Make Blender ready for C++11

Did a full compile of debug build with C++11 enabled, it all passed compilation
apart from some deprecated type used in GE's Video Texture. Solved it inside of
ifdef block now.

In the future we should uncomment the MSVC part of it, it should all be safe and
correct (MSVC2013 does not define new C++ version but supports C++11). The reason
it is commented is to have absolutely no effect on the upcoming release.
This commit is contained in:
Sergey Sharybin 2016-02-20 16:43:46 +01:00
parent fe9b21a44a
commit c0d43871e0
1 changed files with 4 additions and 0 deletions

View File

@ -66,7 +66,11 @@ public:
protected:
/// pointer to list of types
#if (__cplusplus > 199711L) /* || (defined(_MSC_VER) && _MSC_VER >= 1800) */
std::unique_ptr<PyTypeListType> m_list;
#else
std::auto_ptr<PyTypeListType> m_list;
#endif
};