Cleanup: Remove unused function: give_node_material()
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@ -60,7 +60,6 @@ void BKE_material_copy_data(struct Main *bmain,
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const int flag);
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struct Material *BKE_material_copy(struct Main *bmain, const struct Material *ma);
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struct Material *BKE_material_localize(struct Material *ma);
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struct Material *give_node_material(struct Material *ma); /* returns node material or self */
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void BKE_material_make_local(struct Main *bmain, struct Material *ma, const bool lib_local);
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void BKE_gpencil_material_attr_init(struct Material *ma);
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@ -87,7 +86,10 @@ struct Material *BKE_object_material_get(struct Object *ob, short act);
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void BKE_id_material_assign(struct Main *bmain, struct ID *id, struct Material *ma, short act);
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void BKE_object_material_assign(
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struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
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void BKE_object_material_array_assign(struct Main *bmain, struct Object *ob, struct Material ***matar, short totcol);
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void BKE_object_material_array_assign(struct Main *bmain,
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struct Object *ob,
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struct Material ***matar,
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short totcol);
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short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
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bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
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@ -618,19 +618,6 @@ MaterialGPencilStyle *BKE_gpencil_material_settings(Object *ob, short act)
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}
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}
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Material *give_node_material(Material *ma)
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{
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if (ma && ma->use_nodes && ma->nodetree) {
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bNode *node = nodeGetActiveID(ma->nodetree, ID_MA);
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if (node) {
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return (Material *)node->id;
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}
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}
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return NULL;
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}
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void BKE_material_resize_object(Main *bmain, Object *ob, const short totcol, bool do_id_user)
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{
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Material **newmatar;
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@ -937,7 +924,10 @@ void BKE_material_remap_object_calc(Object *ob_dst, Object *ob_src, short *remap
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}
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/* XXX - this calls many more update calls per object then are needed, could be optimized */
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void BKE_object_material_array_assign(Main *bmain, struct Object *ob, struct Material ***matar, short totcol)
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void BKE_object_material_array_assign(Main *bmain,
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struct Object *ob,
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struct Material ***matar,
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short totcol)
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{
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int actcol_orig = ob->actcol;
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short i;
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@ -2290,7 +2290,6 @@ static size_t animdata_filter_ds_material(
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static size_t animdata_filter_ds_materials(
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bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
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{
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bool has_nested = false;
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size_t items = 0;
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int a = 0;
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@ -2302,34 +2301,6 @@ static size_t animdata_filter_ds_materials(
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if (ma) {
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/* add channels */
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items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
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/* for optimising second pass - check if there's a nested material here to come back for */
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if (has_nested == false) {
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has_nested = (give_node_material(ma) != NULL);
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}
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}
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}
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/* Second pass: go through a second time looking for "nested" materials
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* (material.material references).
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*
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* NOTE: here we ignore the expanded status of the parent, as it could be too confusing as to
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* why these are disappearing/not available,
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* since the relationships between these is not that clear.
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*/
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if (has_nested) {
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for (a = 1; a <= ob->totcol; a++) {
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Material *base = BKE_object_material_get(ob, a);
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Material *ma = give_node_material(base);
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/* add channels from the nested material if it exists
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* - skip if the same material is referenced in its node tree
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* (which is common for BI materials) as that results in
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* confusing duplicates
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*/
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if ((ma) && (ma != base)) {
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items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
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}
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}
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}
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