GPU_batch: Add utility to create 2D shapes

Shapes are represented by compact byte array,
encoded by 'make_shape_2d_from_blend.py' in the tools repo.
This commit is contained in:
Campbell Barton 2018-01-15 20:38:06 +11:00
parent ae6cc4a21d
commit bfada6cc4a
2 changed files with 103 additions and 1 deletions

View File

@ -43,6 +43,9 @@
/* gpu_batch.c */
void GWN_batch_program_set_builtin(Gwn_Batch *, GPUBuiltinShader);
Gwn_Batch *GPU_batch_from_poly_2d_encoded(
const uchar *polys_flat, uint polys_flat_len, float min, float max);
void gpu_batch_init(void);
void gpu_batch_exit(void);

View File

@ -29,7 +29,12 @@
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_polyfill2d.h"
#include "GPU_batch.h" /* own include */
#include "gpu_shader_private.h"
@ -44,6 +49,101 @@ void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
GWN_batch_program_set(batch, shader->program, shader->interface);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Batch Creation
* \{ */
Gwn_Batch *GPU_batch_from_poly_2d_encoded(
const uchar *polys_flat, uint polys_flat_len, float min, float max)
{
uchar (*polys)[2] = (void *)polys_flat;
uint polys_len = polys_flat_len / 2;
/* Over alloc in both cases */
float (*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
float (*verts_step)[2] = verts;
uint (*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
uint (*tris_step)[3] = tris;
const float range_uchar = (max - min) / 255.0f;
uint i_poly = 0;
uint i_vert = 0;
while (i_poly != polys_len) {
for (uint j = 0; j < 2; j++) {
verts[i_vert][j] = min + ((float)polys[i_poly][j] * range_uchar);
}
i_vert++;
i_poly++;
if (polys[i_poly - 1][0] == polys[i_poly][0] &&
polys[i_poly - 1][1] == polys[i_poly][1])
{
const uint verts_len = (&verts[i_vert]) - verts_step;
BLI_assert(verts_len >= 3);
const uint tris_len = (verts_len - 2);
BLI_polyfill_calc(verts_step, verts_len, 0, tris_step);
/* offset indices */
if (verts_step != verts) {
uint *t = tris_step[0];
const uint offset = (verts_step - verts);
uint tot = tris_len * 3;
while (tot--) {
*t += offset;
t++;
}
BLI_assert(t == tris_step[tris_len]);
}
verts_step += verts_len;
tris_step += (verts_len - 2);
i_poly++;
/* ignore the duplicate point */
}
}
/* We have vertices and tris, make a batch from this. */
static Gwn_VertFormat format = {0};
static struct { uint pos; } attr_id;
if (format.attrib_ct == 0) {
attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
}
const uint verts_len = (verts_step - verts);
const uint tris_len = (tris_step - tris);
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, verts_len);
Gwn_VertBufRaw pos_step;
GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
for (uint i = 0; i < verts_len; i++) {
copy_v2_v2(GWN_vertbuf_raw_step(&pos_step), verts[i]);
}
Gwn_IndexBufBuilder elb;
GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tris_len, verts_len);
for (uint i = 0; i < tris_len; i++) {
GWN_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
}
Gwn_IndexBuf *indexbuf = GWN_indexbuf_build(&elb);
MEM_freeN(tris);
MEM_freeN(verts);
return GWN_batch_create_ex(
GWN_PRIM_TRIS, vbo,
indexbuf,
GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Init/Exit
* \{ */
void gpu_batch_init(void)
{
gpu_batch_presets_init();
@ -55,4 +155,3 @@ void gpu_batch_exit(void)
}
/** \} */