Merge branch 'blender-v2.93-release'

This commit is contained in:
Jacques Lucke 2021-04-16 13:46:21 +02:00
commit be34d14575
7 changed files with 79 additions and 55 deletions

View File

@ -561,6 +561,7 @@ static OCIO_GPUDisplayShader &getGPUDisplayShader(
GpuShaderDescRcPtr shaderdesc_to_scene_linear = GpuShaderDesc::CreateShaderDesc();
shaderdesc_to_scene_linear->setLanguage(GPU_LANGUAGE_GLSL_1_3);
shaderdesc_to_scene_linear->setFunctionName("OCIO_to_scene_linear");
shaderdesc_to_scene_linear->setResourcePrefix("to_scene");
(*(ConstProcessorRcPtr *)processor_to_scene_linear)
->getDefaultGPUProcessor()
->extractGpuShaderInfo(shaderdesc_to_scene_linear);
@ -569,6 +570,7 @@ static OCIO_GPUDisplayShader &getGPUDisplayShader(
GpuShaderDescRcPtr shaderdesc_to_display = GpuShaderDesc::CreateShaderDesc();
shaderdesc_to_display->setLanguage(GPU_LANGUAGE_GLSL_1_3);
shaderdesc_to_display->setFunctionName("OCIO_to_display");
shaderdesc_to_scene_linear->setResourcePrefix("to_display");
(*(ConstProcessorRcPtr *)processor_to_display)
->getDefaultGPUProcessor()
->extractGpuShaderInfo(shaderdesc_to_display);

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@ -36,30 +36,42 @@ static void geometry_set_collect_recursive_collection(const Collection &collecti
const float4x4 &transform,
Vector<GeometryInstanceGroup> &r_sets);
static void add_final_mesh_as_geometry_component(const Object &object, GeometrySet &geometry_set)
{
Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(&const_cast<Object &>(object),
false);
if (mesh != nullptr) {
BKE_mesh_wrapper_ensure_mdata(mesh);
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
mesh_component.copy_vertex_group_names_from_object(object);
}
}
/**
* \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
*/
static GeometrySet object_get_geometry_set_for_read(const Object &object)
{
/* Objects evaluated with a nodes modifier will have a geometry set already. */
if (object.type == OB_MESH && object.mode == OB_MODE_EDIT) {
GeometrySet geometry_set;
if (object.runtime.geometry_set_eval != nullptr) {
/* `geometry_set_eval` only contains non-mesh components, see `editbmesh_build_data`. */
geometry_set = *object.runtime.geometry_set_eval;
}
add_final_mesh_as_geometry_component(object, geometry_set);
return geometry_set;
}
if (object.runtime.geometry_set_eval != nullptr) {
return *object.runtime.geometry_set_eval;
}
/* Otherwise, construct a new geometry set with the component based on the object type. */
GeometrySet new_geometry_set;
GeometrySet geometry_set;
if (object.type == OB_MESH) {
Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
&const_cast<Object &>(object), false);
if (mesh != nullptr) {
BKE_mesh_wrapper_ensure_mdata(mesh);
MeshComponent &mesh_component = new_geometry_set.get_component_for_write<MeshComponent>();
mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
mesh_component.copy_vertex_group_names_from_object(object);
}
add_final_mesh_as_geometry_component(object, geometry_set);
}
/* TODO: Cover the case of point-clouds without modifiers-- they may not be covered by the
@ -68,7 +80,7 @@ static GeometrySet object_get_geometry_set_for_read(const Object &object)
/* TODO: Add volume support. */
/* Return by value since there is not always an existing geometry set owned elsewhere to use. */
return new_geometry_set;
return geometry_set;
}
static void geometry_set_collect_recursive_collection_instance(

View File

@ -4135,7 +4135,7 @@ bool BKE_object_minmax_dupli(Depsgraph *depsgraph,
const bool use_hidden)
{
bool ok = false;
if ((ob->transflag & OB_DUPLI) == 0) {
if ((ob->transflag & OB_DUPLI) == 0 && ob->runtime.geometry_set_eval == NULL) {
return ok;
}

View File

@ -176,6 +176,13 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
CustomData_MeshMasks cddata_masks = scene->customdata_mask;
CustomData_MeshMasks_update(&cddata_masks, &CD_MASK_BAREMESH);
/* Custom attributes should not be removed automatically. They might be used by the render
* engine or scripts. They can still be removed explicitly using geometry nodes. */
cddata_masks.vmask |= CD_MASK_PROP_ALL;
cddata_masks.emask |= CD_MASK_PROP_ALL;
cddata_masks.fmask |= CD_MASK_PROP_ALL;
cddata_masks.pmask |= CD_MASK_PROP_ALL;
cddata_masks.lmask |= CD_MASK_PROP_ALL;
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315).
* Due to Line Art implementation, edge marks should also be shown in viewport. */
#ifdef WITH_FREESTYLE

