Cleanup: prefer UNUSED_VARS_NDEBUG for debug only variables

Otherwise it's possible to accidentally use these variables
in debug builds, breaking release builds.
This commit is contained in:
Campbell Barton 2022-03-08 14:15:34 +11:00
parent 59c972b40a
commit c0c840cc31
1 changed files with 2 additions and 3 deletions

View File

@ -1266,12 +1266,11 @@ void ED_uvedit_selectmode_flush(Scene *scene, BMEditMesh *em)
* For face selections with sticky mode enabled, this can create invalid selection states. */
void uvedit_select_flush(Scene *scene, BMEditMesh *em)
{
ToolSettings *ts = scene->toolsettings;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
#ifndef NDEBUG
ToolSettings *ts = scene->toolsettings;
BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
#endif
UNUSED_VARS_NDEBUG(ts);
BMFace *efa;
BMLoop *l;