Cleanup: spelling, remove outdated/invalid comments
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@ -3527,9 +3527,6 @@ static void solve_parenting(
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}
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}
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/**
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* \note scene is the active scene while actual_scene is the scene the object resides in.
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*/
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static void object_where_is_calc_ex(Depsgraph *depsgraph,
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Scene *scene,
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Object *ob,
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@ -1226,7 +1226,7 @@ void DepsgraphRelationBuilder::build_constraints(ID *id,
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// TODO: loc vs rot vs scale?
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if (&ct->tar->id == id) {
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/* Constraint targeting own object:
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* - This case is fine IFF we're dealing with a bone
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* - This case is fine IF we're dealing with a bone
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* constraint pointing to its own armature. In that
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* case, it's just transform -> bone.
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* - If however it is a real self targeting case, just
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@ -1797,7 +1797,7 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
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RELATION_FLAG_GODMODE);
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}
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/* Final transform is whetever solver gave to us. */
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/* Final transform is wherever solver gave to us. */
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if (object->rigidbody_object->type == RBO_TYPE_ACTIVE) {
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/* We do not have to update the objects final transform after the simulation if it is
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* passive or controlled by the animation system in blender.
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@ -159,7 +159,7 @@ extern struct EnumPropertyItem prop_clear_parent_types[];
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extern struct EnumPropertyItem prop_make_parent_types[];
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#endif
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/* Set the object's parent, return true iff successful. */
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/* Set the object's parent, return true if successful. */
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bool ED_object_parent_set(struct ReportList *reports,
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const struct bContext *C,
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struct Scene *scene,
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@ -607,7 +607,6 @@ Object *ED_object_add_type_with_obdata(bContext *C,
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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/* For as long scene has editmode... */
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{
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Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
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if (obedit != NULL) {
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@ -41,7 +41,7 @@ class PersistentID {
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PersistentID();
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explicit PersistentID(const DupliObject *dupli_ob);
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/* Return true iff the persistent IDs are the same, ignoring the first digit. */
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/* Return true if the persistent IDs are the same, ignoring the first digit. */
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bool is_from_same_instancer_as(const PersistentID &other) const;
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/* Construct the persistent ID of this instance's instancer. */
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