Fix T75425: Bone selection cycling not working

Edit-mode bone selection now cycles on successive clicks.
This now cycles through multiple edit-objects & bones.
This commit is contained in:
Campbell Barton 2020-04-09 18:35:01 +10:00
parent 19352bca16
commit bd59781c66
Notes: blender-bot 2023-02-14 03:44:41 +01:00
Referenced by issue #75425, Bone selection behaves poorly
1 changed files with 107 additions and 69 deletions

View File

@ -657,45 +657,28 @@ static EditBone *get_nearest_editbonepoint(
uint hitresult;
Base *base;
EditBone *ebone;
} best = {
.hitresult = BONESEL_NOSEL,
.base = NULL,
.ebone = NULL,
};
} *result = NULL,
result_cycle = {.hitresult = BONESEL_NOSEL, .base = NULL, .ebone = NULL},
result_bias = {.hitresult = BONESEL_NOSEL, .base = NULL, .ebone = NULL};
/* find the bone after the current active bone, so as to bump up its chances in selection.
* this way overlapping bones will cycle selection state as with objects. */
EditBone *ebone_next_act = ((bArmature *)vc->obedit->data)->act_edbone;
{
bArmature *arm = (bArmature *)vc->obedit->data;
if (ebone_next_act && EBONE_VISIBLE(arm, ebone_next_act) &&
ebone_next_act->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) {
ebone_next_act = ebone_next_act->next ? ebone_next_act->next : arm->edbo->first;
}
else {
ebone_next_act = NULL;
}
Object *obedit_orig = vc->obedit;
EditBone *ebone_active_orig = ((bArmature *)obedit_orig->data)->act_edbone;
if (ebone_active_orig == NULL) {
use_cycle = false;
}
bool do_nearest = false;
/* define if we use solid nearest select or not */
if (use_cycle) {
static int last_mval[2] = {-100, -100};
if (!XRAY_ACTIVE(vc->v3d)) {
do_nearest = true;
if (len_manhattan_v2v2_int(vc->mval, last_mval) <= WM_EVENT_CURSOR_MOTION_THRESHOLD) {
do_nearest = false;
}
if ((len_manhattan_v2v2_int(vc->mval, last_mval) <= WM_EVENT_CURSOR_MOTION_THRESHOLD) == 0) {
use_cycle = false;
}
copy_v2_v2_int(last_mval, vc->mval);
}
else {
if (!XRAY_ACTIVE(vc->v3d)) {
do_nearest = true;
}
}
const bool do_nearest = !(XRAY_ACTIVE(vc->v3d) || use_cycle);
/* matching logic from 'mixed_bones_object_selectbuffer' */
int hits = 0;
@ -750,13 +733,39 @@ cache_end:
if (hits > 0) {
if (hits == 1) {
if (!(buffer[3] & BONESEL_NOSEL)) {
best.hitresult = buffer[3];
best.base = ED_armature_base_and_ebone_from_select_buffer(
bases, bases_len, best.hitresult, &best.ebone);
result_bias.hitresult = buffer[3];
result_bias.base = ED_armature_base_and_ebone_from_select_buffer(
bases, bases_len, result_bias.hitresult, &result_bias.ebone);
}
}
else {
int dep_min = 5;
int bias_max = INT_MIN;
/* Track cycle variables. */
struct {
union {
uint32_t cmp;
struct {
#ifdef __BIG_ENDIAN__
uint16_t ob;
uint16_t bone;
#else
uint16_t bone;
uint16_t ob;
#endif
} index;
} active, test, best;
} cycle_order;
if (use_cycle) {
bArmature *arm = obedit_orig->data;
int ob_index = obedit_orig->runtime.select_id & 0xFFFF;
int bone_index = BLI_findindex(arm->edbo, ebone_active_orig);
cycle_order.active.index.ob = ob_index;
cycle_order.active.index.bone = bone_index;
