LineArt: UI fixes to match the content for 2.93 manual.
Reviewed by: Sebastian Parborg Differential Revision: https://developer.blender.org/D11089
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@ -286,19 +286,17 @@ class MATERIAL_PT_lineart(MaterialButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mat = context.material
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lineart = mat.lineart
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layout.prop(lineart, "use_transparency")
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if lineart.use_transparency:
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layout.label(text="Transparency Masks:")
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row = layout.row(align=True)
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for i in range(8):
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row.prop(lineart, "use_transparency_mask", text=str(i), index=i, toggle=True)
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row = layout.row(align=True, heading="Masks")
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row.active = lineart.use_transparency
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for i in range(8):
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row.prop(lineart, "use_transparency_mask", text=str(i), index=i, toggle=True)
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classes = (
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@ -329,7 +329,9 @@ class OBJECT_PT_lineart(ObjectButtonsPanel, Panel):
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row = layout.row(heading="Override Crease")
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row.prop(lineart, "use_crease_override", text="")
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row.prop(lineart, "crease_threshold", slider=True, text="")
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subrow = row.row()
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subrow.active = lineart.use_crease_override
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subrow.prop(lineart, "crease_threshold", slider=True, text="")
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class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
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@ -335,7 +335,7 @@ static void occlusion_panel_draw(const bContext *UNUSED(C), Panel *panel)
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if (use_multiple_levels) {
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uiLayout *col = uiLayoutColumn(layout, true);
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uiItemR(col, ptr, "level_start", 0, NULL, ICON_NONE);
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uiItemR(col, ptr, "level_end", 0, NULL, ICON_NONE);
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uiItemR(col, ptr, "level_end", 0, IFACE_("End"), ICON_NONE);
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}
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else {
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uiItemR(layout, ptr, "level_start", 0, IFACE_("Level"), ICON_NONE);
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@ -367,7 +367,7 @@ static void transparency_panel_draw(const bContext *UNUSED(C), Panel *panel)
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uiLayout *row = uiLayoutRow(layout, true);
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uiLayoutSetPropDecorate(row, false);
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uiLayout *sub = uiLayoutRow(row, true);
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uiLayout *sub = uiLayoutRowWithHeading(row, true, IFACE_("Masks"));
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char text[2] = "0";
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PropertyRNA *prop = RNA_struct_find_property(ptr, "use_transparency_mask");
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