Fix View3D glitch zooming

Fast cursor movement could clamp the distance incorrectly.
This commit is contained in:
Campbell Barton 2014-08-25 14:16:12 +10:00
parent 1377847e7b
commit bf5361591d
1 changed files with 8 additions and 4 deletions

View File

@ -2187,10 +2187,14 @@ static void viewzoom_apply(ViewOpsData *vod, const int xy[2], const short viewzo
}
if (!use_cam_zoom) {
if (zfac != 1.0f && zfac * vod->rv3d->dist > 0.001f * vod->grid &&
zfac * vod->rv3d->dist < 10.0f * vod->far)
{
view_zoom_mouseloc(vod->ar, zfac, vod->oldx, vod->oldy);
if (zfac != 1.0f) {
const float zfac_min = dist_range[0] / vod->rv3d->dist;
const float zfac_max = dist_range[1] / vod->rv3d->dist;
CLAMP(zfac, zfac_min, zfac_max);
if (zfac != 1.0f) {
view_zoom_mouseloc(vod->ar, zfac, vod->oldx, vod->oldy);
}
}
}