_copy(
f_dst->mat_nr = f_src->mat_nr;
}
/* BMESH_TODO: Special handling for hide flags? */
/* BMESH_TODO: swap src/dst args, everywhere else in bmesh does other way round */
void BM_elem_attrs_copy_ex(BMesh *bm_src,
BMesh *bm_dst,
const void *ele_src_v,
@ -401,6 +398,9 @@ void BM_elem_attrs_copy_ex(BMesh *bm_src,
const char hflag_mask,
const uint64_t cd_mask_exclude)
{
/* TODO: Special handling for hide flags? */
/* TODO: swap src/dst args, everywhere else in bmesh does other way round. */
const BMHeader *ele_src = ele_src_v;
BMHeader *ele_dst = ele_dst_v;

View File

@ -472,31 +472,6 @@ BMLoop *BM_edge_other_loop(BMEdge *e, BMLoop *l)
return l_other;
}
/**
* Utility function to step around a fan of loops,
* using an edge to mark the previous side.
*
* \note all edges must be manifold,
* once a non manifold edge is hit, return NULL.
*
* <pre>
* ,.,-->|
* _,-' |
* ,' | (notice how 'e_step'
* / | and 'l' define the
* / | direction the arrow
* | return | points).
* | loop --> |
* ---------------------+---------------------
* ^ l --> |
* | |
* assign e_step |
* |
* begin e_step ----> |
* |
* </pre>
*/
BMLoop *BM_vert_step_fan_loop(BMLoop *l, BMEdge **e_step)
{
BMEdge *e_prev = *e_step;
@ -1420,18 +1395,6 @@ float BM_edge_calc_face_angle_signed(const BMEdge *e)
return BM_edge_calc_face_angle_signed_ex(e, DEG2RADF(90.0f));
}
/**
* \brief BMESH EDGE/FACE TANGENT
*
* Calculate the tangent at this loop corner or fallback to the face normal on straight lines.
* This vector always points inward into the face.
*
* \brief BM_edge_calc_face_tangent
* \param e:
* \param e_loop: The loop to calculate the tangent at,
* used to get the face and winding direction.
* \param r_tangent: The loop corner tangent to set
*/
void BM_edge_calc_face_tangent(const BMEdge *e, const BMLoop *e_loop, float r_tangent[3])
{
float tvec[3];
@ -2142,7 +2105,6 @@ double BM_mesh_calc_volume(BMesh *bm, bool is_signed)
return vol;
}
/* NOTE: almost duplicate of #BM_mesh_calc_edge_groups, keep in sync. */
int BM_mesh_calc_face_groups(BMesh *bm,
int *r_groups_array,
int (**r_group_index)[2],
@ -2152,6 +2114,8 @@ int BM_mesh_calc_face_groups(BMesh *bm,
const char hflag_test,
const char htype_step)
{
/* NOTE: almost duplicate of #BM_mesh_calc_edge_groups, keep in sync. */
#ifdef DEBUG
int group_index_len = 1;
#else
@ -2290,7 +2254,6 @@ int BM_mesh_calc_face_groups(BMesh *bm,
return group_curr;
}
/* NOTE: almost duplicate of #BM_mesh_calc_face_groups, keep in sync. */
int BM_mesh_calc_edge_groups(BMesh *bm,
int *r_groups_array,
int (**r_group_index)[2],
@ -2298,6 +2261,8 @@ int BM_mesh_calc_edge_groups(BMesh *bm,
void *user_data,
const char hflag_test)
{
/* NOTE: almost duplicate of #BM_mesh_calc_face_groups, keep in sync. */
#ifdef DEBUG
int group_index_len = 1;
#else

View File

@ -173,6 +173,30 @@ BMLoop *BM_loop_other_vert_loop_by_edge(BMLoop *l, BMEdge *e) ATTR_WARN_UNUSED_R
* </pre>
*/
BMLoop *BM_loop_other_vert_loop(BMLoop *l, BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/**
* Utility function to step around a fan of loops,
* using an edge to mark the previous side.
*
* \note all edges must be manifold,
* once a non manifold edge is hit, return NULL.
*
* \code{.unparsed}
* ,.,-->|
* _,-' |
* ,' | (notice how 'e_step'
* / | and 'l' define the
* / | direction the arrow
* | return | points).
* | loop --> |
* ---------------------+---------------------
* ^ l --> |
* | |
* assign e_step |
* |
* begin e_step ----> |
* |
* \endcode
*/
BMLoop *BM_vert_step_fan_loop(BMLoop *l, BMEdge **e_step) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/**
@ -470,6 +494,18 @@ float BM_edge_calc_face_angle_with_imat3(const BMEdge *e,
const float imat3[3][3]) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
float BM_edge_calc_face_angle_signed(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/**
* \brief BMESH EDGE/FACE TANGENT
*
* Calculate the tangent at this loop corner or fallback to the face normal on straight lines.
* This vector always points inward into the face.
*
* \brief BM_edge_calc_face_tangent
* \param e:
* \param e_loop: The loop to calculate the tangent at,
* used to get the face and winding direction.
* \param r_tangent: The loop corner tangent to set
*/
void BM_edge_calc_face_tangent(const BMEdge *e, const BMLoop *e_loop, float r_tangent[3])
ATTR_NONNULL();
float BM_vert_calc_edge_angle(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();

View File

@ -99,13 +99,11 @@ static ListBase *context_get_markers(Scene *scene, ScrArea *area)
/* ............. */
/* public API for getting markers from context */
ListBase *ED_context_get_markers(const bContext *C)
{
return context_get_markers(CTX_data_scene(C), CTX_wm_area(C));
}
/* public API for getting markers from "animation" context */
ListBase *ED_animcontext_get_markers(const bAnimContext *ac)
{
if (ac) {
@ -116,17 +114,6 @@ ListBase *ED_animcontext_get_markers(const bAnimContext *ac)
/* --------------------------------- */
/**
* Apply some transformation to markers after the fact
*
* \param markers: List of markers to affect - this may or may not be the scene markers list,
* so don't assume anything.
* \param scene: Current scene (for getting current frame)
* \param mode: (TfmMode) transform mode that this transform is for
* \param value: From the transform code, this is `t->vec[0]`
* (which is delta transform for grab/extend, and scale factor for scale)
* \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
*/
int ED_markers_post_apply_transform(
ListBase *markers, Scene *scene, int mode, float value, char side)
{
@ -168,8 +155,6 @@ int ED_markers_post_apply_transform(
/* --------------------------------- */
/* Get the marker that is closest to this point */
/* XXX for select, the min_dist should be small */
TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float x)
{
TimeMarker *marker, *nearest = NULL;
@ -189,7 +174,6 @@ TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float x)
return nearest;
}
/* Return the time of the marker that occurs on a frame closest to the given time */
int ED_markers_find_nearest_marker_time(ListBase *markers, float x)
{
TimeMarker *nearest = ED_markers_find_nearest_marker(markers, x);
@ -323,10 +307,6 @@ static void add_marker_to_cfra_elem(ListBase *lb, TimeMarker *marker, short only
cen->sel = marker->flag;
}
/* This function makes a list of all the markers. The only_sel
* argument is used to specify whether only the selected markers
* are added.
*/
void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, short only_sel)
{
TimeMarker *marker;
@ -375,7 +355,6 @@ void ED_markers_deselect_all(ListBase *markers, int action)
/* --------------------------------- */
/* Get the first selected marker */
TimeMarker *ED_markers_get_first_selected(ListBase *markers)
{
TimeMarker *marker;
@ -393,12 +372,11 @@ TimeMarker *ED_markers_get_first_selected(ListBase *markers)
/* --------------------------------- */
/* Print debugging prints of list of markers
* BSI's: do NOT make static or put in if-defs as "unused code".
* That's too much trouble when we need to use for quick debugging!
*/
void debug_markers_print_list(ListBase *markers)
{
/* NOTE: do NOT make static or put in if-defs as "unused code".
* That's too much trouble when we need to use for quick debugging! */
TimeMarker *marker;
if (markers == NULL) {
@ -564,7 +542,6 @@ static void get_marker_clip_frame_range(View2D *v2d, float xscale, int r_range[2
r_range[1] = v2d->cur.xmax + font_width_max;
}
/* Draw Scene-Markers in time window */
void ED_markers_draw(const bContext *C, int flag)
{
ListBase *markers = ED_context_get_markers(C);
@ -1699,7 +1676,6 @@ static void MARKER_OT_camera_bind(wmOperatorType *ot)
/* ************************** registration **********************************/
/* called in screen_ops.c:ED_operatortypes_screen() */
void ED_operatortypes_marker(void)
{
WM_operatortype_append(MARKER_OT_add);
@ -1716,7 +1692,6 @@ void ED_operatortypes_marker(void)
#endif
}
/* called in screen_ops.c:ED_keymap_screen() */
void ED_keymap_marker(wmKeyConfig *keyconf)
{
WM_keymap_ensure(keyconf, "Markers", 0, 0);

View File

@ -61,9 +61,6 @@
/* ************************************************** */
/* Animation Data Validation */
/* Get (or add relevant data to be able to do so) F-Curve from the driver stack,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
FCurve *verify_driver_fcurve(ID *id,
const char rna_path[],
const int array_index,
@ -295,17 +292,6 @@ static int add_driver_with_target(ReportList *UNUSED(reports),
return (fcu != NULL);
}
/* Main Driver Management API calls:
* Add a new driver for the specified property on the given ID block,
* and make it be driven by the specified target.
*
* This is intended to be used in conjunction with a modal "eyedropper"
* for picking the variable that is going to be used to drive this one.
*
* - flag: eCreateDriverFlags
* - driver_type: eDriver_Types
* - mapping_type: eCreateDriver_MappingTypes
*/
int ANIM_add_driver_with_target(ReportList *reports,
ID *dst_id,
const char dst_path[],
@ -420,10 +406,6 @@ int ANIM_add_driver_with_target(ReportList *reports,
/* --------------------------------- */
/**
* Main Driver Management API calls:
* Add a new driver for the specified property on the given ID block
*/
int ANIM_add_driver(
ReportList *reports, ID *id, const char rna_path[], int array_index, short flag, int type)
{
@ -546,9 +528,6 @@ int ANIM_add_driver(
return done_tot;
}
/* Main Driver Management API calls:
* Remove the driver for the specified property on the given ID block (if available)
*/
bool ANIM_remove_driver(ReportList *UNUSED(reports),
ID *id,
const char rna_path[],
@ -603,7 +582,6 @@ bool ANIM_remove_driver(ReportList *UNUSED(reports),
/* Copy/Paste Buffer for Driver Data... */
static FCurve *channeldriver_copypaste_buf = NULL;
/* This function frees any MEM_calloc'ed copy/paste buffer data */
void ANIM_drivers_copybuf_free(void)
{
/* free the buffer F-Curve if it exists, as if it were just another F-Curve */
@ -613,7 +591,6 @@ void ANIM_drivers_copybuf_free(void)
channeldriver_copypaste_buf = NULL;
}
/* Checks if there is a driver in the copy/paste buffer */
bool ANIM_driver_can_paste(void)
{
return (channeldriver_copypaste_buf != NULL);
@ -621,9 +598,6 @@ bool ANIM_driver_can_paste(void)
/* ------------------- */
/* Main Driver Management API calls:
* Make a copy of the driver for the specified property on the given ID block
*/
bool ANIM_copy_driver(
ReportList *reports, ID *id, const char rna_path[], int array_index, short UNUSED(flag))
{
@ -672,10 +646,6 @@ bool ANIM_copy_driver(
return 0;
}
/* Main Driver Management API calls:
* Add a new driver for the specified property on the given ID block or replace an existing one
* with the driver + driver-curve data from the buffer
*/
bool ANIM_paste_driver(
ReportList *reports, ID *id, const char rna_path[], int array_index, short UNUSED(flag))
{
@ -733,7 +703,6 @@ bool ANIM_paste_driver(
/* Copy/Paste Buffer for Driver Variables... */
static ListBase driver_vars_copybuf = {NULL, NULL};
/* This function frees any MEM_calloc'ed copy/paste buffer data */
void ANIM_driver_vars_copybuf_free(void)
{
/* Free the driver variables kept in the buffer */
@ -750,7 +719,6 @@ void ANIM_driver_vars_copybuf_free(void)
BLI_listbase_clear(&driver_vars_copybuf);
}
/* Checks if there are driver variables in the copy/paste buffer */
bool ANIM_driver_vars_can_paste(void)
{
return (BLI_listbase_is_empty(&driver_vars_copybuf) == false);
@ -758,7 +726,6 @@ bool ANIM_driver_vars_can_paste(void)
/* -------------------------------------------------- */
/* Copy the given driver's variables to the buffer */
bool ANIM_driver_vars_copy(ReportList *reports, FCurve *fcu)
{
/* sanity checks */
@ -781,7 +748,6 @@ bool ANIM_driver_vars_copy(ReportList *reports, FCurve *fcu)
return (BLI_listbase_is_empty(&driver_vars_copybuf) == false);
}
/* Paste the variables in the buffer to the given FCurve */
bool ANIM_driver_vars_paste(ReportList *reports, FCurve *fcu, bool replace)
{
ChannelDriver *driver = (fcu) ? fcu->driver : NULL;
@ -837,8 +803,6 @@ bool ANIM_driver_vars_paste(ReportList *reports, FCurve *fcu, bool replace)
/* -------------------------------------------------- */
/* Create a driver & variable that reads the specified property,
* and store it in the buffers for Paste Driver and Paste Variables. */
void ANIM_copy_as_driver(struct ID *target_id, const char *target_path, const char *var_name)
{
/* Clear copy/paste buffer first (for consistency with other copy/paste buffers). */
@ -882,13 +846,8 @@ void ANIM_copy_as_driver(struct ID *target_id, const char *target_path, const ch
/* Add Driver - Enum Defines ------------------------- */
/**
* Mapping Types enum for operators.
* \note Used by #ANIM_OT_driver_button_add and #UI_OT_eyedropper_driver.
*
* XXX: These names need reviewing.
*/
EnumPropertyItem prop_driver_create_mapping_types[] = {
/* XXX: These names need reviewing. */
{CREATEDRIVER_MAPPING_1_N,
"SINGLE_MANY",
0,

