OpenGL: convert one more matrix call

Missed this earlier.
Part of T49450
This commit is contained in:
Mike Erwin 2017-03-21 19:38:00 -04:00
parent 78878a132f
commit c2f3ec4378
1 changed files with 2 additions and 3 deletions

View File

@ -59,8 +59,7 @@
#include "GPU_framebuffer.h"
#include "GPU_material.h"
#include "GPU_viewport.h"
#include "BIF_gl.h"
#include "GPU_matrix.h"
#include "WM_api.h"
#include "WM_types.h"
@ -252,7 +251,7 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
/* we have to multiply instead of loading viewmatob to make
* it work with duplis using displists, otherwise it will
* override the dupli-matrix */
glMultMatrixf(ob->obmat);
gpuMultMatrix3D(ob->obmat);
}
#ifdef DEBUG