Fix T101046: missing DEG update changing bone layers in editmode

Following {T54811} (and {rBbb92edd1c802}), DEG updates have been added
to the various operators. This has also been done for the layers
operators (see {rBf998bad211ae}, `ARMATURE_OT_bone_layers` has been
marked done in T54811). However, instead of `ARMATURE_OT_bone_layers`,
the update tagging actually happened for `POSE_OT_bone_layers`.

Now do this for `ARMATURE_OT_bone_layers` as well (keep it for
`POSE_OT_bone_layers`, dont think this is wrong there either).

Maniphest Tasks: T101046

Differential Revision: https://developer.blender.org/D15969
This commit is contained in:
Philipp Oeser 2022-09-14 13:16:03 +02:00
parent fbd78a8d78
commit c350d97a2f
Notes: blender-bot 2023-02-14 06:49:57 +01:00
Referenced by issue #88449: Blender LTS: Maintenance Task 2.93
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
Referenced by issue #100749, Blender LTS: Maintenance Task 3.3
Referenced by issue #101046, Moving bone to another layer doesn't trigger a depsgraph update
1 changed files with 1 additions and 0 deletions

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@ -954,6 +954,7 @@ static int armature_bone_layers_exec(bContext *C, wmOperator *op)
/* NOTE: notifier might evolve. */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
DEG_id_tag_update((ID *)ob->data, ID_RECALC_PARAMETERS);
return OPERATOR_FINISHED;
}