View File

@ -67,10 +67,6 @@
/* --------------------------- Base Functions ------------------------------------ */
/* This function is used to loop over BezTriples in the given F-Curve, applying a given
* operation on them, and optionally applies an F-Curve validation function afterwards.
*/
/* TODO: make this function work on samples too. */
short ANIM_fcurve_keyframes_loop(KeyframeEditData *ked,
FCurve *fcu,
KeyframeEditFunc key_ok,
@ -378,7 +374,6 @@ static short summary_keyframes_loop(KeyframeEditData *ked,
/* --- */
/* This function is used to apply operation to all keyframes, regardless of the type */
short ANIM_animchannel_keyframes_loop(KeyframeEditData *ked,
bDopeSheet *ads,
bAnimListElem *ale,
@ -416,8 +411,6 @@ short ANIM_animchannel_keyframes_loop(KeyframeEditData *ked,
return 0;
}
/* This function is used to apply operation to all keyframes,
* regardless of the type without needed an AnimListElem wrapper */
short ANIM_animchanneldata_keyframes_loop(KeyframeEditData *ked,
bDopeSheet *ads,
void *data,
@ -477,8 +470,6 @@ void ANIM_animdata_keyframe_callback(bAnimContext *ac,
/* ************************************************************************** */
/* Keyframe Integrity Tools */
/* Rearrange keyframes if some are out of order */
/* used to be recalc_*_ipos() where * was object or action */
void ANIM_editkeyframes_refresh(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
@ -620,9 +611,6 @@ static short ok_bezier_region(KeyframeEditData *ked, BezTriple *bezt)
return 0;
}
/**
* Called from #ok_bezier_region_lasso and #ok_bezier_channel_lasso
*/
bool keyframe_region_lasso_test(const KeyframeEdit_LassoData *data_lasso, const float xy[2])
{
if (BLI_rctf_isect_pt_v(data_lasso->rectf_scaled, xy)) {
@ -683,9 +671,6 @@ static short ok_bezier_channel_lasso(KeyframeEditData *ked, BezTriple *bezt)
return 0;
}
/**
* Called from #ok_bezier_region_circle and #ok_bezier_channel_circle
*/
bool keyframe_region_circle_test(const KeyframeEdit_CircleData *data_circle, const float xy[2])
{
if (BLI_rctf_isect_pt_v(data_circle->rectf_scaled, xy)) {
@ -787,10 +772,6 @@ KeyframeEditFunc ANIM_editkeyframes_ok(short mode)
/* ******************************************* */
/* Assorted Utility Functions */
/**
* Helper callback for <animeditor>_cfrasnap_exec() ->
* used to help get the average time of all selected beztriples
*/
short bezt_calc_average(KeyframeEditData *ked, BezTriple *bezt)
{
/* only if selected */
@ -810,8 +791,6 @@ short bezt_calc_average(KeyframeEditData *ked, BezTriple *bezt)
return 0;
}
/* helper callback for columnselect_<animeditor>_keys() -> populate
* list CfraElems with frame numbers from selected beztriples */
short bezt_to_cfraelem(KeyframeEditData *ked, BezTriple *bezt)
{
/* only if selected */
@ -825,9 +804,6 @@ short bezt_to_cfraelem(KeyframeEditData *ked, BezTriple *bezt)
return 0;
}
/* used to remap times from one range to another
* requires: ked->data = KeyframeEditCD_Remap
*/
void bezt_remap_times(KeyframeEditData *ked, BezTriple *bezt)
{
KeyframeEditCD_Remap *rmap = (KeyframeEditCD_Remap *)ked->data;
@ -1024,8 +1000,6 @@ static short mirror_bezier_value(KeyframeEditData *ked, BezTriple *bezt)
return 0;
}
/* NOTE: for markers and 'value', the values to use must be supplied as the first float value. */
/* calchandles_fcurve */
KeyframeEditFunc ANIM_editkeyframes_mirror(short mode)
{
switch (mode) {
@ -1183,8 +1157,6 @@ static short set_bezier_free(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
return 0;
}
/* Set all selected Bezier Handles to a single type */
/* calchandles_fcurve */
KeyframeEditFunc ANIM_editkeyframes_handles(short mode)
{
switch (mode) {
@ -1311,8 +1283,6 @@ static short set_bezt_sine(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
return 0;
}
/* Set the interpolation type of the selected BezTriples in each F-Curve to the specified one */
/* ANIM_editkeyframes_ipocurve_ipotype() ! */
KeyframeEditFunc ANIM_editkeyframes_ipo(short mode)
{
switch (mode) {
@ -1391,7 +1361,6 @@ static short set_keytype_moving_hold(KeyframeEditData *UNUSED(ked), BezTriple *b
return 0;
}
/* Set the interpolation type of the selected BezTriples in each F-Curve to the specified one */
KeyframeEditFunc ANIM_editkeyframes_keytype(short mode)
{
switch (mode) {
@ -1447,7 +1416,6 @@ static short set_easingtype_easeauto(KeyframeEditData *UNUSED(ked), BezTriple *b
return 0;
}
/* Set the easing type of the selected BezTriples in each F-Curve to the specified one */
KeyframeEditFunc ANIM_editkeyframes_easing(short mode)
{
switch (mode) {
@ -1638,7 +1606,6 @@ static short selmap_build_bezier_less(KeyframeEditData *ked, BezTriple *bezt)
return 0;
}
/* Get callback for building selection map */
KeyframeEditFunc ANIM_editkeyframes_buildselmap(short mode)
{
switch (mode) {
@ -1653,7 +1620,6 @@ KeyframeEditFunc ANIM_editkeyframes_buildselmap(short mode)
/* ----------- */
/* flush selection map values to the given beztriple */
short bezt_selmap_flush(KeyframeEditData *ked, BezTriple *bezt)
{
const char *map = ked->data;

View File

@ -63,11 +63,6 @@
/* **************************************************** */
/**
* Only delete the nominated keyframe from provided F-Curve.
* Not recommended to be used many times successively. For that
* there is #delete_fcurve_keys().
*/
void delete_fcurve_key(FCurve *fcu, int index, bool do_recalc)
{
/* sanity check */
@ -101,7 +96,6 @@ void delete_fcurve_key(FCurve *fcu, int index, bool do_recalc)
}
}
/* Delete selected keyframes in given F-Curve */
bool delete_fcurve_keys(FCurve *fcu)
{
bool changed = false;
@ -140,7 +134,6 @@ void clear_fcurve_keys(FCurve *fcu)
/* ---------------- */
/* duplicate selected keyframes for the given F-Curve */
void duplicate_fcurve_keys(FCurve *fcu)
{
/* this can only work when there is an F-Curve, and also when there are some BezTriples */
@ -176,10 +169,6 @@ void duplicate_fcurve_keys(FCurve *fcu)
/* **************************************************** */
/* Various Tools */
/**
* Basic F-Curve 'cleanup' function that removes 'double points' and unnecessary keyframes on
* linear-segments only optionally clears up curve if one keyframe with default value remains.
*/
void clean_fcurve(struct bAnimContext *ac, bAnimListElem *ale, float thresh, bool cleardefault)
{
FCurve *fcu = (FCurve *)ale->key_data;
@ -429,13 +418,6 @@ static void decimate_fcurve_segment(FCurve *fcu,
target_fcurve_verts);
}
/**
* F-Curve 'decimate' function that removes a certain ratio of curve
* points that will affect the curves overall shape the least.
* If you want to remove based on a error margin, set remove_ratio to 1 and
* simply specify the desired error_sq_max. Otherwise, set the error margin to
* FLT_MAX.
*/
bool decimate_fcurve(bAnimListElem *ale, float remove_ratio, float error_sq_max)
{
FCurve *fcu = (FCurve *)ale->key_data;
@ -495,8 +477,6 @@ typedef struct tSmooth_Bezt {
float y1, y2, y3; /* averaged before/new/after y-values */
} tSmooth_Bezt;
/* Use a weighted moving-means method to reduce intensity of fluctuations */
/* TODO: introduce scaling factor for weighting falloff */
void smooth_fcurve(FCurve *fcu)
{
int totSel = 0;
@ -600,7 +580,6 @@ typedef struct TempFrameValCache {
float frame, val;
} TempFrameValCache;
/* Evaluates the curves between each selected keyframe on each frame, and keys the value. */
void sample_fcurve(FCurve *fcu)
{
BezTriple *bezt, *start = NULL, *end = NULL;
@ -709,7 +688,6 @@ typedef struct tAnimCopybufItem {
bool is_bone; /* special flag for armature bones */
} tAnimCopybufItem;
/* This function frees any MEM_calloc'ed copy/paste buffer data */
void ANIM_fcurves_copybuf_free(void)
{
tAnimCopybufItem *aci, *acn;
@ -740,7 +718,6 @@ void ANIM_fcurves_copybuf_free(void)
/* ------------------- */
/* This function adds data to the keyframes copy/paste buffer, freeing existing data first */
short copy_animedit_keys(bAnimContext *ac, ListBase *anim_data)
{
bAnimListElem *ale;
@ -1099,8 +1076,6 @@ static void paste_animedit_keys_fcurve(
calchandles_fcurve(fcu);
}
/* ------------------- */
const EnumPropertyItem rna_enum_keyframe_paste_offset_items[] = {
{KEYFRAME_PASTE_OFFSET_CFRA_START,
"START",
@ -1133,11 +1108,6 @@ const EnumPropertyItem rna_enum_keyframe_paste_merge_items[] = {
{0, NULL, 0, NULL, NULL},
};
/**
* This function pastes data from the keyframes copy/paste buffer
*
* \return Status code is whether the method FAILED to do anything
*/
short paste_animedit_keys(bAnimContext *ac,
ListBase *anim_data,
const eKeyPasteOffset offset_mode,

