OpenGL: convert one more matrix call
Missed this earlier. Part of T49450
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@ -59,8 +59,7 @@
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#include "GPU_framebuffer.h"
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#include "GPU_material.h"
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#include "GPU_viewport.h"
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#include "BIF_gl.h"
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#include "GPU_matrix.h"
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#include "WM_api.h"
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#include "WM_types.h"
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@ -252,7 +251,7 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
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/* we have to multiply instead of loading viewmatob to make
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* it work with duplis using displists, otherwise it will
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* override the dupli-matrix */
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glMultMatrixf(ob->obmat);
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gpuMultMatrix3D(ob->obmat);
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}
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#ifdef DEBUG
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