Keyframing: replace mat3_to_quat_is_ok with mat4_to_quat
Added [0] which notes in most cases results are the same but in some
cases the result seems better. While true at the time of writing since
then mat3_to_quat has been improved and used for nearly all matrix
to quaternion conversion.
0: 876cfc837e
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@ -1081,10 +1081,7 @@ static float *visualkey_get_values(
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}
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if (strstr(identifier, "rotation_quaternion")) {
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float mat3[3][3];
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copy_m3_m4(mat3, tmat);
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mat3_to_quat_is_ok(buffer, mat3);
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mat4_to_quat(buffer, tmat);
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*r_count = 4;
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return buffer;
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