Cleanup: Action zone coordinates
No functional changes, but it makes all the coordinates more consistent (going from small to larger values). It helps debugging in the future to be able to rule out vertex order as a culprit.
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@ -778,20 +778,20 @@ static void area_azone_initialize(wmWindow *win, const bScreen *screen, ScrArea
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sa->totrct.xmin + (AZONESPOT - 1),
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sa->totrct.ymin + (AZONESPOT - 1)},
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/* Bottom-right. */
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{sa->totrct.xmax,
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{sa->totrct.xmax - (AZONESPOT - 1),
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sa->totrct.ymin,
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sa->totrct.xmax - (AZONESPOT - 1),
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sa->totrct.xmax,
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sa->totrct.ymin + (AZONESPOT - 1)},
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/* Top-left. */
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{sa->totrct.xmin,
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sa->totrct.ymax,
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sa->totrct.ymax - (AZONESPOT - 1),
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sa->totrct.xmin + (AZONESPOT - 1),
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sa->totrct.ymax - (AZONESPOT - 1)},
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sa->totrct.ymax},
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/* Top-right. */
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{sa->totrct.xmax,
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sa->totrct.ymax,
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sa->totrct.xmax - (AZONESPOT - 1),
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sa->totrct.ymax - (AZONESPOT - 1)}};
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{sa->totrct.xmax - (AZONESPOT - 1),
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sa->totrct.ymax - (AZONESPOT - 1),
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sa->totrct.xmax,
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sa->totrct.ymax}};
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for (int i = 0; i < 4; i++) {
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/* can't click on bottom corners on OS X, already used for resizing */
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