Fix T56121 and maybe others: DST.gpu_context was being created in the wrong DST.gl_context.

In addition to the crash in the selection of bones, this was responsible for other problems such as wrong hair and disappearing objects.
This commit is contained in:
Germano Cavalcante 2018-07-30 08:49:27 -03:00
parent 914e4d1212
commit bd49a76568
Notes: blender-bot 2023-02-14 05:31:33 +01:00
Referenced by issue #56121, Crash when selecting bones in edit mode
1 changed files with 1 additions and 0 deletions

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@ -2351,6 +2351,7 @@ void DRW_opengl_context_create(void)
}
/* This changes the active context. */
DST.gl_context = WM_opengl_context_create();
WM_opengl_context_activate(DST.gl_context);
/* Be sure to create gawain.context too. */
DST.gpu_context = GPU_context_create();
if (!G.background) {