Gawain: remove GL enum from vertex format API

Callers now have to use Gawain's COMP enum to specify vertex attributes.

This makes the API more bullet-proof (at least less vulnerable) since GLenum covers waaay more than component types.

Also prepares us for Vulkan.
This commit is contained in:
Mike Erwin 2017-04-07 16:00:03 -04:00
parent 1ad5287260
commit c1dc078840
4 changed files with 37 additions and 16 deletions

View File

@ -22,17 +22,17 @@
// ^-- this is only guaranteed on Windows right now, will be true on all platforms soon
typedef enum {
COMP_I8 = GL_BYTE,
COMP_U8 = GL_UNSIGNED_BYTE,
COMP_I16 = GL_SHORT,
COMP_U16 = GL_UNSIGNED_SHORT,
COMP_I32 = GL_INT,
COMP_U32 = GL_UNSIGNED_INT,
COMP_I8,
COMP_U8,
COMP_I16,
COMP_U16,
COMP_I32,
COMP_U32,
COMP_F32 = GL_FLOAT, // TODO: drop the GL_ equivalence here, use a private lookup table
COMP_F32,
#if USE_10_10_10
COMP_I10 = GL_INT_2_10_10_10_REV
COMP_I10
#endif
} VertexCompType;
@ -45,6 +45,7 @@ typedef enum {
typedef struct {
VertexCompType comp_type;
unsigned gl_comp_type;
unsigned comp_ct; // 1 to 4
unsigned sz; // size in bytes, 1 to 16
unsigned offset; // from beginning of vertex, in bytes

View File

@ -137,13 +137,13 @@ static void Batch_update_program_bindings(Batch* batch)
{
case KEEP_FLOAT:
case CONVERT_INT_TO_FLOAT:
glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_FALSE, stride, pointer);
glVertexAttribPointer(loc, a->comp_ct, a->gl_comp_type, GL_FALSE, stride, pointer);
break;
case NORMALIZE_INT_TO_FLOAT:
glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_TRUE, stride, pointer);
glVertexAttribPointer(loc, a->comp_ct, a->gl_comp_type, GL_TRUE, stride, pointer);
break;
case KEEP_INT:
glVertexAttribIPointer(loc, a->comp_ct, a->comp_type, stride, pointer);
glVertexAttribIPointer(loc, a->comp_ct, a->gl_comp_type, stride, pointer);
}
}
}

View File

@ -329,13 +329,13 @@ static void immDrawSetup(void)
{
case KEEP_FLOAT:
case CONVERT_INT_TO_FLOAT:
glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_FALSE, stride, pointer);
glVertexAttribPointer(loc, a->comp_ct, a->gl_comp_type, GL_FALSE, stride, pointer);
break;
case NORMALIZE_INT_TO_FLOAT:
glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_TRUE, stride, pointer);
glVertexAttribPointer(loc, a->comp_ct, a->gl_comp_type, GL_TRUE, stride, pointer);
break;
case KEEP_INT:
glVertexAttribIPointer(loc, a->comp_ct, a->comp_type, stride, pointer);
glVertexAttribIPointer(loc, a->comp_ct, a->gl_comp_type, stride, pointer);
}
}

View File

@ -36,14 +36,33 @@ void VertexFormat_copy(VertexFormat* dest, const VertexFormat* src)
memcpy(dest, src, sizeof(VertexFormat));
}
static GLenum convert_comp_type_to_gl(VertexCompType type)
{
static const GLenum table[] = {
[COMP_I8] = GL_BYTE,
[COMP_U8] = GL_UNSIGNED_BYTE,
[COMP_I16] = GL_SHORT,
[COMP_U16] = GL_UNSIGNED_SHORT,
[COMP_I32] = GL_INT,
[COMP_U32] = GL_UNSIGNED_INT,
[COMP_F32] = GL_FLOAT,
#if USE_10_10_10
[COMP_I10] = GL_INT_2_10_10_10_REV
#endif
};
return table[type];
}
static unsigned comp_sz(VertexCompType type)
{
#if TRUST_NO_ONE
assert(type >= GL_BYTE && type <= GL_FLOAT);
assert(type <= COMP_F32); // other types have irregular sizes (not bytes)
#endif
const GLubyte sizes[] = {1,1,2,2,4,4,4};
return sizes[type - GL_BYTE];
return sizes[type];
}
static unsigned attrib_sz(const Attrib *a)
@ -137,6 +156,7 @@ unsigned VertexFormat_add_attrib(VertexFormat* format, const char* name, VertexC
attrib->name = copy_attrib_name(format, name);
attrib->comp_type = comp_type;
attrib->gl_comp_type = convert_comp_type_to_gl(comp_type);
#if USE_10_10_10
attrib->comp_ct = (comp_type == COMP_I10) ? 4 : comp_ct; // system needs 10_10_10_2 to be 4 or BGRA
#else