Cleanup: ED_armature naming

- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.

See P655 to apply to branches.
This commit is contained in:
Campbell Barton 2018-04-15 11:45:51 +02:00
parent d0e3fbc06b
commit c12d976020
32 changed files with 171 additions and 168 deletions

View File

@ -499,7 +499,7 @@ bPoseChannel *BKE_pose_channel_active(Object *ob)
}
/**
* \see #ED_armature_bone_get_mirrored (edit-mode, matching function)
* \see #ED_armature_ebone_get_mirrored (edit-mode, matching function)
*/
bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name)
{

View File

@ -102,7 +102,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
it = std::find(finished_joints.begin(), finished_joints.end(), node);
if (it != finished_joints.end()) return chain_length;
EditBone *bone = ED_armature_edit_bone_add(arm, (char *)bc_get_joint_name(node));
EditBone *bone = ED_armature_ebone_add(arm, (char *)bc_get_joint_name(node));
totbone++;
/*

View File

@ -2812,7 +2812,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
/* deselect all other channels */
ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
if (pchan) ED_pose_de_selectall(ob, SEL_DESELECT, false);
if (pchan) ED_pose_deselect_all(ob, SEL_DESELECT, false);
/* only select channels in group and group itself */
for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next)
@ -2822,7 +2822,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
else {
/* select group by itself */
ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, false, ACHANNEL_SETFLAG_CLEAR);
if (pchan) ED_pose_de_selectall(ob, SEL_DESELECT, false);
if (pchan) ED_pose_deselect_all(ob, SEL_DESELECT, false);
agrp->flag |= AGRP_SELECTED;
}

View File

@ -63,12 +63,12 @@
/* default bone add, returns it selected, but without tail set */
/* XXX should be used everywhere, now it mallocs bones still locally in functions */
EditBone *ED_armature_edit_bone_add(bArmature *arm, const char *name)
EditBone *ED_armature_ebone_add(bArmature *arm, const char *name)
{
EditBone *bone = MEM_callocN(sizeof(EditBone), "eBone");
BLI_strncpy(bone->name, name, sizeof(bone->name));
unique_editbone_name(arm->edbo, bone->name, NULL);
ED_armature_ebone_unique_name(arm->edbo, bone->name, NULL);
BLI_addtail(arm->edbo, bone);
@ -97,15 +97,15 @@ EditBone *ED_armature_edit_bone_add(bArmature *arm, const char *name)
return bone;
}
EditBone *ED_armature_edit_bone_add_primitive(Object *obedit_arm, float length, bool view_aligned)
EditBone *ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool view_aligned)
{
bArmature *arm = obedit_arm->data;
EditBone *bone;
ED_armature_deselect_all(obedit_arm);
ED_armature_edit_deselect_all(obedit_arm);
/* Create a bone */
bone = ED_armature_edit_bone_add(arm, "Bone");
bone = ED_armature_ebone_add(arm, "Bone");
arm->act_edbone = bone;
@ -157,12 +157,12 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
to_root = 1;
}
ED_armature_deselect_all(obedit);
ED_armature_edit_deselect_all(obedit);
/* we re-use code for mirror editing... */
flipbone = NULL;
if (arm->flag & ARM_MIRROR_EDIT)
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
for (a = 0; a < 2; a++) {
if (a == 1) {
@ -173,7 +173,7 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
}
}
newbone = ED_armature_edit_bone_add(arm, ebone->name);
newbone = ED_armature_ebone_add(arm, ebone->name);
arm->act_edbone = newbone;
if (to_root) {
@ -205,7 +205,7 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -268,7 +268,7 @@ EditBone *add_points_bone(Object *obedit, float head[3], float tail[3])
{
EditBone *ebo;
ebo = ED_armature_edit_bone_add(obedit->data, "Bone");
ebo = ED_armature_ebone_add(obedit->data, "Bone");
copy_v3_v3(ebo->head, head);
copy_v3_v3(ebo->tail, tail);
@ -333,7 +333,7 @@ void postEditBoneDuplicate(struct ListBase *editbones, Object *ob)
for (EditBone *ebone_src = editbones->first; ebone_src; ebone_src = ebone_src->next) {
EditBone *ebone_dst = ebone_src->temp.ebone;
if (!ebone_dst) {
ebone_dst = ED_armature_bone_get_mirrored(editbones, ebone_src);
ebone_dst = ED_armature_ebone_get_mirrored(editbones, ebone_src);
}
if (ebone_dst) {
BLI_ghash_insert(name_map, ebone_src->name, ebone_dst->name);
@ -438,7 +438,7 @@ EditBone *duplicateEditBoneObjects(EditBone *curBone, const char *name, ListBase
BLI_strncpy(eBone->name, name, sizeof(eBone->name));
}
unique_editbone_name(editbones, eBone->name, NULL);
ED_armature_ebone_unique_name(editbones, eBone->name, NULL);
BLI_addtail(editbones, eBone);
/* copy the ID property */
@ -487,7 +487,7 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
const bool do_flip_names = RNA_boolean_get(op->ptr, "do_flip_names");
ED_armature_sync_selection(arm->edbo); // XXX why is this needed?
ED_armature_edit_sync_selection(arm->edbo); // XXX why is this needed?
preEditBoneDuplicate(arm->edbo);
@ -499,7 +499,7 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
{
EditBone *ebone;
ebone = ED_armature_bone_get_mirrored(arm->edbo, ebone_iter);
ebone = ED_armature_ebone_get_mirrored(arm->edbo, ebone_iter);
if (ebone) {
ebone->flag |= BONE_SELECTED;
}
@ -522,7 +522,7 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
/* Only use flipped name if not yet in use. Otherwise we'd get again inconsistent namings
* (different numbers), better keep default behavior in this case. */
if (ED_armature_bone_find_name(arm->edbo, new_bone_name_buff) == NULL) {
if (ED_armature_ebone_find_name(arm->edbo, new_bone_name_buff) == NULL) {
new_bone_name = new_bone_name_buff;
}
}
@ -583,7 +583,7 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
postEditBoneDuplicate(arm->edbo, obedit);
ED_armature_validate_active(arm);
ED_armature_edit_validate_active(arm);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -630,7 +630,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
if (CTX_DATA_COUNT(C, selected_bones) == 0)
return OPERATOR_CANCELLED;
ED_armature_sync_selection(arm->edbo); // XXX why is this needed?
ED_armature_edit_sync_selection(arm->edbo); // XXX why is this needed?
preEditBoneDuplicate(arm->edbo);
@ -648,7 +648,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
else {
EditBone *ebone = ED_armature_bone_find_name(arm->edbo, name_flip);
EditBone *ebone = ED_armature_ebone_find_name(arm->edbo, name_flip);
if (ebone) {
if ((ebone->flag & BONE_SELECTED) == 0) {
@ -738,7 +738,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
/* the parent may have been duplicated, if not lookup the mirror parent */
EditBone *ebone_parent =
(ebone_iter->parent->temp.ebone ?
ebone_iter->parent->temp.ebone : ED_armature_bone_get_mirrored(arm->edbo, ebone_iter->parent));
ebone_iter->parent->temp.ebone : ED_armature_ebone_get_mirrored(arm->edbo, ebone_iter->parent));
if (ebone_parent == NULL) {
/* If the mirror lookup failed, (but the current bone has a parent)
@ -759,7 +759,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
}
}
transform_armature_mirror_update(obedit);
ED_armature_edit_transform_mirror_update(obedit);
/* Selected bones now have their 'temp' pointer set,
* so we don't need this anymore */
@ -786,7 +786,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
postEditBoneDuplicate(arm->edbo, obedit);
ED_armature_validate_active(arm);
ED_armature_edit_validate_active(arm);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -870,7 +870,7 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
/* we re-use code for mirror editing... */
flipbone = NULL;
if (arm->flag & ARM_MIRROR_EDIT) {
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
if (flipbone) {
forked = 0; // we extrude 2 different bones
if (flipbone->flag & (BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED))
@ -944,7 +944,7 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
else strcat(newbone->name, "_R");
}
}
unique_editbone_name(arm->edbo, newbone->name, NULL);
ED_armature_ebone_unique_name(arm->edbo, newbone->name, NULL);
/* Add the new bone to the list */
BLI_addtail(arm->edbo, newbone);
@ -974,7 +974,7 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
}
/* Transform the endpoints */
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -1027,10 +1027,10 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
mul_m3_m3m3(totmat, obmat, viewmat);
invert_m3_m3(imat, totmat);
ED_armature_deselect_all(obedit);
ED_armature_edit_deselect_all(obedit);
/* Create a bone */
bone = ED_armature_edit_bone_add(obedit->data, name);
bone = ED_armature_ebone_add(obedit->data, name);
copy_v3_v3(bone->head, curs);
@ -1118,7 +1118,7 @@ static int armature_subdivide_exec(bContext *C, wmOperator *op)
newbone->prop = NULL;
unique_editbone_name(arm->edbo, newbone->name, NULL);
ED_armature_ebone_unique_name(arm->edbo, newbone->name, NULL);
/* correct parent bones */
for (tbone = arm->edbo->first; tbone; tbone = tbone->next) {