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@ -179,6 +179,14 @@ static void add_object_relation(const ModifierUpdateDepsgraphContext *ctx, Objec
}
else if (ELEM(object.type, OB_MESH, OB_POINTCLOUD, OB_VOLUME)) {
DEG_add_object_relation(ctx->node, &object, DEG_OB_COMP_GEOMETRY, "Nodes Modifier");
/* We don't know exactly what attributes from the other object we will need. */
CustomData_MeshMasks mask;
mask.vmask = CD_MASK_PROP_ALL | CD_MASK_MDEFORMVERT;
mask.pmask = CD_MASK_PROP_ALL;
mask.lmask = CD_MASK_PROP_ALL;
mask.fmask = CD_MASK_PROP_ALL;
mask.emask = CD_MASK_PROP_ALL;
DEG_add_customdata_mask(ctx->node, &object, &mask);
}
}
}
@ -454,10 +462,6 @@ class GeometryNodesEvaluator {
{
const bNode &bnode = params.node();
if (DEG_is_active(depsgraph_)) {
this->store_ui_hints(node, params);
}
/* Use the geometry-node-execute callback if it exists. */
if (bnode.typeinfo->geometry_node_execute != nullptr) {
bnode.typeinfo->geometry_node_execute(params);
@ -475,41 +479,6 @@ class GeometryNodesEvaluator {
this->execute_unknown_node(node, params);
}
void store_ui_hints(const DNode node, GeoNodeExecParams params) const
{
for (const InputSocketRef *socket_ref : node->inputs()) {
if (!socket_ref->is_available()) {
continue;
}
if (socket_ref->bsocket()->type != SOCK_GEOMETRY) {
continue;
}
if (socket_ref->is_multi_input_socket()) {
/* Not needed currently. */
continue;
}
bNodeTree *btree_cow = node->btree();
bNodeTree *btree_original = (bNodeTree *)DEG_get_original_id((ID *)btree_cow);
const NodeTreeEvaluationContext context(*self_object_, *modifier_);
const GeometrySet &geometry_set = params.get_input<GeometrySet>(socket_ref->identifier());
blender::bke::geometry_set_instances_attribute_foreach(
geometry_set,
[&](StringRefNull attribute_name, const AttributeMetaData &meta_data) {
BKE_nodetree_attribute_hint_add(*btree_original,
context,
*node->bnode(),
attribute_name,
meta_data.domain,
meta_data.data_type);
return true;
},
8);
}
}
void execute_multi_function_node(const DNode node,
GeoNodeExecParams params,
const MultiFunction &fn)
@ -1231,6 +1200,37 @@ static void log_preview_socket_value(const Span<GPointer> values,
}
}
static void log_ui_hints(const DSocket socket,
const Span<GPointer> values,
Object *self_object,
NodesModifierData *nmd)
{
const DNode node = socket.node();
if (node->is_reroute_node() || socket->typeinfo()->type != SOCK_GEOMETRY) {
return;
}
bNodeTree *btree_cow = node->btree();
bNodeTree *btree_original = (bNodeTree *)DEG_get_original_id((ID *)btree_cow);
const NodeTreeEvaluationContext context{*self_object, nmd->modifier};
for (const GPointer data : values) {
if (data.type() == &CPPType::get<GeometrySet>()) {
const GeometrySet &geometry_set = *(const GeometrySet *)data.get();
blender::bke::geometry_set_instances_attribute_foreach(
geometry_set,
[&](StringRefNull attribute_name, const AttributeMetaData &meta_data) {
BKE_nodetree_attribute_hint_add(*btree_original,
context,
*node->bnode(),
attribute_name,
meta_data.domain,
meta_data.data_type);
return true;
},
8);
}
}
}
/**
* Evaluate a node group to compute the output geometry.
* Currently, this uses a fairly basic and inefficient algorithm that might compute things more
@ -1297,6 +1297,7 @@ static GeometrySet compute_geometry(const DerivedNodeTree &tree,
if (!keys.is_empty()) {
log_preview_socket_value(values, ctx->object, keys);
}
log_ui_hints(socket, values, ctx->object, nmd);
};
GeometryNodesEvaluator evaluator{group_inputs,

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@ -67,6 +67,8 @@ static void geometry_node_tree_get_from_context(const bContext *C,
static void geometry_node_tree_update(bNodeTree *ntree)
{
ntreeSetOutput(ntree);
/* Needed to give correct types to reroutes. */
ntree_update_reroute_nodes(ntree);
}

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@ -622,7 +622,7 @@ static void geo_node_point_distribute_exec(GeoNodeExecParams params)
const GeometryNodePointDistributeMode distribute_method =
static_cast<GeometryNodePointDistributeMode>(params.node().custom1);
const int seed = params.get_input<int>("Seed");
const int seed = params.get_input<int>("Seed") * 5383843;
const float density = params.extract_input<float>("Density Max");
const std::string density_attribute_name = params.extract_input<std::string>(
"Density Attribute");