View File

@ -91,7 +91,6 @@ static int delete_key_using_keying_set(bContext *C, wmOperator *op, KeyingSet *k
/* ************************************************** */
/* Keyframing Setting Wrangling */
/* Get the active settings for keyframing settings from context (specifically the given scene) */
eInsertKeyFlags ANIM_get_keyframing_flags(Scene *scene, const bool use_autokey_mode)
{
eInsertKeyFlags flag = INSERTKEY_NOFLAGS;
@ -133,9 +132,6 @@ eInsertKeyFlags ANIM_get_keyframing_flags(Scene *scene, const bool use_autokey_m
/* ******************************************* */
/* Animation Data Validation */
/* Get (or add relevant data to be able to do so) the Active Action for the given
* Animation Data block, given an ID block where the Animation Data should reside.
*/
bAction *ED_id_action_ensure(Main *bmain, ID *id)
{
AnimData *adt;
@ -177,10 +173,6 @@ bAction *ED_id_action_ensure(Main *bmain, ID *id)
return adt->action;
}
/**
* Find the F-Curve from the Active Action,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
FCurve *ED_action_fcurve_find(struct bAction *act, const char rna_path[], const int array_index)
{
/* Sanity checks. */
@ -190,10 +182,6 @@ FCurve *ED_action_fcurve_find(struct bAction *act, const char rna_path[], const
return BKE_fcurve_find(&act->curves, rna_path, array_index);
}
/**
* Get (or add relevant data to be able to do so) F-Curve from the Active Action,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
FCurve *ED_action_fcurve_ensure(struct Main *bmain,
struct bAction *act,
const char group[],
@ -295,9 +283,6 @@ static void update_autoflags_fcurve_direct(FCurve *fcu, PropertyRNA *prop)
}
}
/* Update integer/discrete flags of the FCurve (used when creating/inserting keyframes,
* but also through RNA when editing an ID prop, see T37103).
*/
void update_autoflags_fcurve(FCurve *fcu, bContext *C, ReportList *reports, PointerRNA *ptr)
{
PointerRNA tmp_ptr;
@ -433,13 +418,6 @@ static void replace_bezt_keyframe_ypos(BezTriple *dst, const BezTriple *bezt)
/* TODO: perform some other operations? */
}
/* This function adds a given BezTriple to an F-Curve. It will allocate
* memory for the array if needed, and will insert the BezTriple into a
* suitable place in chronological order.
*
* NOTE: any recalculate of the F-Curve that needs to be done will need to
* be done by the caller.
*/
int insert_bezt_fcurve(FCurve *fcu, const BezTriple *bezt, eInsertKeyFlags flag)
{
int i = 0;
@ -575,15 +553,6 @@ static void subdivide_nonauto_handles(const FCurve *fcu,
bezt->h1 = bezt->h2 = HD_ALIGN;
}
/**
* This function is a wrapper for #insert_bezt_fcurve(), and should be used when
* adding a new keyframe to a curve, when the keyframe doesn't exist anywhere else yet.
* It returns the index at which the keyframe was added.
*
* \param keyframe_type: The type of keyframe (#eBezTriple_KeyframeType).
* \param flag: Optional flags (eInsertKeyFlags) for controlling how keys get added
* and/or whether updates get done.
*/
int insert_vert_fcurve(
FCurve *fcu, float x, float y, eBezTriple_KeyframeType keyframe_type, eInsertKeyFlags flag)
{
@ -1273,19 +1242,6 @@ static bool insert_keyframe_value(ReportList *reports,
return insert_vert_fcurve(fcu, cfra, curval, keytype, flag) >= 0;
}
/* Secondary Keyframing API call:
* Use this when validation of necessary animation data is not necessary,
* since an RNA-pointer to the necessary data being keyframed,
* and a pointer to the F-Curve to use have both been provided.
*
* This function can't keyframe quaternion channels on some NLA strip types.
*
* keytype is the "keyframe type" (eBezTriple_KeyframeType), as shown in the Dope Sheet.
*
* The flag argument is used for special settings that alter the behavior of
* the keyframe insertion. These include the 'visual' keyframing modes, quick refresh,
* and extra keyframe filtering.
*/
bool insert_keyframe_direct(ReportList *reports,
PointerRNA ptr,
PropertyRNA *prop,
@ -1453,19 +1409,6 @@ static AnimationEvalContext nla_time_remap(const AnimationEvalContext *anim_eval
return *anim_eval_context;
}
/**
* Main Keyframing API call
*
* Use this when validation of necessary animation data is necessary, since it may not exist yet.
*
* The flag argument is used for special settings that alter the behavior of
* the keyframe insertion. These include the 'visual' keyframing modes, quick refresh,
* and extra keyframe filtering.
*
* index of -1 keys all array indices
*
* \return The number of key-frames inserted.
*/
int insert_keyframe(Main *bmain,
ReportList *reports,
ID *id,
@ -1692,9 +1635,6 @@ static void deg_tag_after_keyframe_delete(Main *bmain, ID *id, AnimData *adt)
}
}
/**
* \return The number of key-frames deleted.
*/
int delete_keyframe(Main *bmain,
ReportList *reports,
ID *id,
@ -2016,7 +1956,6 @@ void ANIM_OT_keyframe_insert(wmOperatorType *ot)
ot->prop = prop;
}
/* Clone of 'ANIM_OT_keyframe_insert' which uses a name for the keying set instead of an enum. */
void ANIM_OT_keyframe_insert_by_name(wmOperatorType *ot)
{
PropertyRNA *prop;
@ -2811,7 +2750,6 @@ bool autokeyframe_cfra_can_key(const Scene *scene, ID *id)
/* --------------- API/Per-Datablock Handling ------------------- */
/* Checks if some F-Curve has a keyframe for a given frame */
bool fcurve_frame_has_keyframe(const FCurve *fcu, float frame, short filter)
{
/* quick sanity check */
@ -2838,7 +2776,6 @@ bool fcurve_frame_has_keyframe(const FCurve *fcu, float frame, short filter)
return false;
}
/* Returns whether the current value of a given property differs from the interpolated value. */
bool fcurve_is_changed(PointerRNA ptr,
PropertyRNA *prop,
FCurve *fcu,
@ -2967,7 +2904,6 @@ static bool object_frame_has_keyframe(Object *ob, float frame, short filter)
/* --------------- API ------------------- */
/* Checks whether a keyframe exists for the given ID-block one the given frame */
bool id_frame_has_keyframe(ID *id, float frame, short filter)
{
/* sanity checks */
@ -3043,9 +2979,6 @@ bool ED_autokeyframe_pchan(
return false;
}
/**
* Use for auto-keyframing from the UI.
*/
bool ED_autokeyframe_property(
bContext *C, Scene *scene, PointerRNA *ptr, PropertyRNA *prop, int rnaindex, float cfra)
{

View File

@ -529,12 +529,10 @@ void ANIM_OT_keying_set_active_set(wmOperatorType *ot)
/* Keying Set Type Info declarations */
static ListBase keyingset_type_infos = {NULL, NULL};
/* Built-In Keying Sets (referencing type information). */
ListBase builtin_keyingsets = {NULL, NULL};
/* --------------- */
/* Find KeyingSet type info given a name. */
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[])
{
/* sanity checks */
@ -546,7 +544,6 @@ KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[])
return BLI_findstring(&keyingset_type_infos, name, offsetof(KeyingSetInfo, idname));
}
/* Find builtin KeyingSet by name. */
KeyingSet *ANIM_builtin_keyingset_get_named(KeyingSet *prevKS, const char name[])
{
KeyingSet *ks, *first = NULL;
@ -582,8 +579,6 @@ KeyingSet *ANIM_builtin_keyingset_get_named(KeyingSet *prevKS, const char name[]
/* --------------- */
/* Add the given KeyingSetInfo to the list of type infos,
* and create an appropriate builtin set too. */
void ANIM_keyingset_info_register(KeyingSetInfo *ksi)
{
KeyingSet *ks;
@ -603,8 +598,6 @@ void ANIM_keyingset_info_register(KeyingSetInfo *ksi)
BLI_addtail(&keyingset_type_infos, ksi);
}
/* Remove the given KeyingSetInfo from the list of type infos,
* and also remove the builtin set if appropriate. */
void ANIM_keyingset_info_unregister(Main *bmain, KeyingSetInfo *ksi)
{
KeyingSet *ks, *ksn;
@ -633,8 +626,6 @@ void ANIM_keyingset_info_unregister(Main *bmain, KeyingSetInfo *ksi)
BLI_freelinkN(&keyingset_type_infos, ksi);
}
/* --------------- */
void ANIM_keyingset_infos_exit(void)
{
KeyingSetInfo *ksi, *next;
@ -654,7 +645,6 @@ void ANIM_keyingset_infos_exit(void)
BKE_keyingsets_free(&builtin_keyingsets);
}
/* Check if the ID appears in the paths specified by the KeyingSet */
bool ANIM_keyingset_find_id(KeyingSet *ks, ID *id)
{
/* sanity checks */
@ -670,7 +660,6 @@ bool ANIM_keyingset_find_id(KeyingSet *ks, ID *id)
/* Getters for Active/Indices ----------------------------- */
/* Get the active Keying Set for the Scene provided */
KeyingSet *ANIM_scene_get_active_keyingset(const Scene *scene)
{
/* if no scene, we've got no hope of finding the Keying Set */
@ -689,7 +678,6 @@ KeyingSet *ANIM_scene_get_active_keyingset(const Scene *scene)
return BLI_findlink(&builtin_keyingsets, (-scene->active_keyingset) - 1);
}
/* Get the index of the Keying Set provided, for the given Scene */
int ANIM_scene_get_keyingset_index(Scene *scene, KeyingSet *ks)
{
int index;
@ -721,7 +709,6 @@ int ANIM_scene_get_keyingset_index(Scene *scene, KeyingSet *ks)
return 0;
}
/* Get Keying Set to use for Auto-Keyframing some transforms */
KeyingSet *ANIM_get_keyingset_for_autokeying(const Scene *scene, const char *transformKSName)
{
/* get KeyingSet to use
@ -739,7 +726,6 @@ KeyingSet *ANIM_get_keyingset_for_autokeying(const Scene *scene, const char *tra
/* Menu of All Keying Sets ----------------------------- */
/* Dynamically populate an enum of Keying Sets */
const EnumPropertyItem *ANIM_keying_sets_enum_itemf(bContext *C,
PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop),
@ -808,14 +794,6 @@ const EnumPropertyItem *ANIM_keying_sets_enum_itemf(bContext *C,
return item;
}
/**
* Get the keying set from enum values generated in #ANIM_keying_sets_enum_itemf.
*
* Type is the Keying Set the user specified to use when calling the operator:
* - type == 0: use scene's active Keying Set
* - type > 0: use a user-defined Keying Set from the active scene
* - type < 0: use a builtin Keying Set
*/
KeyingSet *ANIM_keyingset_get_from_enum_type(Scene *scene, int type)
{
KeyingSet *ks = NULL;
@ -847,7 +825,6 @@ KeyingSet *ANIM_keyingset_get_from_idname(Scene *scene, const char *idname)
/* Polling API ----------------------------------------------- */
/* Check if KeyingSet can be used in the current context */
bool ANIM_keyingset_context_ok_poll(bContext *C, KeyingSet *ks)
{
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
@ -894,7 +871,6 @@ static void RKS_ITER_overrides_list(KeyingSetInfo *ksi,
}
}
/* Add new data source for relative Keying Sets */
void ANIM_relative_keyingset_add_source(ListBase *dsources, ID *id, StructRNA *srna, void *data)
{
tRKS_DSource *ds;
@ -925,14 +901,6 @@ void ANIM_relative_keyingset_add_source(ListBase *dsources, ID *id, StructRNA *s
/* KeyingSet Operations (Insert/Delete Keyframes) ------------ */
/**
* Given a KeyingSet and context info, validate Keying Set's paths.
* This is only really necessary with relative/built-in KeyingSets
* where their list of paths is dynamically generated based on the
* current context info.
*
* Returns 0 if succeeded, otherwise an error code: eModifyKey_Returns
*/
eModifyKey_Returns ANIM_validate_keyingset(bContext *C, ListBase *dsources, KeyingSet *ks)
{
/* sanity check */
@ -1017,14 +985,6 @@ static eInsertKeyFlags keyingset_apply_keying_flags(const eInsertKeyFlags base_f
return result;
}
/**
* Given a KeyingSet and context info (if required),
* modify keyframes for the channels specified by the KeyingSet.
* This takes into account many of the different combinations of using KeyingSets.
*
* \returns the number of channels that key-frames were added or
* an #eModifyKey_Returns value (always a negative number).
*/
int ANIM_apply_keyingset(
bContext *C, ListBase *dsources, bAction *act, KeyingSet *ks, short mode, float cfra)
{

View File

@ -64,8 +64,6 @@
/* *************** Adding stuff in editmode *************** */
/* default bone add, returns it selected, but without tail set */
/* XXX should be used everywhere, now it mallocs bones still locally in functions */
EditBone *ED_armature_ebone_add(bArmature *arm, const char *name)
{
EditBone *bone = MEM_callocN(sizeof(EditBone), "eBone");
@ -274,7 +272,6 @@ void ARMATURE_OT_click_extrude(wmOperatorType *ot)
/* props */
}
/* adds an EditBone between the nominated locations (should be in the right space) */
EditBone *add_points_bone(Object *obedit, float head[3], float tail[3])
{
EditBone *ebo;
@ -302,7 +299,6 @@ static EditBone *get_named_editbone(ListBase *edbo, const char *name)
return NULL;
}
/* Call this before doing any duplications. */
void preEditBoneDuplicate(ListBase *editbones)
{
/* clear temp */
@ -1317,9 +1313,10 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
/* following conventions from #MESH_OT_symmetrize */
void ARMATURE_OT_symmetrize(wmOperatorType *ot)
{
/* NOTE: following conventions from #MESH_OT_symmetrize */
/* subset of 'rna_enum_symmetrize_direction_items' */
static const EnumPropertyItem arm_symmetrize_direction_items[] = {
{-1, "NEGATIVE_X", 0, "-X to +X", ""},

View File

@ -66,9 +66,6 @@
/* NOTE: these functions are exported to the Object module to be called from the tools there */
/**
* See #BKE_armature_transform for object-mode transform.
*/
void ED_armature_edit_transform(bArmature *arm, const float mat[4][4], const bool do_props)
{
EditBone *ebone;
@ -116,8 +113,6 @@ void ED_armature_transform(bArmature *arm, const float mat[4][4], const bool do_
}
}
/* exported for use in editors/object/ */
/* 0 == do center, 1 == center new, 2 == center cursor */
void ED_armature_origin_set(
Main *bmain, Object *ob, const float cursor[3], int centermode, int around)
{
@ -186,9 +181,6 @@ void ED_armature_origin_set(
/** \name Bone Roll Calculate Operator
* \{ */
/* adjust bone roll to align Z axis with vector
* vec is in local space and is normalized
*/
float ED_armature_ebone_roll_to_vector(const EditBone *bone,
const float align_axis[3],
const bool axis_only)

