Fix T101501: Masks are not visible in Image Editor
Need to initialize the mask drawing overlays when the new space is created. Otherwise the new space is configured in a way that the splines are not visible and overlay opacity is 0. This change fixes the new masking files created. The currently saved ones need a manual tweak.
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Notes:
blender-bot
2023-02-14 06:49:57 +01:00
Referenced by issue #100749, Blender LTS: Maintenance Task 3.3 Referenced by issue #101501, Drawing Masks in Image Editor gone?
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@ -18,6 +18,8 @@ set(INC
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../../../../intern/clog
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../../../../intern/glew-mx
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../../../../intern/guardedalloc
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# dna_type_offsets.h
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${CMAKE_CURRENT_BINARY_DIR}/../../makesdna/intern
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# RNA_prototypes.h
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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@ -5,6 +5,7 @@
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* \ingroup spimage
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*/
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#include "DNA_defaults.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_image_types.h"
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#include "DNA_mask_types.h"
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@ -113,6 +114,8 @@ static SpaceLink *image_create(const ScrArea *UNUSED(area), const Scene *UNUSED(
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simage->custom_grid_subdiv = 10;
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simage->mask_info = *DNA_struct_default_get(MaskSpaceInfo);
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/* header */
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region = MEM_callocN(sizeof(ARegion), "header for image");
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