View File

@ -66,7 +66,7 @@
/* ************************** Object Tools Exports ******************************* */
/* NOTE: these functions are exported to the Object module to be called from the tools there */
void ED_armature_apply_transform(Object *ob, float mat[4][4], const bool do_props)
void ED_armature_transform_apply(Object *ob, float mat[4][4], const bool do_props)
{
bArmature *arm = ob->data;
@ -205,7 +205,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
/* adjust bone roll to align Z axis with vector
* vec is in local space and is normalized
*/
float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const bool axis_only)
float ED_armature_ebone_roll_to_vector(EditBone *bone, const float align_axis[3], const bool axis_only)
{
float mat[3][3], nor[3];
float vec[3], align_axis_proj[3], roll = 0.0f;
@ -331,7 +331,7 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
sub_v3_v3v3(cursor_rel, cursor_local, ebone->head);
if (axis_flip) negate_v3(cursor_rel);
if (normalize_v3(cursor_rel) != 0.0f) {
ebone->roll = ED_rollBoneToVector(ebone, cursor_rel, axis_only);
ebone->roll = ED_armature_ebone_roll_to_vector(ebone, cursor_rel, axis_only);
}
}
}
@ -370,13 +370,13 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
if (axis_flip) negate_v3(vec);
if (is_edit) {
ebone->roll = ED_rollBoneToVector(ebone, vec, axis_only);
ebone->roll = ED_armature_ebone_roll_to_vector(ebone, vec, axis_only);
}
/* parentless bones use cross product with child */
if (is_edit_parent) {
if (ebone->parent->parent == NULL) {
ebone->parent->roll = ED_rollBoneToVector(ebone->parent, vec, axis_only);
ebone->parent->roll = ED_armature_ebone_roll_to_vector(ebone->parent, vec, axis_only);
}
}
}
@ -420,7 +420,7 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) {
/* roll func is a callback which assumes that all is well */
ebone->roll = ED_rollBoneToVector(ebone, vec, axis_only);
ebone->roll = ED_armature_ebone_roll_to_vector(ebone, vec, axis_only);
}
}
}
@ -428,7 +428,7 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
if (arm->flag & ARM_MIRROR_EDIT) {
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if ((EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) == 0) {
EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, ebone);
EditBone *ebone_mirr = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
if (ebone_mirr && (EBONE_VISIBLE(arm, ebone_mirr) && EBONE_EDITABLE(ebone_mirr))) {
ebone->roll = -ebone_mirr->roll;
}
@ -482,7 +482,7 @@ static int armature_roll_clear_exec(bContext *C, wmOperator *op)
if (arm->flag & ARM_MIRROR_EDIT) {
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if ((EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) == 0) {
EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, ebone);
EditBone *ebone_mirr = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
if (ebone_mirr && (EBONE_VISIBLE(arm, ebone_mirr) && EBONE_EDITABLE(ebone_mirr))) {
ebone->roll = -ebone_mirr->roll;
}
@ -771,7 +771,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
}
if (newbone) {
ED_armature_deselect_all(obedit);
ED_armature_edit_deselect_all(obedit);
arm->act_edbone = newbone;
newbone->flag |= BONE_TIPSEL;
}
@ -883,7 +883,7 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone
}
newbone->flag |= (BONE_ROOTSEL | BONE_TIPSEL | BONE_SELECTED);
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
}
@ -959,7 +959,7 @@ static int armature_merge_exec(bContext *C, wmOperator *op)
}
/* updates */
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, obedit);
return OPERATOR_FINISHED;
@ -1181,7 +1181,7 @@ static int armature_align_bones_exec(bContext *C, wmOperator *op)
* - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent")
* then just use actbone. Useful when doing upper arm to spine.
*/
actmirb = ED_armature_bone_get_mirrored(arm->edbo, actbone);
actmirb = ED_armature_ebone_get_mirrored(arm->edbo, actbone);
if (actmirb == NULL)
actmirb = actbone;
}
@ -1293,7 +1293,7 @@ static bool armature_delete_ebone_cb(const char *bone_name, void *arm_p)
bArmature *arm = arm_p;
EditBone *ebone;
ebone = ED_armature_bone_find_name(arm->edbo, bone_name);
ebone = ED_armature_ebone_find_name(arm->edbo, bone_name);
return (ebone && (ebone->flag & BONE_SELECTED) && (arm->layer & ebone->layer));
}
@ -1320,7 +1320,7 @@ static int armature_delete_selected_exec(bContext *C, wmOperator *UNUSED(op))
if (arm->layer & curBone->layer) {
if (curBone->flag & BONE_SELECTED) {
if (curBone == arm->act_edbone) arm->act_edbone = NULL;
ED_armature_edit_bone_remove(arm, curBone);
ED_armature_ebone_remove(arm, curBone);
changed = true;
}
}
@ -1329,7 +1329,7 @@ static int armature_delete_selected_exec(bContext *C, wmOperator *UNUSED(op))
if (!changed)
return OPERATOR_CANCELLED;
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
BKE_pose_tag_recalc(CTX_data_main(C), obedit->pose);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -1358,7 +1358,7 @@ static bool armature_dissolve_ebone_cb(const char *bone_name, void *arm_p)
bArmature *arm = arm_p;
EditBone *ebone;
ebone = ED_armature_bone_find_name(arm->edbo, bone_name);
ebone = ED_armature_ebone_find_name(arm->edbo, bone_name);
return (ebone && (ebone->flag & BONE_DONE));
}
@ -1460,7 +1460,7 @@ static int armature_dissolve_selected_exec(bContext *C, wmOperator *UNUSED(op))
ebone->parent->rad_tail = ebone->rad_tail;
SET_FLAG_FROM_TEST(ebone->parent->flag, ebone->flag & BONE_TIPSEL, BONE_TIPSEL);
ED_armature_edit_bone_remove_ex(arm, ebone, false);
ED_armature_ebone_remove_ex(arm, ebone, false);
changed = true;
}
}
@ -1493,7 +1493,7 @@ static int armature_dissolve_selected_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_CANCELLED;
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -1538,8 +1538,8 @@ static int armature_hide_exec(bContext *C, wmOperator *op)
}
}
}
ED_armature_validate_active(arm);
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_validate_active(arm);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -1581,8 +1581,8 @@ static int armature_reveal_exec(bContext *C, wmOperator *op)
}
}
}
ED_armature_validate_active(arm);
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_validate_active(arm);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);

