Fix T57708: Crash on Eevee rendering with SSR enabled.

Intel does not like dead code.
The driver for `Intel HD Graphics 4000` crashes in these cases.
This commit is contained in:
Germano Cavalcante 2018-11-13 15:17:39 -02:00
parent b0d0179d60
commit c39d5a6c88
Notes: blender-bot 2023-02-14 06:49:57 +01:00
Referenced by issue #57816, Crash when deleting recently orphaned collection
Referenced by issue #57708, Crash on Eevee Rendering OpenGL issue ?
1 changed files with 1 additions and 1 deletions

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@ -211,9 +211,9 @@ void fallback_cubemap(
/* Specular probes */
vec3 spec_dir = get_specular_reflection_dominant_dir(N, V, roughnessSquared);
#ifdef SSR_AO
vec4 rand = texelfetch_noise_tex(gl_FragCoord.xy);
vec3 bent_normal;
#ifdef SSR_AO
float final_ao = occlusion_compute(N, viewPosition, 1.0, rand, bent_normal);
final_ao = specular_occlusion(dot(N, V), final_ao, roughness);
#else