GPU: Fix Segmentation Fault Freeing Failed Shader

The CPP Shader class does not initialize the interface attribute.
What will crash when deleting the shader.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8740
This commit is contained in:
Jeroen Bakker 2020-08-28 14:27:18 +02:00 committed by Jeroen Bakker
parent a48d78ce07
commit c284326809
Notes: blender-bot 2023-02-14 10:37:50 +01:00
Referenced by commit b8f990b0b4, Revert "GPU: Fix Segmentation Fault Freeing Failed Shader"
Referenced by issue #80168, Crash if shader compilation fails
3 changed files with 3 additions and 3 deletions

@ -1 +1 @@
Subproject commit 260b439d0fb15e3cd1efe5c120cf24f91d13d855
Subproject commit 2a85baf7318e2d8a26a25e6eb8211a2395d44a76

@ -1 +1 @@
Subproject commit 01cf2f810ad084cb4e2dad6dc7f82f3bc05f2a06
Subproject commit 7bd666f5f3a0cb588fa99bf0786dc5ff834b2ea4

View File

@ -36,7 +36,7 @@ namespace gpu {
class Shader {
public:
/** Uniform & attribute locations for shader. */
ShaderInterface *interface;
ShaderInterface *interface = nullptr;
protected:
/** For debugging purpose. */