View File

@ -39,8 +39,10 @@ struct bArmature;
struct LinkData;
struct ListBase;
/* ******************************************************* */
/* Armature EditMode Operators */
/* -------------------------------------------------------------------- */
/** \name Armature EditMode Operators
* \{ */
void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
void ARMATURE_OT_align(struct wmOperatorType *ot);
@ -82,8 +84,12 @@ void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot);
void ARMATURE_OT_armature_layers(struct wmOperatorType *ot);
void ARMATURE_OT_bone_layers(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose-Mode Operators */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pose-Mode Operators
* \{ */
void POSE_OT_hide(struct wmOperatorType *ot);
void POSE_OT_reveal(struct wmOperatorType *ot);
@ -131,8 +137,12 @@ void POSE_OT_quaternions_flip(struct wmOperatorType *ot);
void POSE_OT_bone_layers(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pose Tool Utilities (for PoseLib, Pose Sliding, etc.)
* \{ */
/* pose_utils.c */
/* Temporary data linking PoseChannels with the F-Curves they affect */
@ -173,21 +183,39 @@ typedef struct tPChanFCurveLink {
/* ----------- */
/** Returns a valid pose armature for this object, else returns NULL. */
struct Object *poseAnim_object_get(struct Object *ob_);
/** Get sets of F-Curves providing transforms for the bones in the Pose. */
void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks);
/** Free F-Curve <-> PoseChannel links. */
void poseAnim_mapping_free(ListBase *pfLinks);
/**
* Helper for apply() / reset() - refresh the data.
*/
void poseAnim_mapping_refresh(struct bContext *C, struct Scene *scene, struct Object *ob);
/**
* Reset changes made to current pose.
*/
void poseAnim_mapping_reset(ListBase *pfLinks);
/** Perform auto-key-framing after changes were made + confirmed. */
void poseAnim_mapping_autoKeyframe(struct bContext *C,
struct Scene *scene,
ListBase *pfLinks,
float cframe);
/**
* Find the next F-Curve for a PoseChannel with matching path...
* - path is not just the pfl rna_path, since that path doesn't have property info yet.
*/
LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path);
/* ******************************************************* */
/* PoseLib */
/** \} */
/* -------------------------------------------------------------------- */
/** \name PoseLib
* \{ */
/* pose_lib.c */
void POSELIB_OT_new(struct wmOperatorType *ot);
@ -207,8 +235,12 @@ void POSELIB_OT_apply_pose(struct wmOperatorType *ot);
void POSELIB_OT_apply_pose_asset(struct wmOperatorType *ot);
void POSELIB_OT_blend_pose_asset(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose Sliding Tools */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pose Sliding Tools
* \{ */
/* pose_slide.c */
void POSE_OT_push(struct wmOperatorType *ot);
@ -220,8 +252,11 @@ void POSE_OT_blend_to_neighbors(struct wmOperatorType *ot);
void POSE_OT_propagate(struct wmOperatorType *ot);
/* ******************************************************* */
/* Various Armature Edit/Pose Editing API's */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Various Armature Edit/Pose Editing API's
* \{ */
/* Ideally, many of these defines would not be needed as everything would be strictly
* self-contained within each file,
@ -232,7 +267,9 @@ struct EditBone *make_boneList(struct ListBase *edbo,
struct ListBase *bones,
struct Bone *actBone);
/* duplicate method */
/* Duplicate method. */
/** Call this before doing any duplications. */
void preEditBoneDuplicate(struct ListBase *editbones);
void postEditBoneDuplicate(struct ListBase *editbones, struct Object *ob);
struct EditBone *duplicateEditBone(struct EditBone *cur_bone,
@ -240,20 +277,29 @@ struct EditBone *duplicateEditBone(struct EditBone *cur_bone,
struct ListBase *editbones,
struct Object *ob);
/* duplicate method (cross objects) */
/* editbones is the target list */
/* Duplicate method (cross objects). */
/**
* \param editbones: The target list.
*/
struct EditBone *duplicateEditBoneObjects(struct EditBone *cur_bone,
const char *name,
struct ListBase *editbones,
struct Object *src_ob,
struct Object *dst_ob);
/** Adds an EditBone between the nominated locations (should be in the right space). */
struct EditBone *add_points_bone(struct Object *obedit, float head[3], float tail[3]);
void bone_free(struct bArmature *arm, struct EditBone *bone);
void armature_tag_select_mirrored(struct bArmature *arm);
/**
* Helper function for tools to work on mirrored parts.
* it leaves mirrored bones selected then too, which is a good indication of what happened.
*/
void armature_select_mirrored_ex(struct bArmature *arm, const int flag);
void armature_select_mirrored(struct bArmature *arm);
/** Only works when tagged. */
void armature_tag_unselect(struct bArmature *arm);
struct EditBone *ED_armature_pick_ebone(struct bContext *C,
@ -291,6 +337,10 @@ struct Bone *ED_armature_pick_bone_from_selectbuffer(struct Base **bases,
bool do_nearest,
struct Base **r_base);
/**
* XXX: bone_looper is only to be used when we want to access settings
* (i.e. editability/visibility/selected) that context doesn't offer.
*/
int bone_looper(struct Object *ob,
struct Bone *bone,
void *data,

View File

@ -80,7 +80,6 @@ static bool editbone_unique_check(void *arg, const char *name)
return dupli && dupli != data->bone;
}
/* If bone is already in list, pass it as param to ignore it. */
void ED_armature_ebone_unique_name(ListBase *ebones, char *name, EditBone *bone)
{
struct {
@ -154,9 +153,6 @@ static void constraint_bone_name_fix(Object *ob,
}
}
/* called by UI for renaming a bone */
/* warning: make sure the original bone was not renamed yet! */
/* seems messy, but that's what you get with not using pointers but channel names :) */
void ED_armature_bone_rename(Main *bmain,
bArmature *arm,
const char *oldnamep,
@ -395,16 +391,6 @@ typedef struct BoneFlipNameData {
char name_flip[MAXBONENAME];
} BoneFlipNameData;
/**
* Renames (by flipping) all selected bones at once.
*
* This way if we are flipping related bones (e.g., Bone.L, Bone.R) at the same time
* all the bones are safely renamed, without conflicting with each other.
*
* \param arm: Armature the bones belong to
* \param bones_names: List of BoneConflict elems.
* \param do_strip_numbers: if set, try to get rid of dot-numbers at end of bone names.
*/
void ED_armature_bones_flip_names(Main *bmain,
bArmature *arm,
ListBase *bones_names,

View File

@ -33,9 +33,10 @@
/* ************************** registration **********************************/
/* Both operators ARMATURE_OT_xxx and POSE_OT_xxx here */
void ED_operatortypes_armature(void)
{
/* Both operators `ARMATURE_OT_*` and `POSE_OT_*` are registered here. */
/* EDIT ARMATURE */
WM_operatortype_append(ARMATURE_OT_bone_primitive_add);

View File

@ -269,7 +269,6 @@ static void joined_armature_fix_links(
}
}
/* join armature exec is exported for use in object->join objects operator... */
int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);

View File

@ -139,7 +139,6 @@ Base *ED_armature_base_and_pchan_from_select_buffer(Base **bases,
return base;
}
/* For callers that don't need the pose channel. */
Base *ED_armature_base_and_bone_from_select_buffer(Base **bases,
uint bases_len,
int hit,
@ -1080,7 +1079,6 @@ bool ED_armature_edit_select_pick_bone(bContext *C,
return true;
}
/* context: editmode armature in view3d */
bool ED_armature_edit_select_pick(
bContext *C, const int mval[2], bool extend, bool deselect, bool toggle)
{
@ -1175,18 +1173,6 @@ static bool armature_edit_select_op_apply(bArmature *arm,
return changed;
}
/**
* Perform a selection operation on elements which have been 'touched',
* use for lasso & border select but can be used elsewhere too.
*
* Tagging is done via #EditBone.temp.i using: #BONESEL_ROOT, #BONESEL_TIP, #BONESEL_BONE
* And optionally ignoring end-points using the #BONESEL_ROOT, #BONESEL_TIP right shifted 16 bits.
* (used when the values are clipped outside the view).
*
* \param sel_op: #eSelectOp type.
*
* \note Visibility checks must be done by the caller.
*/
bool ED_armature_edit_select_op_from_tagged(bArmature *arm, const int sel_op)
{
bool changed = false;

View File

@ -45,10 +45,10 @@
#include "armature_intern.h"
/* *************************************************************** */
/* Validation */
/* -------------------------------------------------------------------- */
/** \name Validation
* \{ */
/* Sync selection to parent for connected children */
void ED_armature_edit_sync_selection(ListBase *edbo)
{
EditBone *ebo;
@ -86,10 +86,6 @@ void ED_armature_edit_validate_active(struct bArmature *arm)
}
}
/* Update the layers_used variable after bones are moved between layer
* NOTE: Used to be done in drawing code in 2.7, but that won't work with
* Copy-on-Write, as drawing uses evaluated copies.
*/
void ED_armature_edit_refresh_layer_used(bArmature *arm)
{
arm->layer_used = 0;
@ -98,11 +94,12 @@ void ED_armature_edit_refresh_layer_used(bArmature *arm)
}
}
/* *************************************************************** */
/* Bone Operations */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Bone Operations
* \{ */
/* XXX bone_looper is only to be used when we want to access settings
* (i.e. editability/visibility/selected) that context doesn't offer */
int bone_looper(Object *ob, Bone *bone, void *data, int (*bone_func)(Object *, Bone *, void *))
{
/* We want to apply the function bone_func to every bone
@ -129,8 +126,11 @@ int bone_looper(Object *ob, Bone *bone, void *data, int (*bone_func)(Object *, B
return count;
}
/* *************************************************************** */
/* Bone Removal */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Bone Removal
* \{ */
void bone_free(bArmature *arm, EditBone *bone)
{
@ -155,9 +155,6 @@ void bone_free(bArmature *arm, EditBone *bone)
BLI_freelinkN(arm->edbo, bone);
}
/**
* \param clear_connected: When false caller is responsible for keeping the flag in a valid state.
*/
void ED_armature_ebone_remove_ex(bArmature *arm, EditBone *exBone, bool clear_connected)
{
EditBone *curBone;
@ -190,13 +187,6 @@ bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebon
return false;
}
/**
* Finds the first parent shared by \a ebone_child
*
* \param ebone_child: Children bones to search
* \param ebone_child_tot: Size of the ebone_child array
* \return The shared parent or NULL.
*/
EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], const uint ebone_child_tot)
{
#define EBONE_TEMP_UINT(ebone) (*((uint *)(&((ebone)->temp))))
@ -284,20 +274,17 @@ void ED_armature_ebone_from_mat4(EditBone *ebone, const float mat[4][4])
ED_armature_ebone_from_mat3(ebone, mat3);
}
/**
* Return a pointer to the bone of the given name
*/
EditBone *ED_armature_ebone_find_name(const ListBase *edbo, const char *name)
{
return BLI_findstring(edbo, name, offsetof(EditBone, name));
}
/* *************************************************************** */
/* Mirroring */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mirroring
* \{ */
/**
* \see #BKE_pose_channel_get_mirrored (pose-mode, matching function)
*/
EditBone *ED_armature_ebone_get_mirrored(const ListBase *edbo, EditBone *ebo)
{
char name_flip[MAXBONENAME];
@ -317,8 +304,6 @@ EditBone *ED_armature_ebone_get_mirrored(const ListBase *edbo, EditBone *ebo)
/* ------------------------------------- */
/* helper function for tools to work on mirrored parts.
* it leaves mirrored bones selected then too, which is a good indication of what happened */
void armature_select_mirrored_ex(bArmature *arm, const int flag)
{
BLI_assert((flag & ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) == 0);
@ -375,7 +360,6 @@ void armature_tag_select_mirrored(bArmature *arm)
}
}
/* only works when tagged */
void armature_tag_unselect(bArmature *arm)
{
EditBone *curBone;
@ -465,8 +449,6 @@ void ED_armature_ebone_transform_mirror_update(bArmature *arm, EditBone *ebo, bo
}
}
/* if editbone (partial) selected, copy data */
/* context; editmode armature, with mirror editing enabled */
void ED_armature_edit_transform_mirror_update(Object *obedit)
{
bArmature *arm = obedit->data;
@ -475,8 +457,11 @@ void ED_armature_edit_transform_mirror_update(Object *obedit)
}
}
/* *************************************************************** */
/* Armature EditMode Conversions */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Armature EditMode Conversions
* \{ */
/* converts Bones to EditBone list, used for tools as well */
static EditBone *make_boneList_recursive(ListBase *edbo,
@ -688,7 +673,6 @@ static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelis
}
}
/* put EditMode back in Object */
void ED_armature_from_edit(Main *bmain, bArmature *arm)
{
EditBone *eBone, *neBone;
@ -838,7 +822,6 @@ void ED_armature_edit_free(struct bArmature *arm)
}
}
/* Put armature in EditMode */
void ED_armature_to_edit(bArmature *arm)
{
ED_armature_edit_free(arm);
@ -846,10 +829,11 @@ void ED_armature_to_edit(bArmature *arm)
arm->act_edbone = make_boneList(arm->edbo, &arm->bonebase, arm->act_bone);
}
/* *************************************************************** */
/* Used by Undo for Armature EditMode. */
/** \} */
/* free's bones and their properties */
/* -------------------------------------------------------------------- */
/** \name Used by Undo for Armature EditMode
* \{ */
void ED_armature_ebone_listbase_free(ListBase *lb, const bool do_id_user)
{
@ -908,10 +892,14 @@ void ED_armature_ebone_listbase_temp_clear(ListBase *lb)
}
}
/* *************************************************************** */
/* Low level selection functions which hide connected-parent
* flag behavior which gets tricky to handle in selection operators.
* (no flushing in ED_armature_ebone_select.*, that should be explicit) */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Low Level Selection Functions
*
* which hide connected-parent flag behavior which gets tricky to handle in selection operators.
* (no flushing in `ED_armature_ebone_select.*`, that should be explicit).
* \{ */
int ED_armature_ebone_selectflag_get(const EditBone *ebone)
{
@ -964,3 +952,5 @@ void ED_armature_ebone_select_set(EditBone *ebone, bool select)
}
ED_armature_ebone_selectflag_set(ebone, flag);
}
/** \} */