View File

@ -73,11 +73,11 @@
static bool editbone_unique_check(void *arg, const char *name)
{
struct {ListBase *lb; void *bone; } *data = arg;
EditBone *dupli = ED_armature_bone_find_name(data->lb, name);
EditBone *dupli = ED_armature_ebone_find_name(data->lb, name);
return dupli && dupli != data->bone;
}
void unique_editbone_name(ListBase *edbo, char *name, EditBone *bone)
void ED_armature_ebone_unique_name(ListBase *edbo, char *name, EditBone *bone)
{
struct {ListBase *lb; void *bone; } data;
data.lb = edbo;
@ -152,10 +152,10 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n
/* now check if we're in editmode, we need to find the unique name */
if (arm->edbo) {
EditBone *eBone = ED_armature_bone_find_name(arm->edbo, oldname);
EditBone *eBone = ED_armature_ebone_find_name(arm->edbo, oldname);
if (eBone) {
unique_editbone_name(arm->edbo, newname, NULL);
ED_armature_ebone_unique_name(arm->edbo, newname, NULL);
BLI_strncpy(eBone->name, newname, MAXBONENAME);
}
else {

View File

@ -309,10 +309,10 @@ int join_armature_exec(bContext *C, wmOperator *op)
/* Copy bones and posechannels from the object to the edit armature */
for (pchan = opose->chanbase.first; pchan; pchan = pchann) {
pchann = pchan->next;
curbone = ED_armature_bone_find_name(curarm->edbo, pchan->name);
curbone = ED_armature_ebone_find_name(curarm->edbo, pchan->name);
/* Get new name */
unique_editbone_name(arm->edbo, curbone->name, NULL);
ED_armature_ebone_unique_name(arm->edbo, curbone->name, NULL);
BLI_ghash_insert(afd.names_map, BLI_strdup(pchan->name), curbone->name);
/* Transform the bone */
@ -525,7 +525,7 @@ static void separate_armature_bones(Object *ob, short sel)
/* go through pose-channels, checking if a bone should be removed */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchann) {
pchann = pchan->next;
curbone = ED_armature_bone_find_name(arm->edbo, pchan->name);
curbone = ED_armature_ebone_find_name(arm->edbo, pchan->name);
/* check if bone needs to be removed */
if ( (sel && (curbone->flag & BONE_SELECTED)) ||
@ -632,7 +632,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
ED_armature_to_edit(obedit->data);
/* parents tips remain selected when connected children are removed. */
ED_armature_deselect_all(obedit);
ED_armature_edit_deselect_all(obedit);
BKE_report(op->reports, RPT_INFO, "Separated bones");
@ -752,7 +752,7 @@ static int armature_parent_set_exec(bContext *C, wmOperator *op)
* - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent")
* then just use actbone. Useful when doing upper arm to spine.
*/
actmirb = ED_armature_bone_get_mirrored(arm->edbo, actbone);
actmirb = ED_armature_ebone_get_mirrored(arm->edbo, actbone);
if (actmirb == NULL)
actmirb = actbone;
}
@ -875,7 +875,7 @@ static int armature_parent_clear_exec(bContext *C, wmOperator *op)
}
CTX_DATA_END;
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);

