Merge branch 'blender-v3.3-release'

This commit is contained in:
Joseph Eagar 2022-08-15 17:18:33 -07:00
commit c22256f387
Notes: blender-bot 2023-02-14 10:37:50 +01:00
Referenced by issue #100914, Cycles shows transmission in displaced shader as black
2 changed files with 19 additions and 10 deletions

View File

@ -248,6 +248,13 @@ static void get_tex_mapping(TextureNode *mapping, BL::TexMapping &b_mapping)
mapping->set_tex_mapping_z_mapping((TextureMapping::Mapping)b_mapping.mapping_z());
}
static bool is_image_animated(BL::Image::source_enum b_image_source, BL::ImageUser &b_image_user)
{
return (b_image_source == BL::Image::source_MOVIE ||
b_image_source == BL::Image::source_SEQUENCE) &&
b_image_user.use_auto_refresh();
}
static ShaderNode *add_node(Scene *scene,
BL::RenderEngine &b_engine,
BL::BlendData &b_data,
@ -748,10 +755,11 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(image, b_texture_mapping);
if (b_image) {
BL::Image::source_enum b_image_source = b_image.source();
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
image->set_colorspace(ustring(get_enum_identifier(colorspace_ptr, "name")));
image->set_animated(b_image_node.image_user().use_auto_refresh());
image->set_animated(is_image_animated(b_image_source, b_image_user));
image->set_alpha_type(get_image_alpha_type(b_image));
array<int> tiles;
@ -763,9 +771,9 @@ static ShaderNode *add_node(Scene *scene,
/* builtin images will use callback-based reading because
* they could only be loaded correct from blender side
*/
bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
b_image.source() == BL::Image::source_MOVIE ||
(b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
bool is_builtin = b_image.packed_file() || b_image_source == BL::Image::source_GENERATED ||
b_image_source == BL::Image::source_MOVIE ||
(b_engine.is_preview() && b_image_source != BL::Image::source_SEQUENCE);
if (is_builtin) {
/* for builtin images we're using image datablock name to find an image to
@ -776,7 +784,7 @@ static ShaderNode *add_node(Scene *scene,
*/
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_user, b_image, scene_frame);
if (b_image.source() != BL::Image::source_TILED) {
if (b_image_source != BL::Image::source_TILED) {
image->handle = scene->image_manager->add_image(
new BlenderImageLoader(b_image, image_frame, 0, b_engine.is_preview()),
image->image_params());
@ -812,15 +820,15 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(env, b_texture_mapping);
if (b_image) {
BL::Image::source_enum b_image_source = b_image.source();
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
env->set_colorspace(ustring(get_enum_identifier(colorspace_ptr, "name")));
env->set_animated(b_env_node.image_user().use_auto_refresh());
env->set_animated(is_image_animated(b_image_source, b_image_user));
env->set_alpha_type(get_image_alpha_type(b_image));
bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
b_image.source() == BL::Image::source_MOVIE ||
(b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
bool is_builtin = b_image.packed_file() || b_image_source == BL::Image::source_GENERATED ||
b_image_source == BL::Image::source_MOVIE ||
(b_engine.is_preview() && b_image_source != BL::Image::source_SEQUENCE);
if (is_builtin) {
int scene_frame = b_scene.frame_current();

View File

@ -1440,6 +1440,7 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
default:
break;
}
PBVHVertexIter vd;
SculptOrigVertData orig_data;