View File

@ -244,7 +244,6 @@ static void armature_undosys_foreach_ID_ref(UndoStep *us_p,
}
}
/* Export for ED_undo_sys. */
void ED_armature_undosys_type(UndoType *ut)
{
ut->name = "Edit Armature";

View File

@ -72,9 +72,10 @@
# include "PIL_time_utildefines.h"
#endif
/* matches logic with ED_operator_posemode_context() */
Object *ED_pose_object_from_context(bContext *C)
{
/* NOTE: matches logic with #ED_operator_posemode_context(). */
ScrArea *area = CTX_wm_area(C);
Object *ob;
@ -90,7 +91,6 @@ Object *ED_pose_object_from_context(bContext *C)
return ob;
}
/* This function is used to process the necessary updates for */
bool ED_object_posemode_enter_ex(struct Main *bmain, Object *ob)
{
BLI_assert(!ID_IS_LINKED(ob));
@ -195,11 +195,6 @@ static eAnimvizCalcRange pose_path_convert_range(ePosePathCalcRange range)
return ANIMVIZ_CALC_RANGE_FULL;
}
/* For the object with pose/action: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob, ePosePathCalcRange range)
{
/* Transform doesn't always have context available to do update. */

View File

@ -108,7 +108,6 @@ void ED_pose_bone_select_tag_update(Object *ob)
DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
}
/* Utility method for changing the selection status of a bone */
void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
{
bArmature *arm;
@ -238,10 +237,6 @@ void ED_armature_pose_select_pick_bone(ViewLayer *view_layer,
}
}
/**
* Called for mode-less pose selection.
* assumes the active object is still on old situation.
*/
bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer,
View3D *v3d,
Base *base,
@ -269,14 +264,6 @@ bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer,
return nearBone != NULL;
}
/**
* While in weight-paint mode, a single pose may be active as well.
* While not common, it's possible we have multiple armatures deforming a mesh.
*
* This function de-selects all other objects, and selects the new base.
* It can't be set to the active object because we need
* to keep this set to the weight paint object.
*/
void ED_armature_pose_select_in_wpaint_mode(ViewLayer *view_layer, Base *base_select)
{
BLI_assert(base_select && (base_select->object->type == OB_ARMATURE));
@ -323,9 +310,6 @@ void ED_armature_pose_select_in_wpaint_mode(ViewLayer *view_layer, Base *base_se
}
}
/* 'select_mode' is usual SEL_SELECT/SEL_DESELECT/SEL_TOGGLE/SEL_INVERT.
* When true, 'ignore_visibility' makes this func also affect invisible bones
* (hidden or on hidden layers). */
bool ED_pose_deselect_all(Object *ob, int select_mode, const bool ignore_visibility)
{
bArmature *arm = ob->data;

View File

@ -132,9 +132,6 @@ static void fcurves_to_pchan_links_get(ListBase *pfLinks,
}
}
/**
* Returns a valid pose armature for this object, else returns NULL.
*/
Object *poseAnim_object_get(Object *ob_)
{
Object *ob = BKE_object_pose_armature_get(ob_);
@ -144,9 +141,6 @@ Object *poseAnim_object_get(Object *ob_)
return NULL;
}
/**
* Get sets of F-Curves providing transforms for the bones in the Pose.
*/
void poseAnim_mapping_get(bContext *C, ListBase *pfLinks)
{
/* for each Pose-Channel which gets affected, get the F-Curves for that channel
@ -192,7 +186,6 @@ void poseAnim_mapping_get(bContext *C, ListBase *pfLinks)
}
}
/* Free F-Curve <-> PoseChannel links. */
void poseAnim_mapping_free(ListBase *pfLinks)
{
tPChanFCurveLink *pfl, *pfln = NULL;
@ -219,7 +212,6 @@ void poseAnim_mapping_free(ListBase *pfLinks)
/* ------------------------- */
/* helper for apply() / reset() - refresh the data */
void poseAnim_mapping_refresh(bContext *C, Scene *UNUSED(scene), Object *ob)
{
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
@ -231,7 +223,6 @@ void poseAnim_mapping_refresh(bContext *C, Scene *UNUSED(scene), Object *ob)
}
}
/* reset changes made to current pose */
void poseAnim_mapping_reset(ListBase *pfLinks)
{
tPChanFCurveLink *pfl;
@ -268,7 +259,6 @@ void poseAnim_mapping_reset(ListBase *pfLinks)
}
}
/* perform auto-key-framing after changes were made + confirmed */
void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, ListBase *pfLinks, float cframe)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
@ -337,9 +327,6 @@ void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, ListBase *pfLinks,
/* ------------------------- */
/* find the next F-Curve for a PoseChannel with matching path...
* - path is not just the pfl rna_path, since that path doesn't have property info yet
*/
LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path)
{
LinkData *first = (prev) ? prev->next : (fcuLinks) ? fcuLinks->first : NULL;

View File

@ -70,45 +70,91 @@ struct wmOperator;
(CHECK_TYPE_INLINE(ebone, EditBone *), \
(((ebone)->flag & BONE_SELECTED) && !((ebone)->flag & BONE_EDITMODE_LOCKED)))
/* used in armature_select.c and pose_select.c */
/* Used in `armature_select.c` and `pose_select.c`. */
#define BONE_SELECT_PARENT 0
#define BONE_SELECT_CHILD 1
/* armature_add.c */
/**
* Default bone add, returns it selected, but without tail set.
*
* \note should be used everywhere, now it allocates bones still locally in functions.
*/
struct EditBone *ED_armature_ebone_add(struct bArmature *arm, const char *name);
struct EditBone *ED_armature_ebone_add_primitive(struct Object *obedit_arm,
float length,
bool view_aligned);
/* armature_edit.c */
/**
* Adjust bone roll to align Z axis with vector `align_axis` is in local space and is normalized.
*/
float ED_armature_ebone_roll_to_vector(const struct EditBone *bone,
const float align_axis[3],
const bool axis_only);
/**
* \param centermode: 0 == do center, 1 == center new, 2 == center cursor.
*
* \note Exported for use in `editors/object/`.
*/
void ED_armature_origin_set(
struct Main *bmain, struct Object *ob, const float cursor[3], int centermode, int around);
/**
* See #BKE_armature_transform for object-mode transform.
*/
void ED_armature_edit_transform(struct bArmature *arm, const float mat[4][4], const bool do_props);
void ED_armature_transform(struct bArmature *arm, const float mat[4][4], const bool do_props);
/* armature_naming.c */
/**
* Ensure the bone name is unique.
* If bone is already in list, pass it as argument to ignore it.
*/
void ED_armature_ebone_unique_name(struct ListBase *ebones, char *name, struct EditBone *bone);
/**
* Bone Rename (called by UI for renaming a bone).
* Seems messy, but that's what you get with not using pointers but channel names :).
* \warning make sure the original bone was not renamed yet!
*/
void ED_armature_bone_rename(struct Main *bmain,
struct bArmature *arm,
const char *oldnamep,
const char *newnamep);
/**
* Renames (by flipping) all selected bones at once.
*
* This way if we are flipping related bones (e.g., Bone.L, Bone.R) at the same time
* all the bones are safely renamed, without conflicting with each other.
*
* \param arm: Armature the bones belong to
* \param bones_names: List of bone conflict elements (#LinkData pointing to names).
* \param do_strip_numbers: if set, try to get rid of dot-numbers at end of bone names.
*/
void ED_armature_bones_flip_names(struct Main *bmain,
struct bArmature *arm,
struct ListBase *bones_names,
const bool do_strip_numbers);
/* armature_ops.c */
void ED_operatortypes_armature(void);
void ED_operatormacros_armature(void);
void ED_keymap_armature(struct wmKeyConfig *keyconf);
/* armature_relations.c */
/**
* Join armature exec is exported for use in object->join objects operator.
*/
int ED_armature_join_objects_exec(struct bContext *C, struct wmOperator *op);
/* armature_select.c */
struct Base *ED_armature_base_and_ebone_from_select_buffer(struct Base **bases,
uint bases_len,
int hit,
@ -121,6 +167,9 @@ struct Base *ED_armature_base_and_pchan_from_select_buffer(struct Base **bases,
uint bases_len,
int hit,
struct bPoseChannel **r_pchan);
/**
* For callers that don't need the pose channel.
*/
struct Base *ED_armature_base_and_bone_from_select_buffer(struct Base **bases,
uint bases_len,
int hit,
@ -137,11 +186,27 @@ bool ED_armature_edit_select_pick_bone(struct bContext *C,
bool extend,
bool deselect,
bool toggle);
/**
* Bone selection picking for armature edit-mode in the view3d.
*/
bool ED_armature_edit_select_pick(
struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
/**
* Perform a selection operation on elements which have been 'touched',
* use for lasso & border select but can be used elsewhere too.
*
* Tagging is done via #EditBone.temp.i using: #BONESEL_ROOT, #BONESEL_TIP, #BONESEL_BONE
* And optionally ignoring end-points using the #BONESEL_ROOT, #BONESEL_TIP right shifted 16 bits.
* (used when the values are clipped outside the view).
*
* \param sel_op: #eSelectOp type.
*
* \note Visibility checks must be done by the caller.
*/
bool ED_armature_edit_select_op_from_tagged(struct bArmature *arm, const int sel_op);
/* armature_skinning.c */
#define ARM_GROUPS_NAME 1
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
@ -154,40 +219,74 @@ void ED_object_vgroup_calc_from_armature(struct ReportList *reports,
const bool mirror);
/* editarmature_undo.c */
/** Export for ED_undo_sys. */
void ED_armature_undosys_type(struct UndoType *ut);
/* armature_utils.c */
/** Sync selection to parent for connected children. */
void ED_armature_edit_sync_selection(struct ListBase *edbo);
void ED_armature_edit_validate_active(struct bArmature *arm);
/**
* Update the layers_used variable after bones are moved between layer
* \note Used to be done in drawing code in 2.7, but that won't work with
* Copy-on-Write, as drawing uses evaluated copies.
*/
void ED_armature_edit_refresh_layer_used(struct bArmature *arm);
/**
* \param clear_connected: When false caller is responsible for keeping the flag in a valid state.
*/
void ED_armature_ebone_remove_ex(struct bArmature *arm,
struct EditBone *exBone,
bool clear_connected);
void ED_armature_ebone_remove(struct bArmature *arm, struct EditBone *exBone);
bool ED_armature_ebone_is_child_recursive(struct EditBone *ebone_parent,
struct EditBone *ebone_child);
/**
* Finds the first parent shared by \a ebone_child
*
* \param ebone_child: Children bones to search
* \param ebone_child_tot: Size of the ebone_child array
* \return The shared parent or NULL.
*/
struct EditBone *ED_armature_ebone_find_shared_parent(struct EditBone *ebone_child[],
const unsigned int ebone_child_tot);
void ED_armature_ebone_to_mat3(struct EditBone *ebone, float r_mat[3][3]);
void ED_armature_ebone_to_mat4(struct EditBone *ebone, float r_mat[4][4]);
void ED_armature_ebone_from_mat3(struct EditBone *ebone, const float mat[3][3]);
void ED_armature_ebone_from_mat4(struct EditBone *ebone, const float mat[4][4]);
/**
* Return a pointer to the bone of the given name
*/
struct EditBone *ED_armature_ebone_find_name(const struct ListBase *edbo, const char *name);
/**
* \see #BKE_pose_channel_get_mirrored (pose-mode, matching function)
*/
struct EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, struct EditBone *ebo);
void ED_armature_ebone_transform_mirror_update(struct bArmature *arm,
struct EditBone *ebo,
bool check_select);
/**
* If edit-bone (partial) selected, copy data.
* context; edit-mode armature, with mirror editing enabled.
*/
void ED_armature_edit_transform_mirror_update(struct Object *obedit);
/** Put edit-mode back in Object. */
void ED_armature_from_edit(struct Main *bmain, struct bArmature *arm);
/** Put armature in edit-mode. */
void ED_armature_to_edit(struct bArmature *arm);
void ED_armature_edit_free(struct bArmature *arm);
void ED_armature_ebone_listbase_temp_clear(struct ListBase *lb);
/**
* Free's bones and their properties.
*/
void ED_armature_ebone_listbase_free(struct ListBase *lb, const bool do_id_user);
void ED_armature_ebone_listbase_copy(struct ListBase *lb_dst,
struct ListBase *lb_src,
const bool do_id_user);
/* low level selection functions which handle */
int ED_armature_ebone_selectflag_get(const struct EditBone *ebone);
void ED_armature_ebone_selectflag_set(struct EditBone *ebone, int flag);
void ED_armature_ebone_select_set(struct EditBone *ebone, bool select);
@ -198,21 +297,29 @@ void ED_armature_ebone_selectflag_disable(struct EditBone *ebone, int flag);
struct Object *ED_pose_object_from_context(struct bContext *C);
bool ED_object_posemode_exit_ex(struct Main *bmain, struct Object *ob);
bool ED_object_posemode_exit(struct bContext *C, struct Object *ob);
/** This function is used to process the necessary updates for. */
bool ED_object_posemode_enter_ex(struct Main *bmain, struct Object *ob);
bool ED_object_posemode_enter(struct bContext *C, struct Object *ob);
/* Corresponds to eAnimvizCalcRange. */
/** Corresponds to #eAnimvizCalcRange. */
typedef enum ePosePathCalcRange {
POSE_PATH_CALC_RANGE_CURRENT_FRAME,
POSE_PATH_CALC_RANGE_CHANGED,
POSE_PATH_CALC_RANGE_FULL,
} ePosePathCalcRange;
/**
* For the object with pose/action: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates.
*/
void ED_pose_recalculate_paths(struct bContext *C,
struct Scene *scene,
struct Object *ob,
ePosePathCalcRange range);
/* pose_select.c */
void ED_armature_pose_select_pick_bone(struct ViewLayer *view_layer,
struct View3D *v3d,
struct Object *ob,
@ -220,6 +327,10 @@ void ED_armature_pose_select_pick_bone(struct ViewLayer *view_layer,
bool extend,
bool deselect,
bool toggle);
/**
* Called for mode-less pose selection.
* assumes the active object is still on old situation.
*/
bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer,
struct View3D *v3d,
struct Base *base,
@ -229,6 +340,14 @@ bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer,
bool deselect,
bool toggle,
bool do_nearest);
/**
* While in weight-paint mode, a single pose may be active as well.
* While not common, it's possible we have multiple armatures deforming a mesh.
*
* This function de-selects all other objects, and selects the new base.
* It can't be set to the active object because we need
* to keep this set to the weight paint object.
*/
void ED_armature_pose_select_in_wpaint_mode(struct ViewLayer *view_layer,
struct Base *base_select);
bool ED_pose_deselect_all_multi_ex(struct Base **bases,
@ -236,8 +355,16 @@ bool ED_pose_deselect_all_multi_ex(struct Base **bases,
int select_mode,
const bool ignore_visibility);
bool ED_pose_deselect_all_multi(struct bContext *C, int select_mode, const bool ignore_visibility);
/**
* 'select_mode' is usual SEL_SELECT/SEL_DESELECT/SEL_TOGGLE/SEL_INVERT.
* When true, 'ignore_visibility' makes this func also affect invisible bones
* (hidden or on hidden layers).
*/
bool ED_pose_deselect_all(struct Object *ob, int select_mode, const bool ignore_visibility);
void ED_pose_bone_select_tag_update(struct Object *ob);
/**
* Utility method for changing the selection status of a bone.
*/
void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select);
/* meshlaplacian.c */
@ -249,7 +376,9 @@ void ED_mesh_deform_bind_callback(struct MeshDeformModifierData *mmd,
/* Pose backups, pose_backup.c */
struct PoseBackup;
/* Create a backup of those bones that are animated in the given action. */
/**
* Create a backup of those bones that are animated in the given action.
*/
struct PoseBackup *ED_pose_backup_create_selected_bones(
const struct Object *ob, const struct bAction *action) ATTR_WARN_UNUSED_RESULT;
struct PoseBackup *ED_pose_backup_create_all_bones(

