Cleanup: Action zone coordinates

No functional changes, but it makes all the coordinates more consistent
(going from small to larger values). It helps debugging in the future
to be able to rule out vertex order as a culprit.
This commit is contained in:
Dalai Felinto 2018-12-04 17:40:28 -02:00
parent 7c56ac2355
commit be012c88c5
1 changed files with 8 additions and 8 deletions

View File

@ -778,20 +778,20 @@ static void area_azone_initialize(wmWindow *win, const bScreen *screen, ScrArea
sa->totrct.xmin + (AZONESPOT - 1),
sa->totrct.ymin + (AZONESPOT - 1)},
/* Bottom-right. */
{sa->totrct.xmax,
{sa->totrct.xmax - (AZONESPOT - 1),
sa->totrct.ymin,
sa->totrct.xmax - (AZONESPOT - 1),
sa->totrct.xmax,
sa->totrct.ymin + (AZONESPOT - 1)},
/* Top-left. */
{sa->totrct.xmin,
sa->totrct.ymax,
sa->totrct.ymax - (AZONESPOT - 1),
sa->totrct.xmin + (AZONESPOT - 1),
sa->totrct.ymax - (AZONESPOT - 1)},
sa->totrct.ymax},
/* Top-right. */
{sa->totrct.xmax,
sa->totrct.ymax,
sa->totrct.xmax - (AZONESPOT - 1),
sa->totrct.ymax - (AZONESPOT - 1)}};
{sa->totrct.xmax - (AZONESPOT - 1),
sa->totrct.ymax - (AZONESPOT - 1),
sa->totrct.xmax,
sa->totrct.ymax}};
for (int i = 0; i < 4; i++) {
/* can't click on bottom corners on OS X, already used for resizing */