View File

@ -62,7 +62,7 @@
/* **************** PoseMode & EditMode Selection Buffer Queries *************************** */
/* only for opengl selection indices */
Bone *get_indexed_bone(Object *ob, int index)
Bone *ED_armature_bone_find_index(Object *ob, int index)
{
bPoseChannel *pchan;
if (ob->pose == NULL) return NULL;
@ -99,7 +99,7 @@ void *get_bone_from_selectbuffer(
if (obedit == NULL || base->object != obedit) {
/* no singular posemode, so check for correct object */
if (base->selcol == (hitresult & 0xFFFF)) {
bone = get_indexed_bone(base->object, hitresult);
bone = ED_armature_bone_find_index(base->object, hitresult);
if (findunsel)
sel = (bone->flag & BONE_SELECTED);
@ -244,7 +244,7 @@ static int armature_select_linked_invoke(bContext *C, wmOperator *op, const wmEv
bone = NULL;
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -441,7 +441,7 @@ cache_end:
return NULL;
}
void ED_armature_deselect_all(Object *obedit)
void ED_armature_edit_deselect_all(Object *obedit)
{
bArmature *arm = obedit->data;
EditBone *ebone;
@ -451,7 +451,7 @@ void ED_armature_deselect_all(Object *obedit)
}
}
void ED_armature_deselect_all_visible(Object *obedit)
void ED_armature_edit_deselect_all_visible(Object *obedit)
{
bArmature *arm = obedit->data;
EditBone *ebone;
@ -463,7 +463,7 @@ void ED_armature_deselect_all_visible(Object *obedit)
}
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
}
/* accounts for connected parents */
@ -478,7 +478,7 @@ static int ebone_select_flag(EditBone *ebone)
}
/* context: editmode armature in view3d */
bool ED_armature_select_pick(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle)
bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle)
{
Object *obedit = CTX_data_edit_object(C);
bArmature *arm = obedit->data;
@ -496,7 +496,7 @@ bool ED_armature_select_pick(bContext *C, const int mval[2], bool extend, bool d
if (nearBone) {
if (!extend && !deselect && !toggle) {
ED_armature_deselect_all(obedit);
ED_armature_edit_deselect_all(obedit);
}
/* by definition the non-root connected bones have no root point drawn,
@ -567,7 +567,7 @@ bool ED_armature_select_pick(bContext *C, const int mval[2], bool extend, bool d
nearBone->flag |= selmask;
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
if (nearBone) {
/* then now check for active status */
@ -711,7 +711,7 @@ static void armature_select_more_less(Object *ob, bool more)
EditBone *ebone;
/* XXX, eventually we shouldn't need this - campbell */
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
/* count bones & store selection state */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
@ -741,7 +741,7 @@ static void armature_select_more_less(Object *ob, bool more)
ebone->temp.p = NULL;
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
}
static int armature_de_select_more_exec(bContext *C, wmOperator *UNUSED(op))
@ -1146,7 +1146,7 @@ static int armature_select_hierarchy_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
@ -1202,7 +1202,7 @@ static int armature_select_mirror_exec(bContext *C, wmOperator *op)
EditBone *ebone_mirror;
int flag_new = extend ? EBONE_PREV_FLAG_GET(ebone) : 0;
if ((ebone_mirror = ED_armature_bone_get_mirrored(arm->edbo, ebone)) &&
if ((ebone_mirror = ED_armature_ebone_get_mirrored(arm->edbo, ebone)) &&
(EBONE_VISIBLE(arm, ebone_mirror)))
{
const int flag_mirror = EBONE_PREV_FLAG_GET(ebone_mirror);
@ -1226,7 +1226,7 @@ static int armature_select_mirror_exec(bContext *C, wmOperator *op)
arm->act_edbone = ebone_mirror_act;
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
@ -1311,7 +1311,7 @@ static int armature_shortest_path_pick_invoke(bContext *C, wmOperator *op, const
else if (ED_armature_ebone_is_child_recursive(ebone_dst, ebone_src)) {
SWAP(EditBone *, ebone_src, ebone_dst);
}
else if ((ebone_isect_parent = ED_armature_bone_find_shared_parent(ebone_isect_child, 2))) {
else if ((ebone_isect_parent = ED_armature_ebone_find_shared_parent(ebone_isect_child, 2))) {
/* pass */
}
else {
@ -1346,7 +1346,7 @@ static int armature_shortest_path_pick_invoke(bContext *C, wmOperator *op, const
if (changed) {
arm->act_edbone = ebone_dst;
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
return OPERATOR_FINISHED;

View File

@ -424,7 +424,7 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob,
MEM_freeN(verts);
}
void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob, Object *par,
void ED_object_vgroup_calc_from_armature(ReportList *reports, Scene *scene, Object *ob, Object *par,
const int mode, const bool mirror)
{
/* Lets try to create some vertex groups