View File

@ -39,7 +39,9 @@ struct bDopeSheet;
/* ************************************************ */
/* Common Macros and Defines */
/* --------- Tool Flags ------------ */
/* -------------------------------------------------------------------- */
/** \name Tool Flags
* \{ */
/* bezt validation */
typedef enum eEditKeyframes_Validate {
@ -60,7 +62,7 @@ typedef enum eEditKeyframes_Validate {
BEZT_OK_CHANNEL_CIRCLE,
} eEditKeyframes_Validate;
/* ------------ */
/** \} */
/* select modes */
typedef enum eEditKeyframes_Select {
@ -120,7 +122,9 @@ typedef struct KeyframeEdit_CircleData {
/* ************************************************ */
/* Non-Destructive Editing API (keyframes_edit.c) */
/* --- Defines for 'OK' polls + KeyframeEditData Flags --------- */
/* -------------------------------------------------------------------- */
/** \name Defines for 'OK' polls + KeyframeEditData Flags
* \{ */
/* which verts of a keyframe is active (after polling) */
typedef enum eKeyframeVertOk {
@ -154,7 +158,11 @@ typedef enum eKeyframeIterFlags {
KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE = (1 << 3),
} eKeyframeIterFlags;
/* --- Generic Properties for Keyframe Edit Tools ----- */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic Properties for Keyframe Edit Tools
* \{ */
typedef struct KeyframeEditData {
/* generic properties/data access */
@ -184,14 +192,22 @@ typedef struct KeyframeEditData {
eKeyframeIterFlags iterflags;
} KeyframeEditData;
/* ------- Function Pointer Typedefs ---------------- */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Function Pointer Typedefs
* \{ */
/* callback function that refreshes the F-Curve after use */
typedef void (*FcuEditFunc)(struct FCurve *fcu);
/* callback function that operates on the given BezTriple */
typedef short (*KeyframeEditFunc)(KeyframeEditData *ked, struct BezTriple *bezt);
/* ------- Custom Data Type Defines ------------------ */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data Type Defines
* \{ */
/* Custom data for remapping one range to another in a fixed way */
typedef struct KeyframeEditCD_Remap {
@ -222,18 +238,29 @@ typedef enum eKeyMergeMode {
KEYFRAME_PASTE_MERGE_OVER_RANGE_ALL,
} eKeyMergeMode;
/* ---------------- Looping API --------------------- */
/** \} */
/* functions for looping over keyframes */
/* function for working with F-Curve data only
* (i.e. when filters have been chosen to explicitly use this) */
/* -------------------------------------------------------------------- */
/** \name Looping API
*
* Functions for looping over keyframes.
* \{ */
/**
* This function is used to loop over BezTriples in the given F-Curve, applying a given
* operation on them, and optionally applies an F-Curve validation function afterwards.
*
* function for working with F-Curve data only
* (i.e. when filters have been chosen to explicitly use this).
*/
short ANIM_fcurve_keyframes_loop(KeyframeEditData *ked,
struct FCurve *fcu,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb);
/* function for working with any type (i.e. one of the known types) of animation channel
* - filterflag is bDopeSheet->flag (DOPESHEET_FILTERFLAG)
/**
* Function for working with any type (i.e. one of the known types) of animation channel
* \param filterflag: is bDopeSheet->flag (#DOPESHEET_FILTERFLAG).
*/
short ANIM_animchannel_keyframes_loop(KeyframeEditData *ked,
struct bDopeSheet *ads,
@ -241,8 +268,9 @@ short ANIM_animchannel_keyframes_loop(KeyframeEditData *ked,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb);
/* same as above, except bAnimListElem wrapper is not needed...
* - keytype is eAnim_KeyType
/**
* Same as above, except bAnimListElem wrapper is not needed...
* \param keytype: is eAnim_KeyType.
*/
short ANIM_animchanneldata_keyframes_loop(KeyframeEditData *ked,
struct bDopeSheet *ads,
@ -252,55 +280,92 @@ short ANIM_animchanneldata_keyframes_loop(KeyframeEditData *ked,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb);
/* Calls callback_fn() for each keyframe in each fcurve in the filtered animation context.
* Assumes the callback updates keys. */
/**
* Calls callback_fn() for each keyframe in each fcurve in the filtered animation context.
* Assumes the callback updates keys.
*/
void ANIM_animdata_keyframe_callback(struct bAnimContext *ac,
eAnimFilter_Flags filter,
KeyframeEditFunc callback_fn);
/* functions for making sure all keyframes are in good order */
/**
* Functions for making sure all keyframes are in good order.
*/
void ANIM_editkeyframes_refresh(struct bAnimContext *ac);
/* ----------- BezTriple Callback Getters ---------- */
/** \} */
/* -------------------------------------------------------------------- */
/** \name BezTriple Callback Getters
* \{ */
/* accessories */
KeyframeEditFunc ANIM_editkeyframes_ok(short mode);
/* edit */
KeyframeEditFunc ANIM_editkeyframes_snap(short mode);
/**
* \note for markers and 'value', the values to use must be supplied as the first float value.
*/
KeyframeEditFunc ANIM_editkeyframes_mirror(short mode);
KeyframeEditFunc ANIM_editkeyframes_select(short mode);
/**
* Set all selected Bezier Handles to a single type.
*/
KeyframeEditFunc ANIM_editkeyframes_handles(short mode);
/**
* Set the interpolation type of the selected BezTriples in each F-Curve to the specified one.
*/
KeyframeEditFunc ANIM_editkeyframes_ipo(short mode);
KeyframeEditFunc ANIM_editkeyframes_keytype(short mode);
KeyframeEditFunc ANIM_editkeyframes_easing(short mode);
/* -------- BezTriple Callbacks (Selection Map) ---------- */
/** \} */
/* Get a callback to populate the selection settings map
* requires: ked->custom = char[] of length fcurve->totvert
/* -------------------------------------------------------------------- */
/** \name BezTriple Callbacks (Selection Map)
* \{ */
/**
* Get a callback to populate the selection settings map
* requires: ked->custom = char[] of length fcurve->totvert.
*/
KeyframeEditFunc ANIM_editkeyframes_buildselmap(short mode);
/* Change the selection status of the keyframe based on the map entry for this vert
* requires: ked->custom = char[] of length fcurve->totvert
/**
* Change the selection status of the keyframe based on the map entry for this vert
* requires: ked->custom = char[] of length fcurve->totvert.
*/
short bezt_selmap_flush(KeyframeEditData *ked, struct BezTriple *bezt);
/* ----------- BezTriple Callback (Assorted Utilities) ---------- */
/** \} */
/* used to calculate the average location of all relevant BezTriples by summing their locations */
/* -------------------------------------------------------------------- */
/** \name BezTriple Callback (Assorted Utilities)
* \{ */
/**
* Used to calculate the average location of all relevant BezTriples by summing their locations.
*/
short bezt_calc_average(KeyframeEditData *ked, struct BezTriple *bezt);
/* used to extract a set of cfra-elems from the keyframes */
/**
* Used to extract a set of cfra-elems from the keyframes.
*/
short bezt_to_cfraelem(KeyframeEditData *ked, struct BezTriple *bezt);
/* used to remap times from one range to another
* requires: ked->custom = KeyframeEditCD_Remap
/**
* Used to remap times from one range to another.
* requires: `ked->custom = KeyframeEditCD_Remap`.
*/
void bezt_remap_times(KeyframeEditData *ked, struct BezTriple *bezt);
/* ------ 1.5-D Region Testing Utilities (Lasso/Circle Select) ------- */
/** \} */
/* -------------------------------------------------------------------- */
/** \name 1.5-D Region Testing Utilities (Lasso/Circle Select)
* \{ */
/* XXX: These are temporary,
* until we can unify GP/Mask Keyframe handling and standard FCurve Keyframe handling */
@ -321,6 +386,9 @@ void clean_fcurve(struct bAnimContext *ac,
float thresh,
bool cleardefault);
bool decimate_fcurve(struct bAnimListElem *ale, float remove_ratio, float error_sq_max);
/**
* Use a weighted moving-means method to reduce intensity of fluctuations.
*/
void smooth_fcurve(struct FCurve *fcu);
void sample_fcurve(struct FCurve *fcu);
@ -336,6 +404,8 @@ short paste_animedit_keys(struct bAnimContext *ac,
/* ************************************************ */
/** \} */
#ifdef __cplusplus
}
#endif

