Pasting poses now updates motion paths

This commit is contained in:
Joshua Leung 2017-11-20 00:31:07 +13:00
parent cda05639df
commit c01ffefb68
1 changed files with 13 additions and 0 deletions

View File

@ -484,12 +484,15 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
bPoseChannel *chan;
const bool flip = RNA_boolean_get(op->ptr, "flipped");
bool selOnly = RNA_boolean_get(op->ptr, "selected_mask");
/* Get KeyingSet to use. */
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
/* Sanity checks. */
if (ELEM(NULL, ob, ob->pose)) {
return OPERATOR_CANCELLED;
}
/* Read copy buffer .blend file. */
char str[FILE_MAX];
Main *tmp_bmain = BKE_main_new();
@ -505,6 +508,7 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
BKE_main_free(tmp_bmain);
return OPERATOR_CANCELLED;
}
Object *object_from = tmp_bmain->object.first;
bPose *pose_from = object_from->pose;
if (pose_from == NULL) {
@ -512,6 +516,7 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
BKE_main_free(tmp_bmain);
return OPERATOR_CANCELLED;
}
/* If selOnly option is enabled, if user hasn't selected any bones,
* just go back to default behavior to be more in line with other
* pose tools.
@ -521,6 +526,7 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
selOnly = false;
}
}
/* Safely merge all of the channels in the buffer pose into any
* existing pose.
*/
@ -535,8 +541,15 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
}
}
BKE_main_free(tmp_bmain);
/* Update event for pose and deformation children. */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Recalculate paths if any of the bones have paths... */
if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
ED_pose_recalculate_paths(scene, ob);
}
/* Notifiers for updates, */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);