cycle_order.best.cmp = 0xffffffff;
}
for (int i = 0; i < hits; i++) {
const uint hitresult = buffer[3 + (i * 4)];
if (!(hitresult & BONESEL_NOSEL)) {
@ -767,69 +776,98 @@ cache_end:
/* If this fails, selection code is setting the selection ID's incorrectly. */
BLI_assert(base && ebone);
int dep;
/* clicks on bone points get advantage */
if (hitresult & (BONESEL_ROOT | BONESEL_TIP)) {
/* but also the unselected one */
if (findunsel) {
if ((hitresult & BONESEL_ROOT) && (ebone->flag & BONE_ROOTSEL) == 0) {
dep = 1;
}
else if ((hitresult & BONESEL_TIP) && (ebone->flag & BONE_TIPSEL) == 0) {
dep = 1;
/* Prioritized selection. */
{
int bias;
/* clicks on bone points get advantage */
if (hitresult & (BONESEL_ROOT | BONESEL_TIP)) {
/* but also the unselected one */
if (findunsel) {
if ((hitresult & BONESEL_ROOT) && (ebone->flag & BONE_ROOTSEL) == 0) {
bias = 4;
}
else if ((hitresult & BONESEL_TIP) && (ebone->flag & BONE_TIPSEL) == 0) {
bias = 4;
}
else {
bias = 3;
}
}
else {
dep = 2;
bias = 4;
}
}
else {
dep = 1;
}
}
else {
/* bone found */
if (findunsel) {
if ((ebone->flag & BONE_SELECTED) == 0) {
dep = 3;
/* bone found */
if (findunsel) {
if ((ebone->flag & BONE_SELECTED) == 0) {
bias = 2;
}
else {
bias = 1;
}
}
else {
dep = 4;
bias = 2;
}
}
else {
dep = 3;
if (bias > bias_max) {
bias_max = bias;
result_bias.hitresult = hitresult;
result_bias.base = base;
result_bias.ebone = ebone;
}
}
if (ebone == ebone_next_act) {
dep -= 1;
}
/* Cycle selected items (objects & bones). */
if (use_cycle) {
bool found = false;
cycle_order.test.index.ob = hitresult & 0xFFFF;
cycle_order.test.index.bone = (hitresult & ~BONESEL_ANY) >> 16;
if (ebone == ebone_active_orig) {
BLI_assert(cycle_order.test.index.ob == cycle_order.active.index.ob);
BLI_assert(cycle_order.test.index.bone == cycle_order.active.index.bone);
}
cycle_order.test.cmp -= cycle_order.active.cmp;
if (dep < dep_min) {
dep_min = dep;
best.hitresult = hitresult;
best.base = base;
best.ebone = ebone;
if (cycle_order.test.cmp < cycle_order.best.cmp && ebone != ebone_active_orig) {
cycle_order.best.cmp = cycle_order.test.cmp;
found = true;
}
else if (ELEM(result_cycle.ebone, NULL, ebone_active_orig)) {
/* Let the active bone become selected, but don't set the cycle order. */
found = true;
}
if (found) {
result_cycle.hitresult = hitresult;
result_cycle.base = base;
result_cycle.ebone = ebone;
}
}
}
}
}
if (!(best.hitresult & BONESEL_NOSEL)) {
*r_base = best.base;
result = (use_cycle && result_cycle.ebone) ? &result_cycle : &result_bias;
if (!(result->hitresult & BONESEL_NOSEL)) {
*r_base = result->base;
*r_selmask = 0;
if (best.hitresult & BONESEL_ROOT) {
if (result->hitresult & BONESEL_ROOT) {
*r_selmask |= BONE_ROOTSEL;
}
if (best.hitresult & BONESEL_TIP) {
if (result->hitresult & BONESEL_TIP) {
*r_selmask |= BONE_TIPSEL;
}
if (best.hitresult & BONESEL_BONE) {
if (result->hitresult & BONESEL_BONE) {
*r_selmask |= BONE_SELECTED;
}
MEM_freeN(bases);
return best.ebone;
return result->ebone;
}
}
*r_selmask = 0;