Eevee: Make nodegroup fix recursive.
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@ -323,6 +323,9 @@ static void ntree_shader_groups_expand_inputs(bNodeTree *localtree)
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if (group_node->type != NODE_GROUP || group_node->id == NULL)
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continue;
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/* Do it recursively. */
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ntree_shader_groups_expand_inputs((bNodeTree *)group_node->id);
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bNodeSocket *group_socket = group_node->inputs.first;
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for (; group_socket; group_socket = group_socket->next) {
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if (group_socket->link != NULL)
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