Correct own error w/ recent changes to triangulate
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blender-bot
2023-02-14 08:52:13 +01:00
Referenced by issue #45488, N-Gons + triangulate modifier = broken shading
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@ -876,9 +876,9 @@ void BM_face_triangulate(
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for (i = 0; i < totfilltri; i++) {
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/* the order is reverse, otherwise the normal is flipped */
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BMLoop *l_tri[3] = {
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loops[tris[i][2]],
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loops[tris[i][0]],
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loops[tris[i][1]],
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loops[tris[i][0]]};
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loops[tris[i][2]]};
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BMVert *v_tri[3] = {
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l_tri[0]->v,
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