Fix typo causing compilation to fail

Sorry guys I thought I had compile before testing.
This commit is contained in:
Clément Foucault 2020-04-17 20:56:48 +02:00
parent b7d603b41c
commit c3994aa443
1 changed files with 1 additions and 1 deletions

View File

@ -1341,7 +1341,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
"#define blender_srgb_to_framebuffer_space(a) a\n",
"#define blender_srgb_to_framebuffer_space(a) a\n"
"#define USE_NEEDLE\n");
}
else if (!sh_data->volume_velocity_sh) {