View File

@ -53,22 +53,28 @@ struct PropertyRNA;
struct NlaKeyframingContext;
/* ************ Keyframing Management **************** */
/* -------------------------------------------------------------------- */
/** \name Key-Framing Management
* \{ */
/* Get the active settings for keyframing settings from context (specifically the given scene)
* - use_autokey_mode: include settings from keyframing mode in the result (i.e. replace only).
/**
* Get the active settings for key-framing settings from context (specifically the given scene)
* \param use_autokey_mode: include settings from key-framing mode in the result
* (i.e. replace only).
*/
eInsertKeyFlags ANIM_get_keyframing_flags(struct Scene *scene, const bool use_autokey_mode);
/* -------- */
/* Get (or add relevant data to be able to do so) the Active Action for the given
/**
* Get (or add relevant data to be able to do so) the Active Action for the given
* Animation Data block, given an ID block where the Animation Data should reside.
*/
struct bAction *ED_id_action_ensure(struct Main *bmain, struct ID *id);
/* Get (or add relevant data to be able to do so) F-Curve from the given Action.
* This assumes that all the destinations are valid.
/**
* Get (or add relevant data to be able to do so) F-Curve from the Active Action,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
struct FCurve *ED_action_fcurve_ensure(struct Main *bmain,
struct bAction *act,
@ -77,15 +83,21 @@ struct FCurve *ED_action_fcurve_ensure(struct Main *bmain,
const char rna_path[],
const int array_index);
/**
* Find the F-Curve from the Active Action,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
struct FCurve *ED_action_fcurve_find(struct bAction *act,
const char rna_path[],
const int array_index);
/* -------- */
/* Lesser Keyframing API call:
* Update integer/discrete flags of the FCurve (used when creating/inserting keyframes,
* but also through RNA when editing an ID prop, see T37103).
/**
* \brief Lesser Key-framing API call.
*
* Update integer/discrete flags of the FCurve (used when creating/inserting keyframes,
* but also through RNA when editing an ID prop, see T37103).
*/
void update_autoflags_fcurve(struct FCurve *fcu,
struct bContext *C,
@ -94,16 +106,34 @@ void update_autoflags_fcurve(struct FCurve *fcu,
/* -------- */
/* Lesser Keyframing API call:
* Use this when validation of necessary animation data isn't necessary as it already
* exists, and there is a beztriple that can be directly copied into the array.
/**
* \brief Lesser Key-framing API call.
*
* Use this when validation of necessary animation data isn't necessary as it already
* exists, and there is a #BezTriple that can be directly copied into the array.
*
* This function adds a given #BezTriple to an F-Curve. It will allocate
* memory for the array if needed, and will insert the #BezTriple into a
* suitable place in chronological order.
*
* \note any recalculate of the F-Curve that needs to be done will need to be done by the caller.
*/
int insert_bezt_fcurve(struct FCurve *fcu, const struct BezTriple *bezt, eInsertKeyFlags flag);
/* Main Keyframing API call:
* Use this when validation of necessary animation data isn't necessary as it
* already exists. It will insert a keyframe using the current value being keyframed.
* Returns the index at which a keyframe was added (or -1 if failed)
/**
* \brief Main Key-framing API call.
*
* Use this when validation of necessary animation data isn't necessary as it
* already exists. It will insert a keyframe using the current value being keyframed.
* Returns the index at which a keyframe was added (or -1 if failed).
*
* This function is a wrapper for #insert_bezt_fcurve(), and should be used when
* adding a new keyframe to a curve, when the keyframe doesn't exist anywhere else yet.
* It returns the index at which the keyframe was added.
*
* \param keyframe_type: The type of keyframe (#eBezTriple_KeyframeType).
* \param flag: Optional flags (#eInsertKeyFlags) for controlling how keys get added
* and/or whether updates get done.
*/
int insert_vert_fcurve(struct FCurve *fcu,
float x,
@ -113,9 +143,21 @@ int insert_vert_fcurve(struct FCurve *fcu,
/* -------- */
/* Secondary Keyframing API calls:
* Use this to insert a keyframe using the current value being keyframed, in the
* nominated F-Curve (no creation of animation data performed). Returns success.
/**
* \brief Secondary Insert Key-framing API call.
*
* Use this when validation of necessary animation data is not necessary,
* since an RNA-pointer to the necessary data being keyframed,
* and a pointer to the F-Curve to use have both been provided.
*
* This function can't keyframe quaternion channels on some NLA strip types.
*
* \param keytype: The "keyframe type" (eBezTriple_KeyframeType), as shown in the Dope Sheet.
*
* \param flag: Used for special settings that alter the behavior of the keyframe insertion.
* These include the 'visual' key-framing modes, quick refresh,
* and extra keyframe filtering.
* \return Success.
*/
bool insert_keyframe_direct(struct ReportList *reports,
struct PointerRNA ptr,
@ -128,9 +170,17 @@ bool insert_keyframe_direct(struct ReportList *reports,
/* -------- */
/* Main Keyframing API calls:
/**
* \brief Main Insert Key-framing API call.
*
* Use this to create any necessary animation data, and then insert a keyframe
* using the current value being keyframed, in the relevant place. Returns success.
* using the current value being keyframed, in the relevant place.
*
* \param flag: Used for special settings that alter the behavior of the keyframe insertion.
* These include the 'visual' key-framing modes, quick refresh, and extra keyframe filtering.
*
* \param array_index: The index to key or -1 keys all array indices.
* \return The number of key-frames inserted.
*/
int insert_keyframe(struct Main *bmain,
struct ReportList *reports,
@ -144,9 +194,13 @@ int insert_keyframe(struct Main *bmain,
struct ListBase *nla_cache,
eInsertKeyFlags flag);
/* Main Keyframing API call:
/**
* \brief Main Delete Key-Framing API call.
*
* Use this to delete keyframe on current frame for relevant channel.
* Will perform checks just in case. */
* Will perform checks just in case.
* \return The number of key-frames deleted.
*/
int delete_keyframe(struct Main *bmain,
struct ReportList *reports,
struct ID *id,
@ -155,7 +209,11 @@ int delete_keyframe(struct Main *bmain,
int array_index,
float cfra);
/* ************ Keying Sets ********************** */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Keying Sets
* \{ */
/* forward decl. for this struct which is declared a bit later... */
struct ExtensionRNA;
@ -206,7 +264,9 @@ typedef struct KeyingSetInfo {
/* -------- */
/* Add another data source for Relative Keying Sets to be evaluated with */
/**
* Add another data source for Relative Keying Sets to be evaluated with.
*/
void ANIM_relative_keyingset_add_source(ListBase *dsources,
struct ID *id,
struct StructRNA *srna,
@ -226,13 +286,28 @@ typedef enum eModifyKey_Returns {
MODIFYKEY_MISSING_TYPEINFO = -2,
} eModifyKey_Returns;
/* poll the current KeyingSet, updating its set of paths
* (if "builtin"/"relative") for context changes */
/**
* Given a #KeyingSet and context info, validate Keying Set's paths.
* This is only really necessary with relative/built-in KeyingSets
* where their list of paths is dynamically generated based on the
* current context info.
*
* \return 0 if succeeded, otherwise an error code: #eModifyKey_Returns.
*/
eModifyKey_Returns ANIM_validate_keyingset(struct bContext *C,
ListBase *dsources,
struct KeyingSet *ks);
/* use the specified KeyingSet to add/remove various Keyframes on the specified frame */
/**
* Use the specified #KeyingSet and context info (if required)
* to add/remove various Keyframes on the specified frame.
*
* Modify keyframes for the channels specified by the KeyingSet.
* This takes into account many of the different combinations of using KeyingSets.
*
* \returns the number of channels that key-frames were added or
* an #eModifyKey_Returns value (always a negative number).
*/
int ANIM_apply_keyingset(struct bContext *C,
ListBase *dsources,
struct bAction *act,
@ -242,49 +317,88 @@ int ANIM_apply_keyingset(struct bContext *C,
/* -------- */
/* Get the first builtin KeyingSet with the given name, which occurs after the given one
* (or start of list if none given) */
/**
* Find builtin #KeyingSet by name.
*
* \return The first builtin #KeyingSet with the given name, which occurs after the given one
* (or start of list if none given).
*/
struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]);
/* Find KeyingSet type info given a name */
/**
* Find KeyingSet type info given a name.
*/
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[]);
/* Find a given ID in the KeyingSet */
/**
* Check if the ID appears in the paths specified by the #KeyingSet.
*/
bool ANIM_keyingset_find_id(struct KeyingSet *ks, ID *id);
/* for RNA type registrations... */
/**
* Add the given KeyingSetInfo to the list of type infos,
* and create an appropriate builtin set too.
*/
void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
/**
* Remove the given #KeyingSetInfo from the list of type infos,
* and also remove the builtin set if appropriate.
*/
void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi);
/* cleanup on exit */
/* --------------- */
void ANIM_keyingset_infos_exit(void);
/* -------- */
/* Get the active KeyingSet for the given scene */
/**
* Get the active Keying Set for the given scene.
*/
struct KeyingSet *ANIM_scene_get_active_keyingset(const struct Scene *scene);
/* Get the index of the Keying Set provided, for the given Scene */
/**
* Get the index of the Keying Set provided, for the given Scene.
*/
int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);
/* Get Keying Set to use for Auto-Keyframing some transforms */
/**
* Get Keying Set to use for Auto-Key-Framing some transforms.
*/
struct KeyingSet *ANIM_get_keyingset_for_autokeying(const struct Scene *scene,
const char *transformKSName);
/* Dynamically populate an enum of Keying Sets */
/**
* Dynamically populate an enum of Keying Sets.
*/
const struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
bool *r_free);
/* Use to get the keying set from the int value used by enums. */
/**
* Get the keying set from enum values generated in #ANIM_keying_sets_enum_itemf.
*
* Type is the Keying Set the user specified to use when calling the operator:
* \param type:
* - == 0: use scene's active Keying Set.
* - > 0: use a user-defined Keying Set from the active scene.
* - < 0: use a builtin Keying Set.
*/
KeyingSet *ANIM_keyingset_get_from_enum_type(struct Scene *scene, int type);
KeyingSet *ANIM_keyingset_get_from_idname(struct Scene *scene, const char *idname);
/* Check if KeyingSet can be used in the current context */
/**
* Check if #KeyingSet can be used in the current context.
*/
bool ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks);
/* ************ Drivers ********************** */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Drivers
* \{ */
/* Flags for use by driver creation calls */
typedef enum eCreateDriverFlags {
@ -311,7 +425,10 @@ typedef enum eCreateDriver_MappingTypes {
CREATEDRIVER_MAPPING_NONE_ALL = 4,
} eCreateDriver_MappingTypes;
/* RNA Enum of eCreateDriver_MappingTypes, for use by the appropriate operators */
/**
* Mapping Types enum for operators.
* \note Used by #ANIM_OT_driver_button_add and #UI_OT_eyedropper_driver.
*/
extern EnumPropertyItem prop_driver_create_mapping_types[];
/* -------- */
@ -323,7 +440,11 @@ typedef enum eDriverFCurveCreationMode {
DRIVER_FCURVE_EMPTY = 3 /* Add without data, for pasting. */
} eDriverFCurveCreationMode;
/* Low-level call to add a new driver F-Curve. This shouldn't be used directly for most tools,
/**
* Get (or add relevant data to be able to do so) F-Curve from the driver stack,
* for the given Animation Data block. This assumes that all the destinations are valid.
*
* \note This low-level function shouldn't be used directly for most tools,
* although there are special cases where this approach is preferable.
*/
struct FCurve *verify_driver_fcurve(struct ID *id,
@ -337,16 +458,18 @@ struct FCurve *alloc_driver_fcurve(const char rna_path[],
/* -------- */
/* Main Driver Management API calls:
* Add a new driver for the specified property on the given ID block,
* and make it be driven by the specified target.
/**
* \brief Main Driver Management API calls
*
* Add a new driver for the specified property on the given ID block,
* and make it be driven by the specified target.
*
* This is intended to be used in conjunction with a modal "eyedropper"
* for picking the variable that is going to be used to drive this one.
*
* - flag: eCreateDriverFlags
* - driver_type: eDriver_Types
* - mapping_type: eCreateDriver_MappingTypes
* \param flag: eCreateDriverFlags
* \param driver_type: eDriver_Types
* \param mapping_type: eCreateDriver_MappingTypes
*/
int ANIM_add_driver_with_target(struct ReportList *reports,
struct ID *dst_id,
@ -361,8 +484,10 @@ int ANIM_add_driver_with_target(struct ReportList *reports,
/* -------- */
/* Main Driver Management API calls:
* Add a new driver for the specified property on the given ID block
/**
* \brief Main Driver Management API calls.
*
* Add a new driver for the specified property on the given ID block
*/
int ANIM_add_driver(struct ReportList *reports,
struct ID *id,
@ -371,90 +496,128 @@ int ANIM_add_driver(struct ReportList *reports,
short flag,
int type);
/* Main Driver Management API calls:
* Remove the driver for the specified property on the given ID block (if available)
/**
* \brief Main Driver Management API calls.
*
* Remove the driver for the specified property on the given ID block (if available).
*/
bool ANIM_remove_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/* Clear copy-paste buffer for drivers */
/**
* Clear copy-paste buffer for drivers.
* \note This function frees any MEM_calloc'ed copy/paste buffer data.
*/
void ANIM_drivers_copybuf_free(void);
/* Clear copy-paste buffer for driver variable sets */
/**
* Clear copy-paste buffer for driver variable sets.
* \note This function frees any MEM_calloc'ed copy/paste buffer data.
*/
void ANIM_driver_vars_copybuf_free(void);
/* -------- */
/* Returns whether there is a driver in the copy/paste buffer to paste */
/**
* Returns whether there is a driver in the copy/paste buffer to paste.
*/
bool ANIM_driver_can_paste(void);
/* Main Driver Management API calls:
* Make a copy of the driver for the specified property on the given ID block
/**
* \brief Main Driver Management API calls.
*
* Make a copy of the driver for the specified property on the given ID block.
*/
bool ANIM_copy_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* Main Driver Management API calls:
/**
* \brief Main Driver Management API calls.
*
* Add a new driver for the specified property on the given ID block or replace an existing one
* with the driver + driver-curve data from the buffer
* with the driver + driver-curve data from the buffer.
*/
bool ANIM_paste_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/* Checks if there are driver variables in the copy/paste buffer */
/**
* Checks if there are driver variables in the copy/paste buffer.
*/
bool ANIM_driver_vars_can_paste(void);
/* Copy the given driver's variables to the buffer */
/**
* Copy the given driver's variables to the buffer.
*/
bool ANIM_driver_vars_copy(struct ReportList *reports, struct FCurve *fcu);
/* Paste the variables in the buffer to the given FCurve */
/**
* Paste the variables in the buffer to the given FCurve.
*/
bool ANIM_driver_vars_paste(struct ReportList *reports, struct FCurve *fcu, bool replace);
/* -------- */
/* Create a driver & variable that reads the specified property,
* and store it in the buffers for Paste Driver and Paste Variables. */
/**
* Create a driver & variable that reads the specified property,
* and store it in the buffers for Paste Driver and Paste Variables.
*/
void ANIM_copy_as_driver(struct ID *target_id, const char *target_path, const char *var_name);
/* ************ Auto-Keyframing ********************** */
/* Notes:
/** \} */
/* -------------------------------------------------------------------- */
/** \name Auto-Key-Framing
*
* Notes:
* - All the defines for this (User-Pref settings and Per-Scene settings)
* are defined in DNA_userdef_types.h
* - Scene settings take precedence over those for userprefs, with old files
* inheriting userpref settings for the scene settings
* - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
* as userprefs
*/
* - Scene settings take precedence over those for user-preferences, with old files
* inheriting user-preferences settings for the scene settings
* - "On/Off + Mode" are stored per Scene, but "settings" are currently stored as user-preferences.
* \{ */
/* Auto-Keying macros for use by various tools */
/* check if auto-keyframing is enabled (per scene takes precedence) */
/* Auto-Keying macros for use by various tools. */
/** Check if auto-key-framing is enabled (per scene takes precedence).
*/
#define IS_AUTOKEY_ON(scene) \
((scene) ? ((scene)->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
/* Check the mode for auto-keyframing (per scene takes precedence). */
/** Check the mode for auto-keyframing (per scene takes precedence). */
#define IS_AUTOKEY_MODE(scene, mode) \
((scene) ? ((scene)->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : \
(U.autokey_mode == AUTOKEY_MODE_##mode))
/* check if a flag is set for auto-keyframing (per scene takes precedence) */
/** Check if a flag is set for auto-key-framing (per scene takes precedence). */
#define IS_AUTOKEY_FLAG(scene, flag) \
((scene) ? (((scene)->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || \
(U.autokey_flag & AUTOKEY_FLAG_##flag)) : \
(U.autokey_flag & AUTOKEY_FLAG_##flag))
/* auto-keyframing feature - checks for whether anything should be done for the current frame */
/**
* Auto-keyframing feature - checks for whether anything should be done for the current frame.
*/
bool autokeyframe_cfra_can_key(const struct Scene *scene, struct ID *id);
/* ************ Keyframe Checking ******************** */
/** \} */
/* Lesser Keyframe Checking API call:
* - Used for the buttons to check for keyframes...
/* -------------------------------------------------------------------- */
/** \name Keyframe Checking
* \{ */
/**
* \brief Lesser Keyframe Checking API call.
*
* Checks if some F-Curve has a keyframe for a given frame.
* \note Used for the buttons to check for keyframes.
*/
bool fcurve_frame_has_keyframe(const struct FCurve *fcu, float frame, short filter);
/* Lesser Keyframe Checking API call:
/**
* \brief Lesser Keyframe Checking API call.
*
* - Returns whether the current value of a given property differs from the interpolated value.
* - Used for button drawing.
*/
@ -464,18 +627,19 @@ bool fcurve_is_changed(struct PointerRNA ptr,
const struct AnimationEvalContext *anim_eval_context);
/**
* Main Keyframe Checking API call:
* \brief Main Keyframe Checking API call.
*
* Checks whether a keyframe exists for the given ID-block one the given frame.
* - It is recommended to call this method over the other keyframe-checkers directly,
* in case some detail of the implementation changes...
* - frame: the value of this is quite often result of #BKE_scene_ctime_get()
* It is recommended to call this method over the other keyframe-checkers directly,
* in case some detail of the implementation changes...
* \param frame: The value of this is quite often result of #BKE_scene_ctime_get()
*/
bool id_frame_has_keyframe(struct ID *id, float frame, short filter);
/* filter flags for id_cfra_has_keyframe
/**
* Filter flags for #id_frame_has_keyframe.
*
* WARNING: do not alter order of these, as also stored in files
* (for v3d->keyflags)
* \warning do not alter order of these, as also stored in files (for `v3d->keyflags`).
*/
typedef enum eAnimFilterFlags {
/* general */
@ -488,7 +652,8 @@ typedef enum eAnimFilterFlags {
ANIMFILTER_KEYS_NOSKEY = (1 << 10), /* don't include shape keys (for geometry) */
} eAnimFilterFlags;
/* utility funcs for auto keyframe */
/* Utility functions for auto key-frame. */
bool ED_autokeyframe_object(struct bContext *C,
struct Scene *scene,
struct Object *ob,
@ -498,6 +663,9 @@ bool ED_autokeyframe_pchan(struct bContext *C,
struct Object *ob,
struct bPoseChannel *pchan,
struct KeyingSet *ks);
/**
* Use for auto-key-framing from the UI.
*/
bool ED_autokeyframe_property(struct bContext *C,
struct Scene *scene,
PointerRNA *ptr,
@ -506,7 +674,8 @@ bool ED_autokeyframe_property(struct bContext *C,
float cfra);
/* Names for builtin keying sets so we don't confuse these with labels/text,
* defined in python script: keyingsets_builtins.py */
* defined in python script: `keyingsets_builtins.py`. */
#define ANIM_KS_LOCATION_ID "Location"
#define ANIM_KS_ROTATION_ID "Rotation"
#define ANIM_KS_SCALING_ID "Scaling"
@ -516,6 +685,8 @@ bool ED_autokeyframe_property(struct bContext *C,
#define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter"
#define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected"
/** \} */
#ifdef __cplusplus
}
#endif