View File

@ -53,7 +53,7 @@
/* Validation */
/* Sync selection to parent for connected children */
void ED_armature_sync_selection(ListBase *edbo)
void ED_armature_edit_sync_selection(ListBase *edbo)
{
EditBone *ebo;
@ -75,7 +75,7 @@ void ED_armature_sync_selection(ListBase *edbo)
}
}
void ED_armature_validate_active(struct bArmature *arm)
void ED_armature_edit_validate_active(struct bArmature *arm)
{
EditBone *ebone = arm->act_edbone;
@ -136,7 +136,7 @@ void bone_free(bArmature *arm, EditBone *bone)
/**
* \param clear_connected: When false caller is responsible for keeping the flag in a valid state.
*/
void ED_armature_edit_bone_remove_ex(bArmature *arm, EditBone *exBone, bool clear_connected)
void ED_armature_ebone_remove_ex(bArmature *arm, EditBone *exBone, bool clear_connected)
{
EditBone *curBone;
@ -153,9 +153,9 @@ void ED_armature_edit_bone_remove_ex(bArmature *arm, EditBone *exBone, bool clea
bone_free(arm, exBone);
}
void ED_armature_edit_bone_remove(bArmature *arm, EditBone *exBone)
void ED_armature_ebone_remove(bArmature *arm, EditBone *exBone)
{
ED_armature_edit_bone_remove_ex(arm, exBone, true);
ED_armature_ebone_remove_ex(arm, exBone, true);
}
bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child)
@ -174,7 +174,7 @@ bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebon
* \param ebone_child_tot Size of the ebone_child array
* \return The shared parent or NULL.
*/
EditBone *ED_armature_bone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot)
EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot)
{
unsigned int i;
EditBone *ebone_iter;
@ -254,7 +254,7 @@ void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4])
/**
* Return a pointer to the bone of the given name
*/
EditBone *ED_armature_bone_find_name(const ListBase *edbo, const char *name)
EditBone *ED_armature_ebone_find_name(const ListBase *edbo, const char *name)
{
return BLI_findstring(edbo, name, offsetof(EditBone, name));
}
@ -266,7 +266,7 @@ EditBone *ED_armature_bone_find_name(const ListBase *edbo, const char *name)
/**
* \see #BKE_pose_channel_get_mirrored (pose-mode, matching function)
*/
EditBone *ED_armature_bone_get_mirrored(const ListBase *edbo, EditBone *ebo)
EditBone *ED_armature_ebone_get_mirrored(const ListBase *edbo, EditBone *ebo)
{
char name_flip[MAXBONENAME];
@ -276,7 +276,7 @@ EditBone *ED_armature_bone_get_mirrored(const ListBase *edbo, EditBone *ebo)
BLI_string_flip_side_name(name_flip, ebo->name, false, sizeof(name_flip));
if (!STREQ(name_flip, ebo->name)) {
return ED_armature_bone_find_name(edbo, name_flip);
return ED_armature_ebone_find_name(edbo, name_flip);
}
return NULL;
@ -296,7 +296,7 @@ void armature_select_mirrored_ex(bArmature *arm, const int flag)
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
if (arm->layer & curBone->layer) {
if (curBone->flag & flag) {
ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
ebone_mirr = ED_armature_ebone_get_mirrored(arm->edbo, curBone);
if (ebone_mirr)
ebone_mirr->flag |= (curBone->flag & flag);
}
@ -325,7 +325,7 @@ void armature_tag_select_mirrored(bArmature *arm)
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
if (arm->layer & curBone->layer) {
if (curBone->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) {
EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
EditBone *ebone_mirr = ED_armature_ebone_get_mirrored(arm->edbo, curBone);
if (ebone_mirr && (ebone_mirr->flag & BONE_SELECTED) == 0) {
ebone_mirr->flag |= BONE_DONE;
}
@ -335,7 +335,7 @@ void armature_tag_select_mirrored(bArmature *arm)
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
if (curBone->flag & BONE_DONE) {
EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
EditBone *ebone_mirr = ED_armature_ebone_get_mirrored(arm->edbo, curBone);
curBone->flag |= ebone_mirr->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
}
}
@ -358,7 +358,7 @@ void armature_tag_unselect(bArmature *arm)
/* if editbone (partial) selected, copy data */
/* context; editmode armature, with mirror editing enabled */
void transform_armature_mirror_update(Object *obedit)
void ED_armature_edit_transform_mirror_update(Object *obedit)
{
bArmature *arm = obedit->data;
EditBone *ebo, *eboflip;
@ -366,7 +366,7 @@ void transform_armature_mirror_update(Object *obedit)
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
/* no layer check, correct mirror is more important */
if (ebo->flag & (BONE_TIPSEL | BONE_ROOTSEL)) {
eboflip = ED_armature_bone_get_mirrored(arm->edbo, ebo);
eboflip = ED_armature_ebone_get_mirrored(arm->edbo, ebo);
if (eboflip) {
/* we assume X-axis flipping for now */
@ -436,7 +436,7 @@ EditBone *make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent, Bone
eBone = MEM_callocN(sizeof(EditBone), "make_editbone");
/* Copy relevant data from bone to eBone
* Keep selection logic in sync with ED_armature_sync_selection.
* Keep selection logic in sync with ED_armature_edit_sync_selection.
*/
eBone->parent = parent;
BLI_strncpy(eBone->name, curBone->name, sizeof(eBone->name));

View File

@ -39,7 +39,7 @@ void setBoneRollFromNormal(EditBone *bone, const float no[3], float UNUSED(invma
copy_v3_v3(normal, no);
mul_m3_v3(tmat, normal);
bone->roll = ED_rollBoneToVector(bone, normal, false);
bone->roll = ED_armature_ebone_roll_to_vector(bone, normal, false);
}
}
@ -252,7 +252,7 @@ EditBone *subdivideArcBy(ToolSettings *toolsettings, bArmature *arm, ListBase *U
IT_head(iter);
parent = ED_armature_edit_bone_add(arm, "Bone");
parent = ED_armature_ebone_add(arm, "Bone");
copy_v3_v3(parent->head, iter->p);
if (iter->size > FLT_EPSILON) {
@ -265,7 +265,7 @@ EditBone *subdivideArcBy(ToolSettings *toolsettings, bArmature *arm, ListBase *U
while (index != -1) {
IT_peek(iter, index);
child = ED_armature_edit_bone_add(arm, "Bone");
child = ED_armature_ebone_add(arm, "Bone");
copy_v3_v3(child->head, parent->tail);
child->parent = parent;
child->flag |= BONE_CONNECTED;

View File

@ -158,11 +158,11 @@ static float rollBoneByQuatAligned(EditBone *bone, float old_up_axis[3], float q
if (angle_normalized_v3v3(x_axis, new_up_axis) < angle_normalized_v3v3(z_axis, new_up_axis)) {
rotation_between_vecs_to_quat(qroll, new_up_axis, x_axis); /* set roll rotation quat */
return ED_rollBoneToVector(bone, x_axis, false);
return ED_armature_ebone_roll_to_vector(bone, x_axis, false);
}
else {
rotation_between_vecs_to_quat(qroll, new_up_axis, z_axis); /* set roll rotation quat */
return ED_rollBoneToVector(bone, z_axis, false);
return ED_armature_ebone_roll_to_vector(bone, z_axis, false);
}
}
@ -207,7 +207,7 @@ static float rollBoneByQuatJoint(RigEdge *edge, RigEdge *previous, float qrot[4]
/* real qroll between normal and up_axis */
rotation_between_vecs_to_quat(qroll, new_up_axis, normal);
return ED_rollBoneToVector(edge->bone, normal, false);
return ED_armature_ebone_roll_to_vector(edge->bone, normal, false);
}
}
@ -218,7 +218,7 @@ float rollBoneByQuat(EditBone *bone, float old_up_axis[3], float qrot[4])
copy_v3_v3(new_up_axis, old_up_axis);
mul_qt_v3(qrot, new_up_axis);
return ED_rollBoneToVector(bone, new_up_axis, false);
return ED_armature_ebone_roll_to_vector(bone, new_up_axis, false);
}
/************************************ DESTRUCTORS ******************************************************/
@ -424,7 +424,7 @@ static void renameTemplateBone(char *name, char *template_name, ListBase *editbo
name[j] = '\0';
unique_editbone_name(editbones, name, NULL);
ED_armature_ebone_unique_name(editbones, name, NULL);
}
static RigControl *cloneControl(RigGraph *rg, RigGraph *src_rg, RigControl *src_ctrl, GHash *ptr_hash, char *side_string, char *num_string)
@ -1435,7 +1435,7 @@ static EditBone *add_editbonetolist(char *name, ListBase *list)
EditBone *bone = MEM_callocN(sizeof(EditBone), "eBone");
BLI_strncpy(bone->name, name, sizeof(bone->name));
unique_editbone_name(list, bone->name, NULL);
ED_armature_ebone_unique_name(list, bone->name, NULL);
BLI_addtail(list, bone);
@ -2626,7 +2626,7 @@ void BIF_retargetArc(bContext *C, ReebArc *earc, RigGraph *template_rigg)
}
RIG_freeRigGraph((BGraph *)rigg);
ED_armature_validate_active(armedit);
ED_armature_edit_validate_active(armedit);
// XXX
// allqueue(REDRAWVIEW3D, 0);

