OpenGL: simple cleanup
It’s still immediate mode, but at least it’s shorter & clearer.
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964107fbce
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c099b86238
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@ -137,7 +137,7 @@ const GLubyte stipple_diag_stripes_neg[128] = {
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const GLubyte stipple_checker_8px[128] = {
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255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
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255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
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255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
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0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
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0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
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255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
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@ -180,32 +180,20 @@ void fdrawbezier(float vec[4][3])
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void fdrawline(float x1, float y1, float x2, float y2)
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{
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float v[2];
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glBegin(GL_LINE_STRIP);
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v[0] = x1; v[1] = y1;
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glVertex2fv(v);
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v[0] = x2; v[1] = y2;
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glVertex2fv(v);
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glBegin(GL_LINES);
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glVertex2f(x1, y1);
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glVertex2f(x2, y2);
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glEnd();
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}
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void fdrawbox(float x1, float y1, float x2, float y2)
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{
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float v[2];
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_STRIP);
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v[0] = x1; v[1] = y1;
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glVertex2fv(v);
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v[0] = x1; v[1] = y2;
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glVertex2fv(v);
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v[0] = x2; v[1] = y2;
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glVertex2fv(v);
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v[0] = x2; v[1] = y1;
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glVertex2fv(v);
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v[0] = x1; v[1] = y1;
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glVertex2fv(v);
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glVertex2f(x1, y1);
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glVertex2f(x1, y2);
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glVertex2f(x2, y2);
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glVertex2f(x2, y1);
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glEnd();
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}
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@ -226,13 +214,9 @@ void fdrawcheckerboard(float x1, float y1, float x2, float y2)
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void sdrawline(int x1, int y1, int x2, int y2)
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{
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int v[2];
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glBegin(GL_LINE_STRIP);
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v[0] = x1; v[1] = y1;
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glVertex2iv(v);
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v[0] = x2; v[1] = y2;
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glVertex2iv(v);
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glBegin(GL_LINES);
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glVertex2i(x1, y1);
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glVertex2i(x2, y2);
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glEnd();
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}
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@ -248,13 +232,9 @@ void sdrawline(int x1, int y1, int x2, int y2)
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static void sdrawtripoints(int x1, int y1, int x2, int y2)
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{
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int v[2];
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v[0] = x1; v[1] = y1;
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glVertex2iv(v);
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v[0] = x1; v[1] = y2;
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glVertex2iv(v);
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v[0] = x2; v[1] = y1;
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glVertex2iv(v);
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glVertex2i(x1, y1);
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glVertex2i(x1, y2);
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glVertex2i(x2, y1);
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}
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void sdrawtri(int x1, int y1, int x2, int y2)
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@ -274,20 +254,12 @@ void sdrawtrifill(int x1, int y1, int x2, int y2)
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void sdrawbox(int x1, int y1, int x2, int y2)
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{
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int v[2];
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_STRIP);
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v[0] = x1; v[1] = y1;
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glVertex2iv(v);
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v[0] = x1; v[1] = y2;
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glVertex2iv(v);
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v[0] = x2; v[1] = y2;
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glVertex2iv(v);
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v[0] = x2; v[1] = y1;
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glVertex2iv(v);
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v[0] = x1; v[1] = y1;
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glVertex2iv(v);
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glVertex2i(x1, y1);
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glVertex2i(x1, y2);
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glVertex2i(x2, y2);
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glVertex2i(x2, y1);
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glEnd();
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}
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