Fix T48566: Render-border minor offset issue

This commit is contained in:
Campbell Barton 2016-06-02 12:51:36 +10:00
parent 24712b1c0b
commit c4b23a57a9
Notes: blender-bot 2023-02-14 07:51:27 +01:00
Referenced by issue #48566, Occasional off-by-one errors in renderborder
1 changed files with 4 additions and 4 deletions

View File

@ -1179,10 +1179,10 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if (scene->r.mode & R_BORDER) {
float x3, y3, x4, y4;
x3 = x1i + 1 + roundf(scene->r.border.xmin * (x2 - x1));
y3 = y1i + 1 + roundf(scene->r.border.ymin * (y2 - y1));
x4 = x1i + 1 + roundf(scene->r.border.xmax * (x2 - x1));
y4 = y1i + 1 + roundf(scene->r.border.ymax * (y2 - y1));
x3 = floorf(x1 + (scene->r.border.xmin * (x2 - x1))) - 1;
y3 = floorf(y1 + (scene->r.border.ymin * (y2 - y1))) - 1;
x4 = floorf(x1 + (scene->r.border.xmax * (x2 - x1))) + (U.pixelsize - 1);
y4 = floorf(y1 + (scene->r.border.ymax * (y2 - y1))) + (U.pixelsize - 1);
cpack(0x4040FF);
sdrawbox(x3, y3, x4, y4);