View File

@ -1334,7 +1334,7 @@ static void sk_convertStroke(bContext *C, SK_Stroke *stk)
}
if (bone == NULL) {
bone = ED_armature_edit_bone_add(arm, "Bone");
bone = ED_armature_ebone_add(arm, "Bone");
copy_v3_v3(bone->head, head->p);
copy_v3_v3(bone->tail, pt->p);

View File

@ -1633,7 +1633,7 @@ static void harmonic_coordinates_bind(Scene *UNUSED(scene), MeshDeformModifierDa
free_bvhtree_from_mesh(&mdb->bvhdata);
}
void mesh_deform_bind(
void ED_mesh_deform_bind_callback(
Scene *scene, MeshDeformModifierData *mmd, DerivedMesh *cagedm,
float *vertexcos, int totvert, float cagemat[4][4])
{

View File

@ -67,7 +67,7 @@ void rigid_deform_end(int cancel);
/* Harmonic Coordinates */
/* mesh_deform_bind(...) defined in ED_armature.h */
/* ED_mesh_deform_bind_callback(...) defined in ED_armature.h */
#endif

View File

@ -132,7 +132,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
bool ED_do_pose_selectbuffer(
bool ED_armature_pose_select_pick_with_buffer(
Scene *scene, Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest)
{
@ -163,7 +163,7 @@ bool ED_do_pose_selectbuffer(
}
if (!extend && !deselect && !toggle) {
ED_pose_de_selectall(ob, SEL_DESELECT, true);
ED_pose_deselect_all(ob, SEL_DESELECT, true);
nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
arm->act_bone = nearBone;
}
@ -217,7 +217,7 @@ bool ED_do_pose_selectbuffer(
/* 'select_mode' is usual SEL_SELECT/SEL_DESELECT/SEL_TOGGLE/SEL_INVERT.
* When true, 'ignore_visibility' makes this func also affect invisible bones (hidden or on hidden layers). */
void ED_pose_de_selectall(Object *ob, int select_mode, const bool ignore_visibility)
void ED_pose_deselect_all(Object *ob, int select_mode, const bool ignore_visibility)
{
bArmature *arm = ob->data;
bPoseChannel *pchan;

View File

@ -121,7 +121,7 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
pose = ob->pose;
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
curbone = ED_armature_bone_find_name(arm->edbo, pchan->name);
curbone = ED_armature_ebone_find_name(arm->edbo, pchan->name);
/* simply copy the head/tail values from pchan over to curbone */
copy_v3_v3(curbone->head, pchan->pose_head);

View File

@ -130,29 +130,30 @@ void ED_armature_from_edit(struct bArmature *arm);
void ED_armature_to_edit(struct bArmature *arm);
void ED_armature_edit_free(struct bArmature *arm);
void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
void ED_armature_edit_deselect_all(struct Object *obedit);
void ED_armature_edit_deselect_all_visible(struct Object *obedit);
bool ED_do_pose_selectbuffer(
bool ED_armature_pose_select_pick_with_buffer(
struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
bool ED_armature_edit_select_pick(
struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone(struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only);
EditBone *ED_armature_bone_find_name(const struct ListBase *edbo, const char *name);
EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo);
void ED_armature_sync_selection(struct ListBase *edbo);
void ED_armature_validate_active(struct bArmature *arm);
struct Bone *ED_armature_bone_find_index(struct Object *ob, int index);
float ED_armature_ebone_roll_to_vector(EditBone *bone, const float new_up_axis[3], const bool axis_only);
EditBone *ED_armature_ebone_find_name(const struct ListBase *edbo, const char *name);
EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, EditBone *ebo);
void ED_armature_edit_sync_selection(struct ListBase *edbo);
void ED_armature_edit_validate_active(struct bArmature *arm);
EditBone *ED_armature_edit_bone_add_primitive(struct Object *obedit_arm, float length, bool view_aligned);
EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name);
EditBone *ED_armature_ebone_add_primitive(struct Object *obedit_arm, float length, bool view_aligned);
EditBone *ED_armature_ebone_add(struct bArmature *arm, const char *name);
void ED_armature_edit_bone_remove_ex(struct bArmature *arm, EditBone *exBone, bool clear_connected);
void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
void ED_armature_ebone_remove_ex(struct bArmature *arm, EditBone *exBone, bool clear_connected);
void ED_armature_ebone_remove(struct bArmature *arm, EditBone *exBone);
bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child);
EditBone *ED_armature_bone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot);
EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot);
void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3]);
void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]);
@ -160,22 +161,22 @@ void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]);
void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]);
void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]);
void transform_armature_mirror_update(struct Object *obedit);
void ED_armature_edit_transform_mirror_update(struct Object *obedit);
void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props);
void ED_armature_apply_transform(struct Object *ob, float mat[4][4], const bool do_props);
void ED_armature_transform_apply(struct Object *ob, float mat[4][4], const bool do_props);
void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props);
#define ARM_GROUPS_NAME 1
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob,
void ED_object_vgroup_calc_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob,
struct Object *par, const int mode, const bool mirror);
/* if bone is already in list, pass it as param to ignore it */
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone);
void ED_armature_ebone_unique_name(struct ListBase *ebones, char *name, EditBone *bone);
void ED_armature_bone_rename(struct bArmature *arm, const char *oldnamep, const char *newnamep);
void ED_armature_bones_flip_names(struct bArmature *arm, struct ListBase *bones_names, const bool do_strip_numbers);
@ -199,7 +200,7 @@ bool ED_object_posemode_exit_ex(struct Object *ob);
bool ED_object_posemode_exit(struct bContext *C, struct Object *ob);
bool ED_object_posemode_enter_ex(struct Object *ob);
bool ED_object_posemode_enter(struct bContext *C, struct Object *ob);
void ED_pose_de_selectall(struct Object *ob, int select_mode, const bool ignore_visibility);
void ED_pose_deselect_all(struct Object *ob, int select_mode, const bool ignore_visibility);
void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select);
void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob);
struct Object *ED_pose_object_from_context(struct bContext *C);
@ -225,7 +226,7 @@ void BDR_drawSketch(const struct bContext *vc);
int BDR_drawSketchNames(struct ViewContext *vc);
/* meshlaplacian.c */
void mesh_deform_bind(struct Scene *scene,
void ED_mesh_deform_bind_callback(struct Scene *scene,
struct MeshDeformModifierData *mmd,
struct DerivedMesh *cagedm,
float *vertexcos, int totvert, float cagemat[4][4]);