View File

@ -33,7 +33,9 @@ struct bAnimContext;
struct bContext;
struct wmKeyConfig;
/* Drawing API ------------------------------ */
/* -------------------------------------------------------------------- */
/** \name Drawing API
* \{ */
/* flags for drawing markers */
enum {
@ -42,37 +44,86 @@ enum {
DRAW_MARKERS_MARGIN = (1 << 2),
};
/* Draw Scene-Markers in time window */
void ED_markers_draw(const struct bContext *C, int flag);
/* Backend API ----------------------------- */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Backend API
* \{ */
/**
* Public API for getting markers from context.
*/
ListBase *ED_context_get_markers(const struct bContext *C);
/**
* Public API for getting markers from "animation" context.
*/
ListBase *ED_animcontext_get_markers(const struct bAnimContext *ac);
/**
* Apply some transformation to markers after the fact
*
* \param markers: List of markers to affect - this may or may not be the scene markers list,
* so don't assume anything.
* \param scene: Current scene (for getting current frame)
* \param mode: (TfmMode) transform mode that this transform is for
* \param value: From the transform code, this is `t->vec[0]`
* (which is delta transform for grab/extend, and scale factor for scale)
* \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
*/
int ED_markers_post_apply_transform(
ListBase *markers, struct Scene *scene, int mode, float value, char side);
/**
* Get the marker that is closest to this point.
* XXX: for select, the min_dist should be small.
*/
struct TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float x);
/**
* Return the time of the marker that occurs on a frame closest to the given time.
*/
int ED_markers_find_nearest_marker_time(ListBase *markers, float x);
void ED_markers_get_minmax(ListBase *markers, short sel, float *first, float *last);
/**
* This function makes a list of all the markers. The only_sel
* argument is used to specify whether only the selected markers
* are added.
*/
void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, short sel);
void ED_markers_deselect_all(ListBase *markers, int action);
/**
* Get the first selected marker.
*/
struct TimeMarker *ED_markers_get_first_selected(ListBase *markers);
/* Operators ------------------------------ */
/** \} */
/* called in screen_ops.c:ED_operatortypes_screen() */
/* -------------------------------------------------------------------- */
/** \name Operators
* \{ */
/**
* Called in screen_ops.c:ED_operatortypes_screen().
*/
void ED_operatortypes_marker(void);
/* called in screen_ops.c:ED_keymap_screen() */
/**
* Called in screen_ops.c:ED_keymap_screen().
*/
void ED_keymap_marker(struct wmKeyConfig *keyconf);
/* debugging only */
/**
* Debugging only: print debugging prints of list of markers.
*/
void debug_markers_print_list(struct ListBase *markers);
/** \} */
#ifdef __cplusplus
}
#endif

View File

@ -388,6 +388,10 @@ void ED_screens_navigation_bar_tools_menu_create(struct bContext *C,
*/
bool ED_screen_stereo3d_required(const struct bScreen *screen, const struct Scene *scene);
Scene *ED_screen_scene_find(const struct bScreen *screen, const struct wmWindowManager *wm);
/**
* Find the scene displayed in \a screen.
* \note Assumes \a screen to be visible/active!
*/
Scene *ED_screen_scene_find_with_window(const struct bScreen *screen,
const struct wmWindowManager *wm,
struct wmWindow **r_window);

View File

@ -108,6 +108,8 @@ bool ED_view3d_has_workbench_in_texture_color(const struct Scene *scene,
const struct Object *ob,
const struct View3D *v3d);
/**
* Cursor position in `r_cursor_co`, result in `r_cursor_co`, `mval` in region coords.
*
* \note cannot use `event->mval` here, called by #object_add().
*/
void ED_view3d_cursor3d_position(struct bContext *C,

View File

@ -755,11 +755,10 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
/* -------------------------------------------------------------------- */
/** \name Join as Shapes
*
* Append selected meshes vertex locations as shapes of the active mesh.
* \{ */
/* Append selected meshes vertex locations as shapes of the active mesh,
* return 0 if no join is made (error) and 1 of the join is done */
int ED_mesh_shapes_join_objects_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
@ -1197,8 +1196,7 @@ int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, Mesh *me_eval)
return mirrorfaces;
}
/* selection, vertex and face */
/* returns 0 if not found, otherwise 1 */
/* Selection (vertex and face). */
bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], uint dist_px, uint *r_index)
{

View File

@ -3357,7 +3357,6 @@ static Base *object_add_duplicate_internal(Main *bmain,
return basen;
}
/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
Base *ED_object_add_duplicate(
Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, const eDupli_ID_Flags dupflag)
{

View File

@ -1803,11 +1803,6 @@ bool ED_screen_stereo3d_required(const bScreen *screen, const Scene *scene)
return false;
}
/**
* Find the scene displayed in \a screen.
* \note Assumes \a screen to be visible/active!
*/
Scene *ED_screen_scene_find_with_window(const bScreen *screen,
const wmWindowManager *wm,
struct wmWindow **r_window)

View File

@ -199,8 +199,6 @@ static void paint_last_stroke_update(Scene *scene, const float location[3])
ups->last_stroke_valid = true;
}
/* polling - retrieve whether cursor should be set or operator should be done */
bool vertex_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);

View File

@ -357,12 +357,6 @@ std::string bc_replace_string(std::string data,
return data;
}
/**
* Calculate a rescale factor such that the imported scene's scale
* is preserved. I.e. 1 meter in the import will also be
* 1 meter in the current scene.
*/
void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
{
if (scale_to_scene) {
@ -510,7 +504,6 @@ BoneExtensionManager::~BoneExtensionManager()
* See ArmatureImporter::fix_leaf_bones()
* and ArmatureImporter::connect_bone_chains()
*/
BoneExtended::BoneExtended(EditBone *aBone)
{
this->set_name(aBone->name);

View File

@ -201,6 +201,11 @@ extern std::string bc_replace_string(std::string data,
const std::string &pattern,
const std::string &replacement);
extern std::string bc_url_encode(std::string data);
/**
* Calculate a rescale factor such that the imported scene's scale
* is preserved. I.e. 1 meter in the import will also be
* 1 meter in the current scene.
*/
extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
extern void bc_match_scale(std::vector<Object *> *objects_done,
UnitConverter &bc_unit,

View File

@ -95,11 +95,29 @@ struct Sequence *SEQ_add_image_strip(struct Main *bmain,
struct Scene *scene,
struct ListBase *seqbase,
struct SeqLoadData *load_data);
/**
* Add sound strip.
* \note Use SEQ_add_image_set_directory() and SEQ_add_image_load_file() to load image sequences
*
* \param main: Main reference
* \param scene: Scene where strips will be added
* \param seqbase: ListBase where strips will be added
* \param load_data: SeqLoadData with information necessary to create strip
* \return created strip
*/
struct Sequence *SEQ_add_sound_strip(struct Main *bmain,
struct Scene *scene,
struct ListBase *seqbase,
struct SeqLoadData *load_data,
const double audio_offset);
/**
* Add meta strip.
*
* \param scene: Scene where strips will be added
* \param seqbase: ListBase where strips will be added
* \param load_data: SeqLoadData with information necessary to create strip
* \return created strip
*/
struct Sequence *SEQ_add_meta_strip(struct Scene *scene,
struct ListBase *seqbase,
struct SeqLoadData *load_data);

View File

@ -294,17 +294,6 @@ Sequence *SEQ_add_image_strip(Main *bmain, Scene *scene, ListBase *seqbase, SeqL
}
#ifdef WITH_AUDASPACE
/**
* Add sound strip.
* NOTE: Use SEQ_add_image_set_directory() and SEQ_add_image_load_file() to load image sequences
*
* \param main: Main reference
* \param scene: Scene where strips will be added
* \param seqbase: ListBase where strips will be added
* \param load_data: SeqLoadData with information necessary to create strip
* \return created strip
*/
Sequence *SEQ_add_sound_strip(Main *bmain,
Scene *scene,
ListBase *seqbase,
@ -374,15 +363,6 @@ Sequence *SEQ_add_sound_strip(Main *UNUSED(bmain),
}
#endif // WITH_AUDASPACE
/**
* Add meta strip.
*
* \param scene: Scene where strips will be added
* \param seqbase: ListBase where strips will be added
* \param load_data: SeqLoadData with information necessary to create strip
* \return created strip
*/
Sequence *SEQ_add_meta_strip(Scene *scene, ListBase *seqbase, SeqLoadData *load_data)
{
/* Allocate sequence. */