Fix typo causing compilation to fail
Sorry guys I thought I had compile before testing.
This commit is contained in:
parent
b7d603b41c
commit
c3994aa443
|
@ -1341,7 +1341,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
|
|||
NULL,
|
||||
datatoc_gpu_shader_flat_color_frag_glsl,
|
||||
datatoc_common_view_lib_glsl,
|
||||
"#define blender_srgb_to_framebuffer_space(a) a\n",
|
||||
"#define blender_srgb_to_framebuffer_space(a) a\n"
|
||||
"#define USE_NEEDLE\n");
|
||||
}
|
||||
else if (!sh_data->volume_velocity_sh) {
|
||||
|
|
Loading…
Reference in New Issue