View File

@ -753,7 +753,7 @@ static int object_armature_add_exec(bContext *C, wmOperator *op)
}
dia = RNA_float_get(op->ptr, "radius");
ED_armature_edit_bone_add_primitive(obedit, dia, view_aligned);
ED_armature_ebone_add_primitive(obedit, dia, view_aligned);
/* userdef */
if (newob && !enter_editmode)

View File

@ -1660,7 +1660,7 @@ static void skin_armature_bone_create(Object *skin_ob,
v = (e->v1 == parent_v ? e->v2 : e->v1);
bone = ED_armature_edit_bone_add(arm, "Bone");
bone = ED_armature_ebone_add(arm, "Bone");
bone->parent = parent_bone;
bone->flag |= BONE_CONNECTED;
@ -1733,7 +1733,7 @@ static Object *modifier_skin_armature_create(Main *bmain, Scene *scene, Object *
* a fake root bone (have it going off in the Y direction
* (arbitrary) */
if (emap[v].count > 1) {
bone = ED_armature_edit_bone_add(arm, "Bone");
bone = ED_armature_ebone_add(arm, "Bone");
copy_v3_v3(bone->head, me->mvert[v].co);
copy_v3_v3(bone->tail, me->mvert[v].co);
@ -1934,7 +1934,7 @@ static int meshdeform_bind_exec(bContext *C, wmOperator *op)
int mode = mmd->modifier.mode;
/* force modifier to run, it will call binding routine */
mmd->bindfunc = mesh_deform_bind;
mmd->bindfunc = ED_mesh_deform_bind_callback;
mmd->modifier.mode |= eModifierMode_Realtime;
if (ob->type == OB_MESH) {

View File

@ -773,12 +773,12 @@ bool ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
}
else if (pararm && (ob->type == OB_MESH) && (par->type == OB_ARMATURE)) {
if (partype == PAR_ARMATURE_NAME)
create_vgroups_from_armature(reports, scene, ob, par, ARM_GROUPS_NAME, false);
ED_object_vgroup_calc_from_armature(reports, scene, ob, par, ARM_GROUPS_NAME, false);
else if (partype == PAR_ARMATURE_ENVELOPE)
create_vgroups_from_armature(reports, scene, ob, par, ARM_GROUPS_ENVELOPE, xmirror);
ED_object_vgroup_calc_from_armature(reports, scene, ob, par, ARM_GROUPS_ENVELOPE, xmirror);
else if (partype == PAR_ARMATURE_AUTO) {
WM_cursor_wait(1);
create_vgroups_from_armature(reports, scene, ob, par, ARM_GROUPS_AUTO, xmirror);
ED_object_vgroup_calc_from_armature(reports, scene, ob, par, ARM_GROUPS_AUTO, xmirror);
WM_cursor_wait(0);
}
/* get corrected inverse */

View File

@ -534,7 +534,7 @@ static int apply_objects_internal(
BKE_mesh_calc_normals(me);
}
else if (ob->type == OB_ARMATURE) {
ED_armature_apply_transform(ob, mat, do_props);
ED_armature_transform_apply(ob, mat, do_props);
}
else if (ob->type == OB_LATTICE) {
Lattice *lt = ob->data;

View File

@ -217,7 +217,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
* bones will be operated on twice.
*/
if (arm->flag & ARM_MIRROR_EDIT)
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
/* if we're filtering for editable too, use the check for that instead, as it has selection check too */
if (editable_bones) {
@ -259,7 +259,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
* bones will be operated on twice.
*/
if (arm->flag & ARM_MIRROR_EDIT)
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
/* if we're filtering for editable too, use the check for that instead, as it has selection check too */
if (selected_editable_bones) {

View File

@ -130,7 +130,7 @@ static int weight_from_bones_exec(bContext *C, wmOperator *op)
Mesh *me = ob->data;
int type = RNA_enum_get(op->ptr, "type");
create_vgroups_from_armature(op->reports, scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X));
ED_object_vgroup_calc_from_armature(op->reports, scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X));
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);

View File

@ -622,7 +622,7 @@ static eOLDrawState tree_element_active_ebone(
if (set != OL_SETSEL_NONE) {
if (set == OL_SETSEL_NORMAL) {
if (!(ebone->flag & BONE_HIDDEN_A)) {
ED_armature_deselect_all(scene->obedit);
ED_armature_edit_deselect_all(scene->obedit);
tree_element_active_ebone__sel(C, scene, arm, ebone, true);
status = OL_DRAWSEL_NORMAL;
}

View File

@ -681,14 +681,14 @@ static void do_lasso_select_armature(ViewContext *vc, const int mcords[][2], sho
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
if (extend == false && select)
ED_armature_deselect_all_visible(vc->obedit);
ED_armature_edit_deselect_all_visible(vc->obedit);
armature_foreachScreenBone(vc, do_lasso_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
bArmature *arm = vc->obedit->data;
ED_armature_sync_selection(arm->edbo);
ED_armature_validate_active(arm);
ED_armature_edit_sync_selection(arm->edbo);
ED_armature_edit_validate_active(arm);
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
}
}
@ -1514,7 +1514,9 @@ static bool ed_object_select_pick(
}
}
}
else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend, deselect, toggle, do_nearest)) {
else if (ED_armature_pose_select_pick_with_buffer(
scene, basact, buffer, hits, extend, deselect, toggle, do_nearest))
{
/* then bone is found */
/* we make the armature selected:
@ -1925,7 +1927,7 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
ebone->flag &= ~BONE_DONE;
if (extend == false && select)
ED_armature_deselect_all_visible(vc->obedit);
ED_armature_edit_deselect_all_visible(vc->obedit);
/* first we only check points inside the border */
for (a = 0; a < hits; a++) {
@ -1977,7 +1979,7 @@ static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool
}
}
ED_armature_sync_selection(arm->edbo);
ED_armature_edit_sync_selection(arm->edbo);
return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
@ -2036,7 +2038,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
if (BASE_SELECTABLE(vc->v3d, base)) {
while (base->selcol == (*col & 0xFFFF)) { /* we got an object */
if (*col & 0xFFFF0000) { /* we got a bone */
bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY));
bone = ED_armature_bone_find_index(base->object, *col & ~(BONESEL_ANY));
if (bone) {
if (select) {
if ((bone->flag & BONE_UNSELECTABLE) == 0) {
@ -2273,7 +2275,7 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
if (obedit->type == OB_MESH)
retval = EDBM_select_pick(C, location, extend, deselect, toggle);
else if (obedit->type == OB_ARMATURE)
retval = ED_armature_select_pick(C, location, extend, deselect, toggle);
retval = ED_armature_edit_select_pick(C, location, extend, deselect, toggle);
else if (obedit->type == OB_LATTICE)
retval = ED_lattice_select_pick(C, location, extend, deselect, toggle);
else if (ELEM(obedit->type, OB_CURVE, OB_SURF))
@ -2715,8 +2717,8 @@ static void armature_circle_select(ViewContext *vc, const bool select, const int
armature_foreachScreenBone(vc, do_circle_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
ED_armature_sync_selection(arm->edbo);
ED_armature_validate_active(arm);
ED_armature_edit_sync_selection(arm->edbo);
ED_armature_edit_validate_active(arm);
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
}
}

