Fix T87170 Multi-Input socket activation zone error with lots of inputs
Calculation of bounding rect for multi-input socket was wrong. Reviewer: Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11077
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Notes:
blender-bot
2023-02-14 10:37:50 +01:00
Referenced by issue #87170, Multi-Input socket activation zone error with lots of inputs
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@ -1136,8 +1136,8 @@ static bool cursor_isect_multi_input_socket(const float cursor[2], const bNodeSo
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* But keep it smaller because for multi-input socket you
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* sometimes want to drag the link to the other side, if you may
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* accidentally pick the wrong link otherwise. */
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.ymin = socket->locy - node_socket_height * 0.5 - NODE_SOCKSIZE,
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.ymax = socket->locy + node_socket_height * 0.5 + NODE_SOCKSIZE,
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.ymin = socket->locy - node_socket_height,
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.ymax = socket->locy + node_socket_height,
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};
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if (BLI_rctf_isect_pt(&multi_socket_rect, cursor[0], cursor[1])) {
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return true;
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