gameengine: KX_Scene comment cleanup

This commit is contained in:
Inês Almeida 2014-07-01 10:00:20 +01:00
parent cfec320f1e
commit c391a67830
1 changed files with 2 additions and 4 deletions

View File

@ -867,8 +867,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
m_map_gameobject_to_replica.clear();
m_groupGameObjects.clear();
// todo: place a timebomb in the object, for temporarily objects :)
// lifespan of zero means 'this object lives forever'
KX_GameObject* originalobj = (KX_GameObject*) originalobject;
KX_GameObject* parentobj = (KX_GameObject*) parentobject;
@ -877,9 +875,10 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
// lets create a replica
KX_GameObject* replica = (KX_GameObject*) AddNodeReplicaObject(NULL,originalobj);
// add a timebomb to this object
// lifespan of zero means 'this object lives forever'
if (lifespan > 0)
{
// add a timebomb to this object
// for now, convert between so called frames and realtime
m_tempObjectList->Add(replica->AddRef());
// this convert the life from frames to sort-of seconds, hard coded 0.02 that assumes we have 50 frames per second
@ -915,7 +914,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
// get the rootnode's scale
MT_Vector3 newscale = parentobj->GetSGNode()->GetRootSGParent()->GetLocalScale();
// set the replica's relative scale with the rootnode's scale
replica->NodeSetRelativeScale(newscale);