View File

@ -1200,7 +1200,7 @@ static void createTransArmatureVerts(TransInfo *t)
}
if (mirror && (oldtot < t->total)) {
eboflip = ED_armature_bone_get_mirrored(arm->edbo, ebo);
eboflip = ED_armature_ebone_get_mirrored(arm->edbo, ebo);
if (eboflip)
total_mirrored++;
}
@ -1370,7 +1370,7 @@ static void createTransArmatureVerts(TransInfo *t)
}
if (mirror && (td_old != td)) {
eboflip = ED_armature_bone_get_mirrored(arm->edbo, ebo);
eboflip = ED_armature_ebone_get_mirrored(arm->edbo, ebo);
if (eboflip) {
bid[i].bone = eboflip;
bid[i].dist = eboflip->dist;

View File

@ -847,7 +847,7 @@ static void recalcData_objects(TransInfo *t)
mul_qt_v3(qrot, up_axis);
/* roll has a tendency to flip in certain orientations - [#34283], [#33974] */
roll = ED_rollBoneToVector(ebo, up_axis, false);
roll = ED_armature_ebone_roll_to_vector(ebo, up_axis, false);
ebo->roll = angle_compat_rad(roll, td->ival);
}
}
@ -856,7 +856,7 @@ static void recalcData_objects(TransInfo *t)
if (arm->flag & ARM_MIRROR_EDIT) {
if (t->state != TRANS_CANCEL)
transform_armature_mirror_update(t->obedit);
ED_armature_edit_transform_mirror_update(t->obedit);
else
restoreBones(t);
}

View File

@ -153,7 +153,7 @@ void ED_transverts_update_obedit(TransVertStore *tvs, Object *obedit)
}
}
if (arm->flag & ARM_MIRROR_EDIT)
transform_armature_mirror_update(obedit);
ED_armature_edit_transform_mirror_update(obedit);
}
else if (obedit->type == OB_LATTICE) {
Lattice *lt = obedit->data;

View File

@ -107,7 +107,7 @@ static EditBone *rna_Armature_edit_bone_new(bArmature *arm, ReportList *reports,
BKE_reportf(reports, RPT_ERROR, "Armature '%s' not in edit mode, cannot add an editbone", arm->id.name + 2);
return NULL;
}
return ED_armature_edit_bone_add(arm, name);
return ED_armature_ebone_add(arm, name);
}
static void rna_Armature_edit_bone_remove(bArmature *arm, ReportList *reports, PointerRNA *ebone_ptr)
@ -123,7 +123,7 @@ static void rna_Armature_edit_bone_remove(bArmature *arm, ReportList *reports, P
return;
}
ED_armature_edit_bone_remove(arm, ebone);
ED_armature_ebone_remove(arm, ebone);
RNA_POINTER_INVALIDATE(ebone_ptr);
}
@ -426,7 +426,7 @@ static void rna_Armature_editbone_transform_update(Main *bmain, Scene *scene, Po
copy_v3_v3(child->head, ebone->tail);
if (arm->flag & ARM_MIRROR_EDIT) {
eboflip = ED_armature_bone_get_mirrored(arm->edbo, ebone);
eboflip = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
if (eboflip) {
eboflip->roll = -ebone->roll;

View File

@ -46,7 +46,7 @@
static void rna_EditBone_align_roll(EditBone *ebo, float no[3])
{
ebo->roll = ED_rollBoneToVector(ebo, no, false);
ebo->roll = ED_armature_ebone_roll_to_vector(ebo, no, false);
}
static float rna_Bone_do_envelope(Bone *bone, float *vec)

View File

@ -358,7 +358,7 @@ struct wmTimer *WM_event_add_timer(struct wmWindowManager *wm, struct wmWindow *
void WM_event_remove_timer(struct wmWindowManager *wm, struct wmWindow *win, struct wmTimer *timer) RET_NONE
float WM_event_tablet_data(const struct wmEvent *event, int *pen_flip, float tilt[2]) RET_ZERO
bool WM_event_is_tablet(const struct wmEvent *event) RET_ZERO
void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone) RET_NONE
void ED_armature_ebone_remove(struct bArmature *arm, struct EditBone *exBone) RET_NONE
void object_test_constraints(struct Object *owner) RET_NONE
void ED_armature_ebone_to_mat4(struct EditBone *ebone, float mat[4][4]) RET_NONE
void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]) RET_NONE
@ -375,8 +375,8 @@ bool UI_view2d_view_to_region_clip(struct View2D *v2d, float x, float y, int *re
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *region_y) RET_NONE
void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag) RET_NONE
struct EditBone *ED_armature_bone_get_mirrored(const struct ListBase *edbo, EditBone *ebo) RET_NULL
struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name) RET_NULL
struct EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, EditBone *ebo) RET_NULL
struct EditBone *ED_armature_ebone_add(struct bArmature *arm, const char *name) RET_NULL
struct ListBase *get_active_constraints (struct Object *ob) RET_NULL
struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **r_pchan) RET_NULL
@ -530,7 +530,7 @@ float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vert
int ED_mesh_mirror_topo_table(struct Object *ob, struct DerivedMesh *dm, char mode) RET_ZERO
int ED_mesh_mirror_spatial_table(struct Object *ob, struct BMEditMesh *em, struct DerivedMesh *dm, const float co[3], char mode) RET_ZERO
float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only) RET_ZERO
float ED_armature_ebone_roll_to_vector(EditBone *bone, const float new_up_axis[3], const bool axis_only) RET_ZERO
void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height) RET_NONE
bool ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *sima) RET_ZERO